Once Upon a Katamari

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Level Clears Gives Planets?

Determines if clearing levels gives the player Planets. Up to 58 with Rolling LIVE Highlights, or up to 48 without.
25
0
0

Planets in Item Pool

The total amount of planets to be added to the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 250
0 ❌
25 ❌
0 ❌
0
0
0
0

Planets Requirement Type

Whether the goal is defined as a percentage of planets in the pool, or a specific amount of planets.
25
0
0

Planet Requirement Percentage

The percentage of total planets needed to unlock the final level "That Hole..." and beat the game. Only used if 'Planet Requirement Type' is 'percentage'
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Planets Requirement Count

The amount of total planets needed to unlock the final level "That Hole..." and beat the game. Only used if 'Planet Requirement Type' is 'count'
This is a range option.

Accepted values:
Normal range: 0 - 250
0 ❌
25 ❌
0 ❌
0
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Randomize Cousins

Determines whether rolling up cousins will grant checks. Up to 75 locations with Rolling LIVE Highlights, or up to 69 without.
0
25
0

Randomize Presents

Determines whether rolling up presents will grant checks. Up to 39 locations.
0
25
0

Randomize Crowns

Determines whether rolling up crowns will grant checks. Up to 141 locations.
0
25
0

Meteor Checks

Determines whether clearing As Large As Possible and As Fast As Possible levels fast enough to earn a meteor will grant checks. Up to 10 locations.
25
0
0

Skip Tutorial

Skips the tutorial.
25
0
0

Starting Level Count

The number of levels that you will start with.
This is a range option.

Accepted values:
Normal range: 1 - 57
0 ❌
25 ❌
0 ❌
0
0
0
0

Exclude Levels

Prevents these levels from showing up in the seed.

Enable Rolling LIVE Highlights

Adds the levels and cousins from the DLC Rolling LIVE Highlights. This requires the player to have purchased Rolling LIVE Highlights.
25
0
0
Collectionsanity Options

Collectionsanity

Adds checks for rolling up objects in the collection. Individual: Grants a check for an amount of unique objects in the collection. E.g. Collectionsanity: Tomato Milestones: Grants a check for every x amount of unique objects rolled up. E.g. Collectionsanity: 100 objects
25
0
0
0

Individual Checks

The number of different unique objects that will grant a check the first time it's rolled up. Only used when Collectionsanity is 'individual'.
This is a range option.

Accepted values:
Normal range: 1 - 4292
0 ❌
25 ❌
0 ❌
0
0
0
0

Milestones

How many unique objects must be rolled up before granting a check. Only used when Collectionsanity is 'milestones'.
This is a range option.

Accepted values:
Normal range: 1 - 4292
0 ❌
25 ❌
0 ❌
0
0
0
0

Milestones: Out of Logic

How many unique objects that are possible to roll up are considered out of logic. e.g. If you can roll up 100 unique objects, but set this value to 20, 80 will be considered in logic. Only used when Collectionsanity is 'milestones'.
This is a range option.

Accepted values:
Normal range: 0 - 4291
0 ❌
25 ❌
0 ❌
0
0
0
0

Local Fill Percentage

The percentage of collectionsanity checks that will be forced to have a local junk item. Recommended to turn up when using a high number of Individual Checks or a low Milestones setting.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Cowbear Logic

Determines which objects in Cowbear Pasture are considered in logic. Exclude All: All objects in Cowbear Pasture will be considered out of logic. Exclude Cowbears: Any object considered by the king to be a cow, bear, or cowbear will be considered out of logic. All other objects will be considered in logic. Include All: All collectionsanity checks are considered in logic
25
0
0
0
Freebie Options

Rocket Weight

The weight of Rockets in the freebie pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Magnet Weight

The weight of Magnets in the freebie pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Sonar Weight

The weight of Sonars in the freebie pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Timer Weight

The weight of Timers in the freebie pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Mushroom Weight

The weight of Mushrooms in the freebie pool. This freebie increases your Katamari's size by 10%.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Ice Axe Weight

The weight of Ice Axes (Also known as "Pickels") in the freebie pool. This freebie allows you to scale walls higher and faster.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Super Freebie Chance

The chance a freebie will be replaced by its super variant. Super Mushroom increases your Katamari's size by 20%. All other super freebies last twice as long as their regular variant.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0
Junk & Trap Options

Junk/Trap Chance

The chance an unfilled location will be filled with a junk or trap item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Stardust Weight

The weight of Stardust (junk item) in the junk/trap pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Washpan Trap Weight

The weight of Washpan Traps in the junk/trap pool. This trap decreases your Katamari's size by 10%.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Spider Trap Weight

The weight of Spider Traps in the junk/trap pool. This trap causes you to move slower.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Fog Trap Weight

The weight of Fog Traps in the junk/trap pool. This trap adds the fog from 'Lots of Yokai', and will slowly dissipate over time. Does not activate while in 'Lots of Yokai'.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.