Outward: Definitive Edition

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Goal

Choose which goal should count as completing your game. For a first playthrough, we recommend *Main Quest 7* which marks the end of the original Outward story line with one of the *Peacemaker* quests or the *A House Divided* quest. - **Main Quest N:** Complete the *n*-th main quest in Outward: Definitive Edition. *Main quest 7* is the end of the original story line, and *Main quest 12* is the end of the Definitive Edition story line. These could be different quests depending on which faction you choose, but all factions have the same number of quests. - **Blood Under the Sun Quest:** Complete the parallel quest *Blood Under the Sun* by finding the culprit behind the assassination of Prince Jaden. - **Purifier Quest:** Complete the parallel quest *Purifier* by investigating rumors of trouble in the *Hallowed Marsh*. - **Vendavel Quest:** Complete the parallel quest *Vendavel Quest* by preventing the destruction of *Cierzo*. - **Rust and Vengeance:** Complete the parallel quest *Rust and Vengeance* by foiling the *Rust Lich*'s plans to destroy Harmattan.
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0
0

SkillSanity

Randomize the selection provided by skill trainers. - **Vanilla:** Trainers provide the same selection as in the base game. - **Tier One Only:** Tier one skills are added to the general item pool. - **Full:** All skills are added to the general item pool.
0
0
25
0

Wind Alter checks

Make the Cabal of Wind Altars for each region location checks, and add their corresponding boons to the item pool.
0
25
0

Number of Available Breakthough Points

Set the number of available breakthrough points. A value of 11 means that all skill trainer skills are potentially available.
This is a range option.

Accepted values:
Normal range: 0 - 11
0
25
0
0
0
0
0

Breakthough Point checks

Add breakthough points to the item pool, as well as additional checks for interacting with each skill trainer.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.