Mount And Blade Bannerlord

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

war_sails

Should items/locations linked to this option be enabled?
0
25
0
Main Quest

Dragon Banner Pieces Required

How many Dragon Banner Pieces must be received from Archipelago before the player can merge the Dragon Banner and progress the main quest.
This is a range option.

Accepted values:
Normal range: 1 - 50

The following values have special meanings, and may fall outside the normal range.
  • 10: Easy
  • 20: Medium
  • 30: Hard
  • 50: Very Hard
  • 30: Default
0
25
0
0
0
0
0
Skill Sanity

One-Handed Skill Max Level

Maximum One-Handed skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Two-Handed Skill Max Level

Maximum Two-Handed skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Polearm Skill Max Level

Maximum Polearm skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Bow Skill Max Level

Maximum Bow skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Crossbow Skill Max Level

Maximum Crossbow skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Throwing Skill Max Level

Maximum Throwing skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Riding Skill Max Level

Maximum Riding skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Athletics Skill Max Level

Maximum Athletics skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Crafting Skill Max Level

Maximum Crafting (Smithing) skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Scouting Skill Max Level

Maximum Scouting skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Tactics Skill Max Level

Maximum Tactics skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Roguery Skill Max Level

Maximum Roguery skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Charm Skill Max Level

Maximum Charm skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Leadership Skill Max Level

Maximum Leadership skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Trade Skill Max Level

Maximum Trade skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Steward Skill Max Level

Maximum Steward skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Medicine Skill Max Level

Maximum Medicine skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Engineering Skill Max Level

Maximum Engineering skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Mariner Skill Max Level

Maximum Mariner skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Boatswain Skill Max Level

Maximum Boatswain skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0

Shipmaster Skill Max Level

Maximum Shipmaster skill level that will have Archipelago locations. Locations are added in multiples of 25 up to this value.
This is a range option.

Accepted values:
Normal range: 0 - 300
0
25
0
0
0
0
0
Crafting Sanity

Crafting Sanity Max Tier

Maximum weapon tier that will have Archipelago locations. Locations are included for all tiers up to and including this value.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0
0
Other Sanity

Tournament Sanity

When enabled, winning tournaments in each town will be Archipelago locations.
0
25
0
Troop Sanity

Minor Faction Troop Sanity

THIS IS NOT AN EASY GOAL, BE FOREWARNED When enabled, upgrading minor faction's troops will be required for troopSanity, Minor factions include Vakken and Darshi, as well as factions like Children of the Woods, Eleftheroi, Skolderbroda, and Company of the Golden Boar This will require targeted attacks against these factions, capturing prisoners, and then keeping them alive long enough to upgrade them. These troops will still have items in the archipelago to be able to recruit/upgrade them regardless of whether you have this option enabled.
25
0
0

Bandit Troop Sanity

When enabled, upgrading bandit's troops will be required for troopSanity, Bandit factions include various bandit types like Forest Bandits, Mountain Bandits, and Desert Bandits. This will require capturing prisoners, recruting bandits, and then keeping them alive long enough to upgrade them. These troops will still have items in the archipelago to be able to recruit/upgrade them regardless of whether you have this option enabled.
25
0
0

Mercenary Troop Sanity

When enabled, upgrading mercenary's troops will be required for troopSanity, This will require either capturing mercenaries as prisoners, or hiring them directly and upgrading from the lowest to the highest tier. These troops will still have items in the archipelago to be able to recruit/upgrade them regardless of whether you have this option enabled.
25
0
0
Quest Sanity

Quest Sanity

When enabled, completing quests will be Archipelago locations. Disabling this overrides all quest subcategory settings.
0
25
0

Merchant Quest Sanity

When enabled, completing merchant quests will be Archipelago locations.
0
25
0

Village Quest Sanity

When enabled, completing village quests will be Archipelago locations.
0
25
0

Lord Quest Sanity

When enabled, completing lord quests will be Archipelago locations.
0
25
0

Gang Quest Sanity

When enabled, completing gang quests will be Archipelago locations.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.