Mini Metro

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Maps

Number of maps to start with unlocked
This is a range option.

Accepted values:
Normal range: 1 - 34
0
25
0
0
0
0
0

Maps to Complete

Number of maps to complete for victory when Goal is set to Complete Maps. Ignored when Goal is set to Goal Map.
This is a range option.

Accepted values:
Normal range: 1 - 34
0
25
0
0
0
0
0

Target Week

Target week level to complete.
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Max Weeks

Maximum number of weeks per map
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Game Mode

Game mode to play: Classic: Standard Mini Metro rules. Extreme: Lines cannot be redrawn after being placed.
25
0
0

Trap Chance

Percentage of filler items replaced with traps: Rush Hour: A station gets overcrowded. Renovation: Your lines get removed and you must rebuild them from scratch. Delayed: Your next week is delayed by another week. Derailed: One of your trains gets permanently removed.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Map Shard Count Mode

How many shards the player must collect to unlock each map. Static: pre-calculated from Max Weeks (max(max_weeks - 1 if max_weeks < 5 else max_weeks - 2, 1)). Custom: use the value of Custom Shard Count below.
25
0
0

Custom Shard Count

Shards required per map when Map Shard Count Mode is set to Custom. Ignored in Static mode. Higher values mean longer per-map gating between unlocks.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Goal

Victory condition: Complete Maps: clear Target Week on the configured number of maps (Maps to Complete). Goal Map: clear Target Week on a single chosen map (Goal Map below).
25
0
0

Goal Map

The map whose Target Week must be cleared to win when Goal is set to Goal Map. Ignored for the Complete Maps goal.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.