Nuclear Throne

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal

Throne: Sit on the Throne or at the Captain's desk Captain: Defeat the Captain Boss Rush: Defeat all bosses in a single run Wasteland King: Sit on the Throne on Loop 3 or higher Endurance: Reach Desert 1 of the identified Loop number (Default: 1) Vault Raider: Collect all crown checks for a character (Enables CrownSanity)
25
0
0
0
0
0
0

Characters required to reach Goal

Number of characters required to achieve the goal to win.
This is a range option.

Accepted values:
Normal range: 1 - 13
25
0
0
0
0
0

Loops required to reach Endurance Goal

Number of loops required to achieve the Endurance goal.
This is a range option.

Accepted values:
Normal range: 1 - 25
25
0
0
0
0
0
World Options

Starting Character

The initial character unlocked at the start
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Starting Primary

Vanilla: Start the run with the default starting weapon Balanced-Random: Start the run with a feasible weapon Random: Start the run with a randomly determined non-golden weapon Custom ID: Start the run with a weapon based on ID value. For example; putting in "1" will let you start off with a revolver on everyone. Maximum value is 128.
This is a range option.

Accepted values:
Normal range: 0 - 128

The following values have special meanings, and may fall outside the normal range.
  • 0: Vanilla
  • -1: Balanced-Random
  • -2: Random
25
0
0
0
0
0

Starting Secondary

Vanilla: Start your run with no secondary weapon Balanced-Random: Start your run with a feasible weapon as your secondary Random: Start your run with a randomly determined non-golden weapon as your secondary. Custom ID: Start the run with a weapon based on ID value. For example; putting in "1" will let you start off with a revolver on everyone. Maximum value is 128.
This is a range option.

Accepted values:
Normal range: 0 - 128

The following values have special meanings, and may fall outside the normal range.
  • 0: Vanilla
  • -1: Balanced-Random
  • -2: Random
25
0
0
0
0
0

Anarchy Mode

Ignore level restrictions for weapon spawns. Runs with Robot start with Heavy Heart to compensate his passive ability.
25
0
0

CrownSanity

Completing a loop with a crown equipped become location checks. Starting with a crown already unlocked does NOT automatically complete the check.
25
0
0

SkinSanity

Unlocking character skins become location checks. Disables Starting Weapon and Starting Secondary options
25
0
0
Trap Options

Trap Percentage

Percentage of filler items to be converted to trap items
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Drop Trap Percentage

Chance that any given trap drops your weapons
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Curse Trap Percentage

Chance that any given trap curses your weapons
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Eat Weapon Trap Percentage

Chance that any given trap forces you to eat your active weapon
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Big Dog Trap Percentage

Chance that any given trap transforms you into Big Dog temporarily
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Frog Trap Percentage

Chance that any given trap transforms you into Frog temporarily
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Horror Trap Percentage

Chance that any given trap summons a hostile horror
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Maggot Trap Percentage

Chance that any given trap summons a single maggot on top of you
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

IDPD Trap Percentage

Chance that any given trap summons several IDPD
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Skeleton Trap Percentage

Chance that any given trap transforms you into Skeleton temporarily
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Turtle Trap Percentage

Chance that any given trap summons 4 turtles and a rat around you
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Slow Trap Percentage

Chance that any given trap halves your speed temporarily
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Speed Trap Percentage

Chance that any given trap drastically increases your speed temporarily
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Rusty Trap Percentage

Chance that any given trap replaces your active weapon with the Rusty Revolver
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Accuracy Trap Percentage

Chance that any given trap worsens your accuracy temporarily
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

One Hit Trap Percentage

Chance that any given trap sets your HP to 1
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Crown Trap Percentage

Chance that any given trap gives you a random crown
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Empty Clip Trap Percentage

Chance that any given trap empties your active weapon ammo
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Nuke Trap Percentage

Chance that any given trap replaces your weapons with Nuke Launchers and replaces your ammo with max explosives
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Car Wreck Trap Percentage

Chance that any given trap replaces existing props with 1HP Car Wrecks
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Darkness Trap Percentage

Chance that any given trap applies the darkness effect found in Sewers, Caves, and Labs to the current level
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.