Neon White

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Knowledge Difficulty

How much understanding of the games mechanics is expected to figure out the solution to a given medal/gift/etc. Vanilla: *Only* allow cards and strats the basegame shows you. Casual: Expects the bare minimum, only tricks that are taught with in-game tutorials to beat the vanilla game. Standard: Incorporates hidden but usually intended or otherwise easy to intuit tech/ideas. Expert: Further includes some more advanced tech that is often only relevant to speedrunners. Master: Encompasses everything else from level-specific tech to extremely niche game quirks or nuances.
0
0
25
0
0
0

Execution Difficulty

How hard it is to actually execute a given solution to a given medal/gift/etc, assuming all knowledge. Vanilla: *Only* allow cards and strats the basegame shows you. Casual: Can be done by a brand-new player with minimal hassle. Standard: Consistently doable by a player who has all aces, especially players with dev medals. Expert: Doable by a player who has all dev medals and is competent with advanced tech. Master: Unreasonably difficult solutions that are inconsistent/overly precise to the vast majority of players.
0
0
25
0
0
0

Medal Selection

Which medals to have as checks. Format as a comma-separated list of medal names: ["Bronze", "Ace"]. Medals available are: Bronze, Silver, Gold, Ace, and Dev. Case-insensitive.

gifts

Whether or not to make gifts checks.
0
25
0

sidequests

Whether or not to make sidequest completions checks.
0
25
0

Mission Unlock Method

How missions are unlocked to progress through the game. Ranks: Fills the pool with Neon Ranks, each mission requiring a number of ranks to unlock. See Rank Requirement. Missions: 1 Mission Unlock item is added to the pool per mission, each obtained unlocking the next locked mission. Levels: Each level is an item that must be collected
25
0
0
0

Total Neon Ranks

How many total Neon Ranks to add to the pool. Only applies when Mission Unlock Method is set to Ranks.
This is a range option.

Accepted values:
Normal range: 1 - 300
0 ❌
25 ❌
0 ❌
0
0
0
0

Ranks Required Percentage

Percentage of existing Neon Ranks required to open the last mission. The rest of the mission requirements will scale accordingly. Only applies when Mission Unlock Method is set to Ranks.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Mission Count

The amount of Missions for the game to have when ranks or mission unlock method is chosen. Spreads levels as evenly as it can, then spreads across the later half with the remainder.
This is a range option.

Accepted values:
Normal range: 3 - 60
0 ❌
25 ❌
0 ❌
0
0
0
0

Level Selection Variance

The amount of "variance" in % to have in the random level selection for the ranks/mission unlock methods. A lower value means, as the levels are selected, you will, on average, need more and more cards. A higher value means much more randomness in the selection.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Starting Level Count

The amount of Levels for you to start with for Levels unlock method. This also influences how many fist-only levels are added early into the level pool for other unlock methods.
This is a range option.

Accepted values:
Normal range: 1 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Goal

What the goal to complete should be. 3bosses - Beat The Clocktower, The Third Temple, and Absolution with the highest medal selected. TrueEnding - Gather all memories and write Green into the Book of Life. (WILL FAIL TO GEN)
25
0
0

Filler Weights

How often different types of filler should appear. "Generic" means to pick from a list of filler that don't do anything. Only filler items (+ Generic) can be listed here.

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths it takes to send a DeathLink.
This is a range option.

Accepted values:
Normal range: 1 - 30
25 ❌
0 ❌
0
0
0
0

Level Reset Death Link Amnesty

How many **level resets** it takes to send a DeathLink. Setting to 0 disables sending them on resets.
This is a range option.

Accepted values:
Normal range: 0 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Traps

Whether negative effects on the Neon White world are added to the item pool. === DOES NOT DO ANYTHING ATM ===
0
25
0

Book of Life Shenanigans

Whether to include things like clips and far off Book of Life usages in the logic. === DOES NOT DO ANYTHING ATM ===
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.