NSMBW

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Locations

Include Shortcuts

on :Turns all secret exit and some normal exits into locations and unlockable items. Exits still needs to be unlocked as vanilla to be able to be used. off : Lock disable non-necessary shortcuts, no ap location / items will be created. off_dont_lock : Like disabled but most shortcuts (excluding cannons) will behave as vanilla.
0
25
0
0

Include Level Completion

All level clears are locations. Adds 231 locations. (Strongly recommended to enabled).
0
25
0

Include Hint Movies

Hint movies in peach castles are locations, adds 65 locations. You will need to receive starcoin items and complete levels to buy them. Incompatible with level shuffle
25
0
0

Starcoin Sanity

If enabled will include 231 star coins as locations and items. If disabled will still create the star coins as ap items but place them in their vanilla locations.
0
25
0

Include Inventory Items

A location that gets collected when you collect a powerup to your inventory, e.g. from a toad house or beating overworld enemy. These locations are very grindy, do not increase above 100, or set to random on your first playthrough. Recommend value less than 40
This is a range option.

Accepted values:
Normal range: 0 - 999
0 ❌
25 ❌
0 ❌
0
0
0
0

Make World Completion Priority

Makes half world completion and world completion priority locations -> they will have a good item. Causes generation failures ~0.5% if enabled.
25
0
0
Items

Randomize Power-ups

Will randomize ['Super Mushroom', 'Fire Flower', 'Mini Mushroom', 'Propeller Mushroom', 'Penguin Suit', 'Ice Flower']. Notably Star counts as an ability. off :Powerups behave as vanilla. on : Powerups will require the archipelago item to collect in game. on_except_mushroom: (recommended) Like on except Super Mushroom is unlocked from start. on_progressive: Treats all powerups as Super Mushroom if the item Super Mushroom is not received.
0
25
0
0
0

randomize_abilites

If ability randomizer should be enabled. (former movement rando) If enabled will shuffle all abilities in Abilities Included into the item pool They will need to be unlocked to be used.
25
0
0

abilites_included

Which abilities: {'Wall Jump', 'Run', 'Crouch', 'Spin Jump', 'Ground Pound', 'Star', 'Button Up', 'Button Down', 'Swim', 'Climb', 'Carry'} are shuffled into the item pool. Requires Randomize Abilities to be enabled. Consider not enabling run on your first attempt since it slows you down significantly. More abilities exists as secret options as they have smaller issues. They are: Spin jump and Climb
 

randomize_level_elements

Whether level elements (also called level gimmicks) should be shuffled into the item pool. Uses the list from LevelElementsIncluded
25
0
0

level_elements_included

Which level elements: {'P-Switch', 'Check Point', '!-Switch', 'Pipe', 'Door', 'Yoshi'} are shuffled into the item pool. Requires Randomize Level Elements to be enabled. The only valid none default option is pipe, which still is required for most world starts.
 

randomize_boss_health

If enabled all kopalings will start out with having 10 health. This number is reduced by 1 for each Boss Health item you receive
25
0
0
Clear condition

Alternative Goal

Which goal to have Bowser : Beat 8-C Starcoin : Have goal_starcoin_unlock to specify amount Hintmovie : Have all hintmovie locations Levels : Beat x amount of levels to goal, uses goal_level_unlock to specify amount
25
0
0
0
0

goal_starcoin_unlock

Requires at least x star coins to unlock your goal. Recommended to have bellow ~ 200 to not get fill errors
This is a range option.

Accepted values:
Normal range: 0 - 231
0 ❌
25 ❌
0 ❌
0
0
0
0

goal_world_unlock

Requirement of beating at least x of worlds to unlock your goal.
This is a range option.

Accepted values:
Normal range: 0 - 7
0 ❌
25 ❌
0 ❌
0
0
0
0

goal_level_unlock

Requirement of beating at least x of levels to unlock your goal.
This is a range option.

Accepted values:
Normal range: 0 - 77
25 ❌
0 ❌
0
0
0
0
Logic

Logic Difficulty

If hard will make locations that require glitches to be in logic, recommended to normal. Easy : Logic should mostly account for "vanilla" solutions, trivial platforming. Normal (Recommended) : Still easy platforming, but some creative solutions will be in logic. Hard : Logic expects you to do very hard skips
0
25
0
0

Logic Outside Power-ups

If on then solutions involving bringing powerups from outside the level will be considered in logic.
0
25
0

