Paper Mario: The Thousand-Year Door

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Console Mode

ONLY ENABLE THIS IF YOU WANT TO PLAY ON CONSOLE. This will disable all Multiplayer features, and cause the game to be patched in a way that is compatible with console play. The game may lose some functionality compared to the PC version when this is enabled, and is intended for users who want to play the mod on console solo.
25
0
0

Multiplayer

Toggle multiplayer features on or off. Turning this off means you will not see any other players in-game.
0
25
0

Remote Items

Toggle Remote Items on or off. Turning this on means all items including ones in your own world will be sent to you from the server. All local items will be AP items.
25
0
0

Goal

This determines the goal of the game. shadow_queen: Defeat the Shadow Queen. crystal_stars: Collect a specified amount of Crystal Stars. bonetail: Defeat Bonetail. recipes: Cook a specified amount of Zess T.'s recipes (requires Cooksanity).
25
0
0
0
0

Goal Crystal Stars

This determines how many crystal stars are required to enter the Throne Room in the Palace of Shadow. This also determines how many stars are required to goal with the crystal_stars goal selected.
This is a range option.

Accepted values:
Normal range: 1 - 7
0
25
0
0
0
0

Goal Recipes

This determines how many recipes must be cooked to goal with the recipes goal selected.
This is a range option.

Accepted values:
Normal range: 12 - 57
0
25
0
0
0
0
0

Palace Crystal Stars

This determines how many Crystal Stars are required to enter the Palace of Shadow.
This is a range option.

Accepted values:
Normal range: 0 - 7
0
25
0
0
0
0

Required Stars Selection

Toggles the Required Stars setting. This will force the stars selected in Required Stars to be needed to enter the Palace of Shadow. Leaving this off will cause the stars needed to be chosen randomly.
25
0
0

Required Stars

Select which stars are required to enter the Palace of Shadow. If you do not toggle this option the stars will be chosen randomly. If this has more stars in it than goal stars required, it will use the ones that come first in the list. If this has fewer stars in it than goal stars required, it will fill the rest in randomly.

Star Shuffle

Crystal Stars will be added as items to the item pool. vanilla: Crystal Stars will remain in their original locations. stars_only: Crystal Stars will be shuffled into other crystal star locations. all: Crystal Stars will be shuffled into any location.
25
0
0
0

Tattlesanity

Creates a location for every enemy being tattled. All key items can possibly be placed in these locations.
25
0
0

Star Piecesanity

Determines if Star Piece locations will be randomized. vanilla: Star Piece locations will remain in their original locations. nonpanel_only: Only Star Pieces that are not in panels will be randomized. all: All Star Pieces will be randomized.
0
25
0
0

Cooksanity

Zess T.'s 57 recipes become locations: cooking a recipe from the unlocked-ingredient menu awards its check. Her vanilla inventory cooking stays available. Disabling this removes the recipe locations and Zess T. cooks fully vanilla.
25
0
0

Shopsanity

Shop items will be randomized. This only includes regular shops.
0
25
0

Shop Purchase Limit

This determines which items in the shop will be replenished infinitely when purchasing. infinite: All non-progression items in shops can be purchased infinitely. consumables_only: Only consumable items can be purchased infinitely. badges_only: Only badges can be purchased infinitely. limited: No items can be purchased infinitely.
0
25
0
0
0

Shinesanity

Shine Sprites will be randomized.
0
25
0

Keysanity

Chapter specific keys will be added to the item pool. Disabling this will place the keys in their own chapters dungeon.
0
25
0

Troublesanity

The trouble center will have their items randomized. Disabling this will keep the trouble center items in their original locations.
25
0
0

Dazzle Rewards

This determines what type of items are given as rewards by Dazzle. vanilla: The rewards are the same as the original game. filler: The rewards will be non-progression items. all: The rewards can be any item.
0
0
25
0

Pit Items

This determines what type of items are in the Pit of 100 Trials. vanilla: The locations contain the same items as the original game, and the locations themselves will not be created. filler: The locations will be marked as excluded. all: The locations can contain any item.
0
25
0
0

Limit Chapter Logic

Progression items will only appear in required chapters, and in common areas. You will not need to check the chapters that are out of logic whatsoever. You can still visit them for local items (badges, consumables, etc) if you want or need to.
25
0
0

Limit Chapter 8

All chapter 8 keys items will be placed in vanilla locations. All other locations will have local non-progression items.
25
0
0

Blue Pipe Warp

Toggle whether the blue pipes in Rogueport Sewers are usable. Disabling this will remove the blue switches and the pipes will become inaccessible.
0
25
0

Palace Skip

Entering the Thousand-Year door will take you straight to Grodus.
25
0
0

Skip Cutscenes

Skips some of the longer cutscenes in the game, such as the Shadow Queen cutscene, Fahr Outpost Cannon etc.
0
25
0

Skip Epilogue

After the final boss, warp straight to the credits instead of playing the Rogueport epilogue.
25
0
0

Disable Intermissions

After obtaining a crystal star, mario will stay in the boss' room, and the sequence will be updated past the intermission.
0
25
0

Fast Travel

Enable this to gain the ability to warp to any area you have visited from the map screen in the main menu. Press A on the destination to open the warp confirmation dialog.
0
25
0

In-Game Tracker

Adds a logic tracker to the journal map. All map nodes are colored by check availability. Pressing X on a node opens a list of that area's locations and their accessibility.
0
25
0

Flip Panel Hints

Colors hidden flip panels on the floor by accessibility. This is recommended for beginners who want to learn where flip panels are located.
25
0
0

