New Super Mario Bros. DS

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Choose the victory condition. defeat_bowser: Reach World 8 and defeat Bowser in World 8-Bowser's Castle. (Default) star_coin_hunt: Collect the required number of Star Coins across the multiworld. world_tour: Defeat all 9 Castle bosses. completionist: Defeat all 9 Castle bosses AND collect all required Star Coins.
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0
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0

Required Star Coins

Relevant for 'Star Coin Hunt' and 'Completionist' goals. The number of Star Coins required for victory goal. You can set this to any target (e.g. 40, 80, 120) while keeping all 240 Star Coin check locations active!
This is a range option.

Accepted values:
Normal range: 30 - 240
0
25
0
0
0
0
0

Red Coin Checks

Include all 29 Red Coin Ring challenges across the world map as check locations.
0
25
0

1-Up Block Checks

Include 1-Up Blocks across all levels as check locations.
0
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0

1-Up Block Item Placement

Controls which items may be placed at enabled 1-Up Block checks. excluded: Only filler or enabled traps; useful and progression items are forbidden. non_progression: Allow filler, useful items, and enabled traps, but no progression. (Default) progression: Treat these checks as normal locations that may contain progression.
0
0
25
0

Blocksanity

Include static and flying Coin/Power-up Blocks as Archipelago checks.
25
0
0

Blocksanity Item Placement

Controls which items may be placed at enabled Blocksanity checks. excluded: Only filler or enabled traps; useful and progression items are forbidden. non_progression: Allow filler, useful items, and enabled traps, but no progression. (Default) progression: Treat these checks as normal locations that may contain progression.
0
0
25
0

Blocksanity Global Check Percentage

Percentage of active Blocksanity and World 6-2 Bonus Area block checks that serve as global multiworld locations (containing items for other players). The remaining percentage is restricted to local filler items and traps for the NSMBDS player. 0% = All block checks are local filler and traps. 30% = Standard host safety maximum (values above 30% require host setting 'allow_unsafe_nsmbds_options: true'). 100% = All block checks are global multiworld locations.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

World 6-2 Bonus Area

Controls the 128 flying blocks in the World 6-2 bonus room. When enabled, these checks are included in the block check pool. Safety & Balance: - Never contains progression items. - Capped at a strict maximum of 16 global multiworld checks for other players; all remaining 112+ blocks in the room are reserved for local filler and traps.
0
25
0

Secret Exit Checks

Include the 18 Secret Exit locations across the world map in the check pool.
0
25
0

Toad House Checks

Include Toad House locations on the world map as check locations.
0
25
0

Secret Exit Shortcut Logic

Allow secret-exit paths as shortcuts in world logic.
0
25
0

Secret Exit World Unlock Logic

Allow the Mini-Mario castle exits to Worlds 4 and 7 in world logic.
0
25
0

Cannon Route Logic

Allow Warp Cannon routes to other worlds in world logic.
0
25
0

Advanced Location Item Placement

Controls whether hard-to-reach or well-hidden locations (such as hidden blocks) can contain required progression items. allow_progression: Hard and hidden locations are treated normally and can hold required items. (Default) non_progression: Prevents progression items from spawning in hard or hidden locations. Makes the playthrough smoother by keeping required items out of obscure checks.
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0
0

Star Coin Gate Mode

Controls Star-Coin signs on the overworld map. vanilla: Original Star-Coin purchase behavior. progressive: Each received Progressive Star Coin Gate Pass authorizes the next gate in the deterministic 32-gate catalog. individual: Each Star Coin Gate requires its own named Gate Pass.
25
0
0
0

Tower & Castle Keys

Include physical Tower Keys and Castle Keys in the item pool. When enabled, players must find key items to unlock path gates leading to Towers and Castles.
0
25
0

License: Mini Mushroom

Include Mini Mushroom Permit in the item pool and logic. Needed for Secret Exits.
0
25
0

License: Blue Shell

Include Blue Shell Permit in the item pool and logic. Needed for Secret Exits.
0
25
0

License: Mega Mushroom

Include Mega Mushroom Permit in the item pool and logic.
0
25
0

License: Super Mushroom

Include Super Mushroom Permit in the item pool and logic.
0
25
0

License: Fire Flower

Include Fire Flower Permit in the item pool and logic.
0
25
0

License: Touchscreen Pocket

Include Touchscreen Pocket Permit (reserve item storage) in the item pool and logic. If enabled, players cannot use the Touchscreen Pocket until they find the Permit item in the multiworld.
0
25
0

Filler: Power-Ups

Include standard power-ups (Super Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Mega Mushroom) in filler item pool.
0
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0

Filler: Starman

Include full Starman invincibility bonuses in the filler item pool.
0
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0

Filler: Extra Lives

Include 1-Up Mushrooms and 3-Up Moons in the filler item pool.
0
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0

