Nonopelagram

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Lives

Number of lives you start each puzzle with.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Starting Coins

Number of coins you start with.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Starting Hints

Number of row/column hints revealed at the start of each puzzle.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Coins Per Bundle

Coins received from each Coin Bundle item. low=5, normal=50 (default), high=100, custom=coins_per_bundle_custom.
0
25
0
0
0

Coins Per Bundle (custom)

Coins received from each Coin Bundle item when coins_per_bundle is 'custom'.
This is a range option.

Accepted values:
Normal range: 0 - 999
0
25
0
0
0
0
0

Extra Lives in Pool

Number of Extra Life items in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Grid Count Preset

Preset distribution of puzzles per grid size (the goal is their sum). Choose 'custom' to set each size yourself with the puzzles_* options. easy=10/8/5/2, normal=10/10/10/10, hard=10/15/20/20, evil=0/0/0/66, expedition_33=0/33/33/33 (sizes 5x5/10x10/15x15/20x20).
0
25
0
0
0
0
0

5x5 Puzzles (custom preset)

Number of 5x5 puzzles toward the goal (only used when grid_preset is custom).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

10x10 Puzzles (custom preset)

Number of 10x10 puzzles toward the goal (only used when grid_preset is custom).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

15x15 Puzzles (custom preset)

Number of 15x15 puzzles toward the goal (only used when grid_preset is custom).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

20x20 Puzzles (custom preset)

Number of 20x20 puzzles toward the goal (only used when grid_preset is custom).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Death Link

How Death Link affects you when another linked player dies: off: Death Link is disabled. on: you lose all your lives (and your own death also sends a Death Link). damage: you lose a single heart instead of all your lives.
25
0
0
0

Auto-X Completed Rows/Columns

Automatically place an X on the remaining cells of a completed row/column. Fixed by the YAML for everyone playing this Archipelago game.
0
25
0

Grey Out Completed Hints

Grey out hint numbers once they have been satisfied. Fixed by the YAML for everyone playing this Archipelago game.
0
25
0

Unlimited Lives

Play without losing lives on mistakes. When disabled (default), mistakes cost a life and Show Mistakes is forced on.
25
0
0

Show Mistakes in Real-Time

Highlight incorrect cells in real-time. This is forced on and locked whenever you play with lives (Unlimited Lives disabled); it is only freely configurable when Unlimited Lives is enabled.
0
25
0

Starting Wallet Level

Wallet level you start with (coin capacity). 0 = 49 max coins, 1 = 99, 2 = 999, 3 = 4999, 4 = 9999. Set to 4 to effectively play without a coin cap.
This is a range option.

Accepted values:
Normal range: 0 - 4
25
0
0
0
0
0

Wallets in Pool

Number of progressive Wallet Upgrade items placed in the multiworld pool (0-4). Levels added to the pool are received as multiworld items; their shop slots become multiworld location checks instead of coin purchases.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0

Heart Containers in Pool

Number of Heart Container checks placed in the shop (0-10). Their shop slots become multiworld location checks instead of coin purchases; the max-heart increase arrives as a Heart Container item (a quarter in Zelda Heart Mode, a whole heart otherwise). Requires Offer Heart Containers in Shop, and is ignored under Unlimited Lives.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Require Tier Completion to Advance

Require completing every puzzle of your current grid size before you can buy the next difficulty in the shop. When disabled, difficulty can be bought with coins alone.
0
25
0

Difficulty Increase Cost

Coin cost to increase difficulty in the shop, indexed on the size you reach. free=0; low=30; normal=250; high=500 (flat per step); progressive=99/999/1999 to reach 10x10/15x15/20x20. Held coins are capped by your wallet, so expensive modes require wallet upgrades or generation rejects an unbeatable seed.
0
0
0
0
25
0

Life Restore on Clear

How many lives are restored when you clear a puzzle (applied on the next puzzle). none=0, one=+1, full=refill to your maximum (default), custom=+life_restore_custom. Ignored when Unlimited Lives is on. Failing a puzzle always refills fully.
0
0
25
0
0

Life Restore Amount (custom)

Lives restored on clear when life_restore_on_clear is 'custom'.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Offer Healing in Shop

Offer a 'heal one life' purchase in the shop (up to your maximum). Ignored when Unlimited Lives is on.
25
0
0

Healing Cost

Coin cost of one heal in the shop (only when shop_healing is on). free=0, low=10, normal=30 (default), high=100, progressive (10, +10 per heal already bought, capped at 9999), custom=healing_cost_custom.
0
0
25
0
0
0
0

Healing Cost (custom)

Flat coin cost of one heal when healing_cost is 'custom'.
This is a range option.

Accepted values:
Normal range: 0 - 9999
0
25
0
0
0
0
0

Zelda Heart Mode (quarter hearts)

Shop heart purchases come as quarter-heart pieces (4 = +1 max heart, Zelda-style) instead of whole hearts. Forming a new heart fully heals you. Damage and healing always use whole hearts. Ignored when Unlimited Lives is on.
25
0
0

Offer Heart Containers in Shop

Offer max-heart expansion in the shop (buy a whole heart, or a quarter in Zelda Heart Mode), up to 10 hearts. Ignored when Unlimited Lives is on.
25
0
0

Heart Cost

Coin cost per shop heart purchase (one whole heart, or one quarter in Zelda Heart Mode). free=0, low=30, normal=100 (default), high=300, progressive (50, +50 per purchase, capped 9999), custom=heart_cost_custom.
0
0
25
0
0
0
0

Heart Cost (custom)

Flat coin cost per heart purchase when heart_cost is 'custom'.
This is a range option.

Accepted values:
Normal range: 0 - 9999
0
25
0
0
0
0
0

Flawless Checks

Send location checks for clearing puzzles without any mistakes: one per played grid size, one for a 5-in-a-row flawless streak, and one for 10 flawless clears total. Only the checks that are actually reachable for your configured puzzle counts are created.
0
25
0

Force Unique Solution

Force each player's generated puzzles to have a single, no-guess-solvable answer. This only affects local puzzle generation and never changes the item/location pool; players can still toggle it in the client. Off (default) allows puzzles whose clues admit several valid grids.
25
0
0

Debug Mode

Show the in-client Debug tab (slot_data simulator and debug tools) for connected players. Off by default; turn on only when you need to debug a seed.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.