Mirror Mode

Mirrors the game horizontally. Everything in the overworld and in-battle will be mirrored completely.
25
0
0

Always Succeed Conditions

Enable this to make it so the battle condition in fights in the Glitz Pit will always be fulfilled, regardless of their actual fulfillment.
25
0
0

Open West Side

Rogueport Westside is open from the start.
25
0
0

Grubba Bribe Direction

Sets how bribing grubba behaves in-game. Set if you want grubba to require coins for moving up or down the rankings respectively. up_rank_only: Grubba accepts coins to move up the rankings. (20 -> 1). Moving down is free. down_rank_only: Grubba accepts coins bribes to move down the rankings. (1 -> 20). Moving up is free. both_directions: Grubba accepts coins for moving both up and down the rankings.
0
0
25
0

Grubba Bribe Cost

Sets the cost to bribe Grubba to move up the rankings. Grubba can be found in his office after your first battle in the glitz pit.
This is a range option.

Accepted values:
Normal range: 0 - 50
0
25
0
0
0
0
0

Enemy Randomizer

Toggles the randomization of enemies in battles. vanilla: Enemies will be the same as the original game. within_chapter: Enemy encounters will be shuffled with other encounters that appear in the same chapter. random: Enemy encounters will be shuffled with any other encounter in the game.
25
0
0
0

Enemy Randomizer Grouping

This determines how enemies are grouped when randomizing. Enemy randomizer must be set to either within_chapter or random for this option to have an effect. vanilla_groups: Enemies will be grouped by encounter, and shuffled as a group. custom_groups: Enemies will be shuffled individually, and grouped into new encounters based on their new enemy count.
25
0
0

Enemy Stat Scaling

With Enemy Randomizer on, randomized enemies replicate the vanilla HP, Defense and Attack of the enemy that originally occupied that fight. Encounters left unrandomized are instead scaled to the chapter they appear in.
25
0
0

Shuffle Chapter Stats

Chapter stat scaling values will be shuffled between each other. EnemyStatScaling must be enabled for this option to have an effect. ie. Chapter 1 enemies could have scaled stats based on chapter 5, Chapter 2 enemies could have scaled stats based on chapter 3, etc.
25
0
0

Boss Randomizer

Shuffles bosses amongst each other. vanilla: Bosses will be the same as the original game. chapter_bosses: Only end-of-chapter bosses will be shuffled amongst each other. mini_bosses: Only mini-bosses will be shuffled amongst each other. full: All bosses and mini-bosses will be shuffled together.
25
0
0
0
0

Boss Stat Scaling

Scales randomized bosses to replicate the exact HP and level of the boss that originally occupied that fight. This is independent of Enemy Stat Scaling and only affects bosses; when disabled, bosses are never scaled.
0
25
0

Boss Scaling Nerfs

With this enabled, some bosses will be nerfed with Boss Stat Scaling enabled for balancing. Currently: Cortez's HP scales to a third of the replaced boss's HP, so his three phases add up to the fight's intended total. Has no effect unless Boss Stat Scaling is enabled.
0
25
0

Faster Moon Speed

Mario's walking speed on the moon will be increased to be the same as his normal walking speed.
25
0
0

Permanent Peekaboo

The Peekaboo badge is always active, even when not equipped.
25
0
0

Full Run Bar

The run bar in battle always starts at 100 percent.
25
0
0

0 BP First Attack

The First Attack badge costs 0 BP, just like the remake.
25
0
0

Badge BP Cost

Change the BP cost of all badges. This will not affect badges with unique costs such as First Attack, Power Bounce, etc. vanilla: All badges will have their normal BP cost. shuffled: All badges will have their BP cost shuffled among each other. random_costs: All badges will have a random BP cost between 0 and 6.
25
0
0
0

Badge FP Cost

Change the FP cost of all badges. This will not affect badges with unique costs such as Refresh, etc. vanilla: All badges will have their normal FP cost. shuffled: All badges will have their FP cost shuffled among each other. random_costs: All badges will have a random FP cost between 0 and 6.
25
0
0
0

Partner FP Cost

Change the FP cost of all partners. This will not affect partners with unique costs such as Vivian, etc. vanilla: All partner abilities will have their normal FP cost. shuffled: All partner abilities will have their FP cost shuffled among each other. random_costs: All partner abilities will have a random FP cost between 0 and 6.
25
0
0
0

Music Settings

Choose in-game music settings. normal: Music will not change. silent: No music will play at all. randomized: Music will be randomized.
25
0
0
0

Block Visibility

Choose how visible item blocks are. normal: All blocks will keep their vanilla visibility. all_visible: All blocks will be visible.
0
25
0

Experience Multiplier

Multiplies the experience you gain from battles.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Starting HP

How much health you start with.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Starting FP

How much flower points you start with.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Starting BP

How many badge points you start with.
This is a range option.

Accepted values:
Normal range: 0 - 99
0
25
0
0
0
0
0

Starting Coins

How many coins you start with.
This is a range option.

Accepted values:
Normal range: 0 - 999
0
25
0
0
0
0
0

Starting Level

What level you start at.
This is a range option.

Accepted values:
Normal range: 1 - 99
25
0
0
0
0
0

Starting Partner

Choose the partner that you start with. This settings will not be applied if partner shuffle is set to Vanilla.
25
0
0
0
0
0
0
0

Yoshi Color

Select the color of your Yoshi partner.
25
0
0
0
0
0
0
0

Yoshi Name

Set the name of your Yoshi partner. This has a maximum length of 8 characters.
This option allows custom values only. Please enter your desired values below.
25
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.