Filler: Coins

Include 50-Coin Bundles in the filler item pool.
0
25
0

Filler: Time Capsule

Include Time Capsules (+30 level seconds) in the filler pool.
0
25
0

Filler: Starman Lite

Include five-second Starman Lite bonuses in the filler pool.
0
25
0

Filler: Trap Shield

Include shields that cancel the next received AP trap.
0
25
0

Filler: Small Care Package

Include small packages that grant time, coins, and one life together.
0
25
0

Filler: Life Insurance

Include charges that prevent the next death from consuming a life.
0
25
0

Trap Percentage

Percentage of filler item slots that will be replaced with traps. Set to 0 to disable all traps. Values above 50% require host setting 'allow_unsafe_nsmbds_options: true'.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Bonk Trap Can Kill

If enabled, receiving a Bonk / Damage Trap while already Small Mario (no power-up) will killing Mario and triggering Death Link if enabled. If disabled (default), receiving a Bonk / Damage Trap as Small Mario will be non-lethal.
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0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link: Trigger on Insured Deaths

Whether dying locally while holding a Life Insurance charge should trigger a Death Link to other players. If true, insured local deaths send a Death Link. If false (default), insured local deaths do not send a Death Link to other players.
25
0
0

Trap: Super Speed

Enable Super Speed traps (speeds up Mario's movement by +60% for 15s).
0
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0

Trap: Slowness

Enable Slowness traps (reduces Mario's movement by -50% for 15s).
0
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0

Trap: Slippery Gloves

Enable Slippery Gloves traps (disables wall-jumping mechanics for 15s).
0
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0

Trap: Ground Bound

Enable Ground Bound traps (disables jumping input for 15s).
0
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0

Trap: Hyper Confusion

Enable Hyper Confusion traps (inverts left and right movement for 15s).
0
25
0

Trap: No Sprint

Enable No Sprint traps (disables both configured dash buttons for 15s).
0
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0

Trap: Button Swap

Enable Button Swap traps (swaps configured jump and dash buttons for 15s).
0
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0

Trap: Ice Shoes

Enable Ice Shoes traps (reduces horizontal braking and turning grip for 15s).
0
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0

Trap: Heavy Mario

Enable Heavy Mario traps (lowers jumps and accelerates falling for 15s).
0
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0

Trap: Can't Stop

Enable Can't Stop traps (forces running while direction and jump remain controllable for 15s).
0
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0

Trap: Sticky Buttons

Enable Sticky Buttons traps (briefly latches released directions for 15s).
0
25
0

Trap: Coin Tax

Enable Coin Tax traps (removes up to 10 coins immediately).
0
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0

Trap: Camera Drift

Enable native camera drift to one side for 15 seconds.
0
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0

Trap: Screen Flip

Enable a reversible 180-degree DS screen rotation for 15 seconds.
0
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0

Trap: Drunk Camera

Enable Drunk Camera traps (slow native camera swaying for 15 seconds).
0
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0

Trap: Boo Curse

Enable periodic horizontal control reversal for 15 seconds.
0
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0

Trap: I'm Stuck

Enable three-second I'm Stuck traps that immobilize Mario.
0
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0

Trap: Screen Tint

Enable translucent color overlays for 15 seconds.
0
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0

Trap: Retro Filter

Enable a lightweight tint and scanline filter for 15 seconds.
0
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Trap: Spotlight

Enable a darkened gameplay view with a central spotlight for 10 seconds.
0
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0

Trap: Ground Clap

Enable damage when Mario performs a ground-pound impact for 15 seconds.
0
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0

Trap: Head Bonk

Enable damage when Mario hits a block from below for 15 seconds.
0
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0

Trap: Pixelation

Enable Pixelation traps (native DS hardware Mosaic effect for 15 seconds).
0
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0

Trap: Bonk Trap

Enable Bonk Trap traps (inflicts a damage hit on Mario).
0
25
0

Trap: Time Drain

Enable Time Drain traps (subtracts 50s from level timer).
0
25
0

Trap: Coin Thief

Enable Coin Thief traps (empties Mario's coins to 0).
0
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0

Trap: No Turnaround

Enable No Turnaround traps (locks horizontal movement to one direction for 15s).
0
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0

Trap: Power-Up Pickpocket

Enable traps that immediately empty the touchscreen reserve Power-Up slot.
0
25
0

Mario Palette

Color palette used by Mario's in-level body and head models.
25
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0
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0

Luigi Palette

Color palette used by Luigi's in-level body and head models.
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0
0
0
0
0
0
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0

Secondary Screen Background

Choose whether the in-level lower-screen backgrounds retain their normal assignments, are shuffled, or use one specific background in every level. vanilla: Keep the original secondary-screen backgrounds. (Default) randomized: Shuffle all five backgrounds so every assignment changes. white_bricks: Use the white brick background everywhere. star_pattern: Use the yellow star pattern everywhere. blue_bricks: Use the dark blue brick background everywhere. mario_silhouette: Use the red Mario silhouette everywhere. classic_overworld: Use the classic overworld scene everywhere.
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0
0
0
0
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0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.