Starting World

Select the world you want to start with, or keep it at random.
0
0
0
0
0
0
0
0
25

starcoin_requirement_world_unlock

How many starcoins should be required to unlock a world

Hint Movie Shop Price Logic

This option changes how logic for hint movies is decided. free (recommended) : Hint movies does not cost starcoin items, just needs levels to be unlocked. ordered : Logic assumes you buy the movies in order, doing otherwise messes with logic (and can very rarely make you seed unbeatable). all : Logic assumes you have all star coins before a movie is in logic. This causes them to be very late spheres. progressive (not implemented) : Groups hintmovies together and requires all in that group to be bought before unlocking next group.
25
0
0
0
0

Worlds Unlocks

Separate : Most worlds requires 2 items to unlock secnond half of (except world9), lessens risk for getting BK:ed Single : All worlds are unlocked with a single item Progressive : You unlock world in order of 1 to 9 Unlocked : All worlds start unlocked
25
0
0
0
0

Levels Unlocks

How levels are unlocked in game Vanilla = levels are unlocked like vanilla All_unlocked = You start with access to all levels in your world
25
0
0

important_early_items

Marks some important items as early, resulting in a more fun playthrough.
0
25
0
Filler and Traps

Filler Items

Select which filler items and in which ration to be generated.

Trap Items

Select which trap items and in which ration to be generated.

Trap Chance

The percentage ratio of fillers that will be traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Amount Support items received from ap-items

Sets the amount of 1ups and powerups send to inventory when receiving their corresponding items. If set to -1 it will randomize between 1 and 10 each time you get an item
This is a range option.

Accepted values:
Normal range: -1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Modifier time Multiplier Percentage

Modifiers are temporary buffs / debuffs gained from filler / traps. The length of all modifiers are multiplied by this percentage. Modifiers still clears on death.
This is a range option.

Accepted values:
Normal range: 1 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0

Percentage Filler Forced Local Only

Forces approximately x% of filler to be (early) local items.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0
Cosmetic Shuffle

Music Shuffle

WARNING: Causes caches on some seeds, may need manual removal. Shuffles the background music and sound effects.
25
0
0

Tile Sheet Shuffle

Shuffles the Pa0_jyotyu textures, changes the looks of ?-blocks and brick blocks
25
0
0
Level Shuffle

Level Shuffle

Shuffles the level order. off : Vanilla on : Moves around levels off_respect_plando : Like off except if you have any level_shuffle_plando they will be respected
0
0
25
0

Level Shuffle Plando

Allows you to plando level shuffle syntax: 1-1 : 1-2 Coin-1 : 9-7 This will replace 1-1 with 1-2 and Coin-1 with 9-7, effectively removing it from the randomizer Be mindful, some levels cannot be moved and some require specific conditions. E.g. 3-4 cannot replace 3-5 due to inability to reach button, Levels with secret exits must replace each-other, see a full lists of limitations in the docs.
This option cannot be modified here. Please edit your .yaml file manually.

level_shuffle_coin_world

Shuffles the World-Coin levels into the normal level pool will remove 5 levels at random to replace them
0
25
0

level_shuffle_enemy_ambushes

Shuffles the enemy ambush stages
25
0
0

level_shuffle_boss_lock

Wherther too allow boss levels to be freely placed or for they to stay in their vanilla placements (just shuffled around) nolock : Places no restriction on level placement lock_types : Airships to airships, castles to castles, towers to towers lock_positions : Towers, Castles and Airships lock_end_of_world : The last level of each world will have a bossfight
0
0
0
25
0

level_shuffle_remove

An option to remove up to 5 levels. This is archived using level plando to replace coin levels. Will not work for levels with secret exits,
DeathLink

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Group

Death Link only applies to players with an identical Group name. Games that don't support the Group option count as having an empty group name.
This option allows custom values only. Please enter your desired values below.

Death Link Amnesty

How many deaths it takes to send a deathlink. Keep at 1 for every death to send.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

death_link_grace

How many deathlinks it takes to receive a death. Keep at 1 for every death to be received.
This is a range option.

Accepted values:
Normal range: 1 - 25
25 ❌
0 ❌
0
0
0
0
Other

Star Coin Collect immediately

If enabled will send checks for star coins directly when collected, otherwise will send them on level completion. Does NOT impact logic, you will still be expected to complete a level before its star coins are in logic.
0
25
0

Save Slot

Which save state slot the client should use to auto save too
This is a range option.

Accepted values:
Normal range: 1 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0

Starcoin shop multiplier

A multiplier for what a star coin is worth when buying from the hint movie store.
This is a range option.

Accepted values:
Normal range: 1 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

hint_hint_movies

Free hints all hint movies when you reach peace castle.
0
25
0

inventory_item_hints_percentage_chance

After send all your inventory items will you have a chance to get a random location hint. This change is specified as a percentage.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.