Mental Omega
Mental Omega Randomizer launches campaign missions, detects objective and victory checks through its existing debug-log hooks, and applies received technology and buff rewards to later generated mission maps.
This APWorld generates a checksum-protected run manifest from reusable settings exported by Mental Omega Randomizer 1.42. It supports the full 97-mission reward catalogue plus stable Shop purchase, stage-reward, and private stage-logic IDs. Each seed activates only the locations and item counts described by its manifest.
Mission regions follow signed local progression logic. Mission List and
Classic use victory-count requirements; Grid Mode uses exact starting nodes
and orthogonal neighbors. One locked Local Victory marker per mission makes
that local progress visible to Archipelago's sphere calculation without
shuffling mission-unlock items or changing launcher mission availability.
Shop Mode uses a signed eligible mission pool and a ten-stage marker chain.
Each local victory advances one stage, can release a shuffled
Shop Stage N Victory location, and completion of the full run satisfies
the goal. The launcher can also spend Permanent Gems on generated
Roguelike Shop Purchase N locations. Those purchases never request an item;
Archipelago fill decides the recipient and item normally. Every received AP
unit unlock is active in every run without consuming permanent extra-unit
slots; received buffs and powers are also reapplied. This signed restart policy
never changes mission credits, Run Ore, or Permanent Gems.