Mortal Kombat: Shaolin Monks

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Character

The character you play as during the run. The game will force the character picked here to be your character in-game. That means you don't need to unlock Scorpion/Sub-Zero first in order to play as them. The VS mode exclusive characters are also available, but due to how they work they always start with fully upgraded special moves except for R2, so that means there will be no special move upgrade items in the multiworld except R2, You can still purchase upgrades in the menu like with other characters.
25
0
0
0
0
0
0
0
0

Randomize tournament victories

If on, shuffles 5 tournament victories in the item pool, all 5 are required to open the door to the foundry. when off, beating all 5 main bosses is required to open the foundry door.
0
25
0

Skip Tutorial

Turn this option on to skip the turotials in Goro's Lair. Irrelevant when Wu-Shi start is on.
25
0
0

Portal Start

If on, when pressing new game in the main menu, the game will start in the Portal instead of Goro's Lair. The bridge that leads to Wu-Shi will be locked behind an item. The first check is the co-op Red Koin above the platform in the Portal, which the client makes reachable in single player. You can get to Goro's Lair from Wu-Shi after getting the fist of ruin ability. This option allows for faster starts and more varied seeds.
25
0
0
Goals

Red Koin goal percent

There are 68 Red Koins in the item pool. Choose what percent of the 68 Red Koins are needed for goal. 0 - the goal will be beating the boss goal only, will turn Red Koins to filler. 80 (default) - get at least 80% of all Red Koins AND beat the boss goal to win. 100 - get ALL 68 Red Koins AND beat the boss goal. There is a tracker in the pause menu that shows: current amount / needed for goal / total in the multiworld.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Boss Goal

What bosses are needed for goal. The goal also includes getting enough Red Koins, set in the red_koin_need_percent option. no_bosses - no bosses at all are needed, the goal is Red Koins only. shao_kahn_only (default) - only the final boss of the game is needed for the goal. main_bosses - all main bosses (Kitana, Reptile, Baraka, Goro and Scorpion) and the final boss. main_and_secret_bosses - all previously mentioned bosses and all secret bosses (Ermac, Mileena and Kano). Setting this to no_bosses requires red_koin_need_percent to be above 0.
0
25
0
0
0
Extra Locations

Shopsanity

If on, adds checks for purchasing special move upgrades and combos Logic expects you to be able to reach a different amount of regions in the game before buying tiers of upgrades and to buy upgrades in order or price, so buy the cheap upgrades first then go up. If off, buying special move upgrades acts like the vanilla game.
0
25
0

Fatalitysanity

If on, adds checks for performing all of your character's different fatalities, multalities and brutality
0
25
0

Smoke Missions

If on, adds checks for completing each of Smoke's 5 missions.
0
25
0
Extra Items

Mana Upgrades

If on, shuffles 4 mana upgrades to the item pool. the upgrades increase your maximum mana by 25% each time, doubling your mana after all upgrades
0
25
0

Lock Special Moves

If on, special moves start locked and one extra special upgrade item per move is shuffled in the item pool. The first special upgrade item you get for a move unlocks it, each further one upgrades it. With shopsanity off, the first item unlocks the move and its upgrades can then be bought in the shop like normal. VS mode characters get only the unlock items for Square, Triangle and Circle, since they start with them fully upgraded.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.