Mega Man

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
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0

Starting Robot Master

The initial stage unlocked at the start.
0
0
0
0
0
0
25

Required Weapon Count

Number of weapons required to be received in order to unlock Wily's Castle. Note that at least one of the Super Arm or Elec Beam will always be required, alongside the Magnet Beam.
This is a range option.

Accepted values:
Normal range: 1 - 6
0 ❌
25 ❌
0 ❌
0
0
0
0

Strict Boss Weaknesses

Only your starting Robot Master will take damage from the Mega Buster, the rest must be defeated with weapons. Weapons that only do 1-3 damage to bosses no longer deal damage (aside from Alien).
25
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0

Random Boss Weaknesses

None: Bosses will have their regular weaknesses. Shuffled: Weapon damage will be shuffled amongst the weapons, so Elec Beam may do Rolling Cutter damage. Super Arm will do a random amount of damage to susceptible bosses without Enhanced Super Arm enabled. Randomized: Weapon damage will be fully randomized.
25
0
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0

Plando Weaknesses

Specify specific damage numbers for enemy/boss damage. Can be used even without strict/random/enemy weaknesses. plando_weakness: Robot Master: Weapon: Damage
This option cannot be modified here. Please edit your .yaml file manually.

Random Enemy Weaknesses

Randomizes the damage dealt to enemies by weapons.
25
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0

Enhanced Super Arm

Allows the use of Super Arm without nearby blocks. Can affect logic for weakness randomization.
25
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0

Enhanced Hyper Bomb

Allows Hyper Bombs to be detonated by pressing the A button while a bomb is active. Can affect logic for weakness randomization.
25
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0

Consumables

Whether in-stage consumable pickups should be randomized. This includes the Yashichi.
25
0
0

EnergyLink

Enables EnergyLink support. When enabled, pickups dropped from enemies are sent to the EnergyLink pool, and healing/weapon energy/1-Ups can be requested from the EnergyLink pool. Some of the energy sent to the pool will be lost on transfer.
25
0
0

Palette Shuffle

Change the color of Mega Man and the Robot Masters. None: The palettes are unchanged. Shuffled: Palette colors are shuffled amongst the robot masters. Randomized: Random (usually good) palettes are generated for each robot master. Singularity: one palette is generated and used for all robot masters. Supports custom palettes using HTML named colors in the following format: Mega Buster-Lavender|Violet;randomized The first value is the character whose palette you'd like to define, then separated by - is a set of 2 colors for that character. separate every color with a pipe, and separate every character as well as the remaining shuffle with a semicolon.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
0

Random Music

Vanilla: music is unchanged Shuffled: stage and certain menu music is shuffled. Randomized: stage and certain menu music is randomly selected None: no music will play
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.