Nova Lands

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The goal of the game
0
25
0
0
0

Museum Diorama Count

The number of Dioramas required to complete the Museum goal. This option is only relevant if the Goal is set to Museum.
This is a range option.

Accepted values:
Normal range: 1 - 40
0 ❌
25 ❌
0 ❌
0
0
0
0

Boss Checks

Adds Locations for defeating and befriending bosses
25
0
0

Automation Logic

How should Automation be treated in AP? None: Automation is treated as normal items, and are not required for progression. Required: Automation is logically required for progression after a certain point. Starting: The Player starts with Automation I and II.
0
25
0
0

Museum Checks

Adds Locations for completing Museum Dioramas or Rooms
0
25
0
0

Trap Percentage

The percentage of traps that will be placed in the world. This option is only relevant if the Goal is set to Moschillar, Drameleon or Tunasa.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.