Ocarina of Time but it's just Master Quest Water Temple

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired.
25
0
0

start_mode

Determines how, if at all, you can reach sphere 1 locations. iron_boots starts you with Iron Boots and, if fewer_tunic_requirements is off, Zora Tunic. guard_house starts you in the Market Guard House with 7 pots to open. If warp_songs is off, you can return to the Guard House by exiting the Water Temple into the Gold Skulltula House, then exiting it. burger_king starts you with nothing. No sphere 1 for you. We'll break all the rules. I won't tell if you won't. If every player in the multiworld has burger_king selected, one player may be changed to guard_house.
0
0
25
0

Warp Songs

Shuffle warp songs into the item pool, which will take you to various locations for some additional location checks. If this is on, you will need a warp song to access the Skulltula House. If it's off, you can access it by exiting the Water Temple.
0
25
0

boss

Select which boss you will fight at the end of the dungeon.
0
0
0
25
0
0
0

Boss Key Location

Where your Boss Key (Water Temple) may be found. Note that if you do not place it at a Skulltula reward location, your game may end up being over with very quickly. If a Skulltula reward location is chosen, rewards beyond the one chosen will be guaranteed to contain filler items.
0
0
0
0
25
0
0
0

Tokens in Pool

Number of Gold Skulltula Tokens in the item pool. A minimum may be enforced by your boss key location setting.
This is a range option.

Accepted values:
Normal range: 10 - 70
0 ❌
25 ❌
0 ❌
0
0
0
0

Local Gold Skulltula Tokens

This will place Gold Skulltula Tokens into local_items, so you don't have to do it manually by typing out the whole name of the item into local_items, because you have more important things to do with your time.
0
25
0

Enable Scarecrow

Enable the Scarecrow to be spawned by using your Ocarina.
0
25
0

max_health

What maximum hearts will be obtainable.
This is a range option.

Accepted values:
Normal range: 3 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Logic: Fewer Tunic Requirements

Enable the "Fewer Tunic Requirements" trick to logic, which may require you to do any and all of Water Temple except below the central pillar without Zora Tunic.
25
0
0

Logic: Water Temple MQ Central Pillar with Fire Arrows

Enable the "Water Temple MQ Central Pillar with Fire Arrows" trick to logic, which may require you to light the torches in the Central Pillar with Fire Arrows.
25
0
0

Logic: Water Temple MQ North Basement GS without Small Key

Enable the "Water Temple MQ North Basement GS Without Small Key" trick to logic, which may require hookshotting an invisible hookshot target to get over the gate to the basement GS, skipping the locked door.
25
0
0

Logic: Lake Hylia Lab Dive without Gold Scale

Enable the "Lake Hylia Lab Dive without Gold Scale" trick to logic, which may require removing the Iron Boots in the midst of hookshotting the crate, to trick the scientist into thinking you're a great swimmer. Only relevant if shuffle_warp_songs is on.
25
0
0

Logic: Water Temple Dragon Statue Jump Dive

Enable the "Water Temple Dragon Statue Jump Dive" trick into logic, which may require you to reach the submerged tunnel in the dragon statue room without Scales or Iron Boots using momentum from your fall from above.
25
0
0

Logic: Water Temple North Basement Ledge with Precise Jump

Enable the "Water Temple North Basement Ledge with Precise Jump" trick to logic, which may require a precise jump in the northern basement to reach the ledge without hover boots or scarecrow.
25
0
0

Logic: Dodongo's Cavern Smash the Boss Lobby Floor

Enable the "Dodongo's Cavern Smash the Boss Lobby Floor" trick to logic. The bombable floor before King Dodongo can be destroyed with Hammer if hit in the very center.
25
0
0

Logic: Shadow Temple Bongo Bongo without Lens of Truth

Enable the "Shadow Temple Bongo Bongo without Lens of Truth" trick to logic.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Fast Chest Cutscenes

All chest animations are fast. If disabled, major items have a slow animation.
0
25
0

Chest Appearance Matches Contents

Changes chest textures and/or sizes to match their contents. Off: All chests have their vanilla size/appearance. Textures: Chest textures reflect their contents. Both: Like Textures, but progression items and boss keys get big chests, and other items get small chests. Classic: Old behavior of CSMC; textures distinguish keys from non-keys, and size distinguishes importance.
25
0
0
0
0

Minor Items in Big/Gold Chests

Hylian Shield, Deku Shield, and Bombchus appear in big/gold chests.
25
0
0

Pot, Crate, and Beehive Appearance

Changes the appearance of pots, crates, and beehives that contain items. Off: Vanilla appearance for all containers. Textures (Content): Unchecked pots and crates have a texture reflecting their contents. Unchecked beehives with progression items will wiggle. Textures (Unchecked): Unchecked pots and crates are golden. Unchecked beehives will wiggle.
0
0
25
0

Text Shuffle

Randomizes text in the game for comedic effect. Except Hints: does not randomize important text such as hints, small/boss key information, and item prices. Complete: randomizes every textbox, including the useful ones.
25
0
0
0

Damage Multiplier

Controls the amount of damage Link takes.
0
25
0
0
0
0

Bonks Do Damage

Bonking on a wall or object will hurt Link. "Normal" is a half heart of damage. If Start Mode is set to "Iron Boots" and Deadly Bonks is set to "ohko", you will also start with Nayru's Love and a Magic Meter.
25
0
0
0
0
0
0

Hero Mode

Hearts will not drop from enemies or objects.
25
0
0

Start with Consumables

Start the game with full Deku Nuts.
25
0
0

Trap Appearance

Changes the appearance of traps, including other games' traps, as freestanding items.
25
0
0
0

Default Targeting Option

Default targeting option.
25
0
0

Display D-Pad HUD

Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots, mask).
0
25
0

Display D-Pad Dungeon Info

Show separated menus on the pause screen for dungeon keys, rewards, and Vanilla/MQ info.
0
25
0

Item Model Colors Match Cosmetics

Makes in-game models match their HUD element colors.
0
25
0

Background Music

Randomize or disable background music.
25
0
0
0

Fanfares

Randomize or disable item fanfares.
25
0
0
0

Ocarina Songs as Fanfares

Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized.
25
0
0

Kokiri Tunic

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Goron Tunic

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Zora Tunic

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Silver Gauntlets Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Golden Gauntlets Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0

Mirror Shield Frame Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0
0
0
0

Navi Idle Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Idle Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Navi Targeting Enemy Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Targeting Enemy Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Navi Targeting NPC Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Targeting NPC Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Navi Targeting Prop Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Targeting Prop Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Sword Trail Duration

Set the duration for sword trails.
This is a range option.

Accepted values:
Normal range: 4 - 20
25 ❌
0 ❌
0
0
0
0

Sword Trail Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0

Sword Trail Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Bombchu Trail Inner

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0

Bombchu Trail Outer

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.
0
0
0
0
0
0
0
0
0
0
0
0
25
0

Heart Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0

Magic Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0

A Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

B Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

C Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0

Start Button Color

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Overworld

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Navi Enemy

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Low HP

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Menu Cursor

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Menu Select

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Nightfall

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Horse

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0
0
0

Hover Boots

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.
25
0
0
0
0
0
0
0
0
0
0
0

Ocarina Instrument

Change the sound of the ocarina.
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.