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Mental Omega Guide

Mental Omega

Mental Omega Randomizer launches campaign missions, detects objective and victory checks through its existing debug-log hooks, and applies received technology and buff rewards to later generated mission maps.

This APWorld generates a checksum-protected run manifest from reusable settings exported by Mental Omega Randomizer 1.42. It supports the full 97-mission reward catalogue plus stable Shop purchase, stage-reward, and private stage-logic IDs. Each seed activates only the locations and item counts described by its manifest.

Mission regions follow signed local progression logic. Mission List and Classic use victory-count requirements; Grid Mode uses exact starting nodes and orthogonal neighbors. One locked Local Victory marker per mission makes that local progress visible to Archipelago's sphere calculation without shuffling mission-unlock items or changing launcher mission availability.

Shop Mode uses a signed eligible mission pool and a ten-stage marker chain. Each local victory advances one stage, can release a shuffled Shop Stage N Victory location, and completion of the full run satisfies the goal. The launcher can also spend Permanent Gems on generated Roguelike Shop Purchase N locations. Those purchases never request an item; Archipelago fill decides the recipient and item normally. Every received AP unit unlock is active in every run without consuming permanent extra-unit slots; received buffs and powers are also reapplied. This signed restart policy never changes mission credits, Run Ore, or Permanent Gems.