One Must Fall: 2097

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal Tournament

Which tournament must be won to complete the seed.
0
0
0
25
0
0

Starting HAR

Which HAR the player begins with. Random picks one of the 11 at generation time.
0
0
0
0
0
0
0
0
0
0
0
25
0

Available HARs

How many of the 11 HARs are included in the multiworld. Chosen randomly at generation, always including the starting HAR. 11 = all HARs (default). Minimum 1.
This is a range option.

Accepted values:
Normal range: 1 - 11
0 ❌
25 ❌
0
0
0
0

HAR Stat Max

Maximum upgrade level for each HAR stat. Vanilla = 9.
This is a range option.

Accepted values:
Normal range: 4 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Pilot Stat Max

Maximum upgrade level for each pilot stat. Vanilla = 25.
This is a range option.

Accepted values:
Normal range: 1 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Buy Cost Factor

cost multiplier of vanilla Mechlab prices (divide by 100 for precentage). 100 = vanilla prices. 200 = 2x prices Range 1–1000 (0.01×–10×).
This is a range option.

Accepted values:
Normal range: 1 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0

Money (Small) Value

Base credit value for a Money (Small) item. Each Money (Small) item received credits this amount (plus money_small_step growth) to every HAR's wallet at once, not just the currently active HAR.
This is a range option.

Accepted values:
Normal range: 100 - 50000
0 ❌
25 ❌
0 ❌
0
0
0
0

Money (Large) Value

Base credit value for a Money (Large) item. Each Money (Large) item received credits this amount (plus money_large_step growth) to every HAR's wallet at once, not just the currently active HAR.
This is a range option.

Accepted values:
Normal range: 500 - 100000
0 ❌
25 ❌
0 ❌
0
0
0
0

Money (Small) Growth Step

Extra credits added to the Money (Small) award for each Money (Small) item already received this game (0 = every check is worth exactly money_small_value).
This is a range option.

Accepted values:
Normal range: 0 - 5000
0 ❌
25 ❌
0 ❌
0
0
0
0

Money (Large) Growth Step

Extra credits added to the Money (Large) award for each Money (Large) item already received this game (0 = every check is worth exactly money_large_value).
This is a range option.

Accepted values:
Normal range: 0 - 20000
0 ❌
25 ❌
0 ❌
0
0
0
0

Shop Hints

When enabled, focusing a shop upgrade button broadcasts a hint to the AP server so all players can see what item is at that location. When disabled, the item name is still shown in-game but no hint is sent to the server.
25
0
0

Difficulty

AI difficulty for tournament opponents. Matches the four OMF difficulty tiers.
0
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.