POOLS
Randomizer Summary
The POOLS randomizer takes a game built around exploring surreal, liminal spaces and gives it something the genre usually doesn't have: actual progression and a form of gameplay. Instead of simply walking through the levels, you'll need to mindfully interact with the environment and revisit areas as you work toward collecting enough Rubber Ducks to complete your goal. Progression can affect everything from which areas are available to how you move through them, and what interactions you can perform.
Locations
- Entering Pools
- Going Down Slides
- Standing on Diving Boards
- Sitting on Chairs
- Touching Props
- Triggering Special Interactions / Events
Items
- Level Unlocks
- Pool Depths (1-11 Tiles High)
- Slide Colors
- Diving Boards
- Chair Types
- Run
- Progressive Movement Speed
- Progressive Water Speed
Randomizer Features
- Adding a form of gameplay to a game without any!
- All 6 Levels + Level 0 are supported
- Goal: Collect enough Rubber Ducks and complete Level 6
- Option to exclude Level 0
- Option to exclude Chair Locations
- 4 unique traps to experience with configurable weights and durations
- Scales well for all types of multiworlds: Short / Long Syncs, Asyncs; 198-333 checks
- Custom client UI that displays important information and updates in real-time
- No manual mod installation required! The Archipelago client hooks into the game at runtime. Nothing else to download, install, or configure.
- Feature-complete and considered stable
Tracking
Universal Tracker
The APWorld is fully compatible with Universal Tracker. It is a YAML-free implementation (i.e. you don't need to have the YAML used to generate in your Players directory). If Universal Tracker is installed, the client will automatically embed the Tracker tab.