Monster Hunter Rise

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Core Settings

Mode

Game mode. - `hunt_a_thon` (default): hunting a large monster requires its license. Licenses are scattered across the multiworld. A random goal monster is selected, and hunting that goal monster wins the game. Monsters are split into three tiers based on difficulty. Accessing a tier of monsters is gated by having half of the previous tier unlocked or completed. Additionally, the goal monster is gated by having or completing half of the highest tier of monsters. NOTE: Huntathon requires a save file at HR 100+ with the ability to clear Crimson Glow Valstrax for base game, a save file at MR 10+ with the ability to clear P. Malzeno and Amatsu if you enable Sunbreak, and a save file at MR 180+ with the ability to clear Risen Shagaru Magala for Sunbreak with Risen Elders enabled. - `quest_rando`: completing a quest requires its unlock item. Unlocks are scattered around the multiworld. Clear your way through quests until reaching the goal. MonsterCount is ignored in this mode; the rest of the options apply. This option is intended for new save files.
25
0
0

Include Sunbreak

Include Sunbreak monsters (and their subspecies / Risen variants) in the world. When disabled, only base-game Rise monsters are randomized.
0
25
0

Include Risen

Include Risen elder dragons (Anomaly Investigation endgame — Risen Kushala Daora, Chameleos, Teostra, Shagaru Magala, Crimson Glow Valstrax). Default off because they are post-credits / very high difficulty. Has no effect when Sunbreak is disabled.
25
0
0

Excluded Monsters

Select any monsters which should be excluded from the pool. Note that excluding monsters will also reduce the maximum size of the huntathon pool. If you exclude all monsters in a biome, questrando will use default quest monsters in that biome. Leave empty to keep the entire monster pool. You can find a list of monster names as expected by this option in the game's info document.

Deathlink

Enable or disable deathlink. When enabled, a faint will count as a death. This setting can be toggled in game.
25
0
0

Trap Chance

How frequently a filler item is replaced with a trap item. Leave at 0 to disable traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0
Huntathon Settings

Starting Monsters

Huntathon Only: Select which monsters can be the starting monster. Cannot include elder dragons or rajang to avoid overlap with the goal monster. See the game info document for a full list of expected monster names. Leave this option as "Random" to allow any starting monster.

Goal Monsters

Huntathon Only: Select which monsters can be the goal monster. The goal monster must be an elder dragon or Rajang. See the game info document for a full list of expected monster names. Leave this option as "Random" to allow any goal monster

Monster Count

Number of monsters randomly drawn into the world. Determines how many hunts are randomized. Clamped to the available pool size at generation time (max 32 with Sunbreak off, 72 with Sunbreak on). Min 3 — at N=2 the spare-slot budget is too tight to fit weapon licenses without overrunning available locations.
This is a range option.

Accepted values:
Normal range: 3 - 72
0 ❌
25 ❌
0 ❌
0
0
0
0
QuestRando Settings

Quest Pool

QuestRando Only: Select which pool of quests should be randomized. - `quest_rando_village` (default): each village quest's boss monster is randomly swapped (within per-map compatibility). Clearing a quest sends AP checks when the matching `Unlock: <quest>` and — if weapons are enabled — the wielded weapon's license are held. Goal = clearing the final village urgent "Comeuppance". There are 18 quests in this pool. - `quest_rando_hub`: each low/high rank hub quest's boss monster is randomly swapped (within per-map compatibility). Clearing a quest sends AP checks when the matching `Unlock: <quest>` and — if weapons are enabled — the wielded weapon's license are held. Goal = clearing the 7* urgent "Serpent Goddess of Thunder". There are 59 quests in this pool. - `quest_rando_sunbreak`: each hub and master rank quest's boss monster is randomly swapped (within per-map compatibility). Clearing a quest sends AP checks when the matching `Unlock: <quest>` and — if weapons are enabled — the wielded weapon's license are held. Goal = clearing the MR6 urgent "Proof of Courage". This option requires Sunbreak, and will default to `quest_rando_hub` if sunbreak is disabled. There are 118 quests in this pool.
25
0
0
0

Questsanity

QuestRando Only: Include optional quests in the QuestRando pool. This option will add 3 quests to Village QuestRando, 26 quests to Hub QuestRando, and 60 quests to Sunbreak QuestRando
25
0
0

Randomize Quest Monsters

QuestRando only: when enabled (default), every pool quest's boss monster is randomly swapped (within per-map compatibility). When disabled, quests keep their vanilla boss — the rando reduces to gating clear checks on the per-quest `Unlock:` items without altering the in-game fight. No effect in HuntAThon.
0
25
0
Weapon Settings

Include Weapons

Add weapon-type licenses to the pool. When enabled, weapon licenses fill the spare itempool slots; the player needs the license for their currently-equipped weapon to complete a hunt (HuntAThon) or send a quest-clear check (QuestRando). One random weapon license is always precollected. Applies to both modes.
0
25
0

Weapon Pool

Restrict which weapon-type licenses are eligible for the pool (and for the precollected starter weapon). Defaults to all 14 weapons. To play with a smaller set, list the weapon names you want — e.g.: weapon_pool: - Long Sword - Bow - Switch Axe Must contain at least one valid weapon name. Empty sets will default to all weapons. Names are case-sensitive and must match the entries in `data/weapons.py`. No effect when `include_weapons` is disabled. Applies to both modes.

Starting Weapons

Restrict which weapon types are eligible to be your starting weapon. One of the weapons types in this pool will be precollected. Leave the option as "Random" to get any weapon from the weapon pool. Must contain at least one valid weapon name or Random. Empty sets will default to random selection. Any names not in the weapon pool will be ignored. No effect when `include_weapons` is disabled. Applies to both modes.
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.