Parkitect

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Scenario Options

Scenario

Choose which scenario you'd like to play! First 4 are from a custom Campaign. "Maple Meadows" - "HappyCo. Bakery" are Main Campaign. "Yucatán Ridge" - "The Moon" are Taste of Adventure (DLC) Campaign
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Difficulty

Choose a difficulty for the randomization. This will make Checks harder to complete.
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DLC Options

Taste of Adventures

Taste of Adventures DLC
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Booms and Blooms

Booms and Blooms DLC
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Dinos and Dynasties

Dinos and Dynasties DLC
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Extra items

Utility Buildings

Adding all 4 Utility Buildings to the pool.
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Decorations

Adding all 11 Decoration Themes to the pool. (9 Items if not having DLC "Dinos and Dynasties DLC")
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Statistics

Adding all 31 Statistics to the pool, if possible.
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QoL

Guaranteed unlocked Starter

Starter Attraction/Shop is guaranteed unlocked from the beginning.
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Early Toilets

First 30 items includes the Toilets.
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Early Cash Machine

First 30 items includes the Cash Machine.
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Early First Aid Room

First 30 items includes the First Aid Room.
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Early Food or Drink Stall

First 30 items includes a Food or Drink Stall.
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Early Ride

First 30 items includes a random Ride. display_name = "Early Ride"
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Early Decoration Theme

First 30 items includes a Decoration Theme.
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Early Staff Room

First 30 items includes a Staff Room.
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Early Training Room

First 30 items includes the Training Room.
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Goal Options

Guest Goal

Choose how many guests are required to win the scenario
This is a range option.

Accepted values:
Normal range: 200 - 2500
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Money Goal

Choose how much money is required to win the scenario
This is a range option.

Accepted values:
Normal range: 50000 - 500000
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Roller Coaster Goal

Choose how many coasters are required to win the scenario
This is a range option.

Accepted values:
Normal range: 0 - 12
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Excitement Rating

Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.
This is a range option.

Accepted values:
Normal range: 0 - 80
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Intensity Rating

Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.
This is a range option.

Accepted values:
Normal range: 0 - 80
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Ride Profit Goal

Choose how much profit you need from all rides to win the scenario
This is a range option.

Accepted values:
Normal range: 0 - 10000
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Park Tickets Goal

Choose how many park tickets has to be sold to win the scenario
This is a range option.

Accepted values:
Normal range: 0 - 20000
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Shops Goal

Choose how many shops are required to win the scenario
This is a range option.

Accepted values:
Normal range: 0 - 100
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Shop Profit Goal

Choose how much profit you need from shops to win the scenario
This is a range option.

Accepted values:
Normal range: 0 - 3000
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Challenges/Checks

Challenge: Max Customers

If a challenge determines you need a ride or shop with a maximum amount of customers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 1000
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Challenge: Max Excitement

If a challenge determines you need a rollercoaster with a maximum excitement, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 80
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Challenge: Max Intensity

If a challenge determines you need a rollercoaster with a maximum intensity, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 80
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Challenge: Max Nausea

If a challenge determines you need a rollercoaster with a maximum nausea, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 70
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Challenge: Max Satisfaction

If a challenge determines you need a rollercoaster with a maximum satisfaction, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 80
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Challenge: Max Coaster Revenue

If a challenge determines you need a ride with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 10000
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Challenge: Max Ride Revenue

If a challenge determines you need a ride with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 5000
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Challenge: Max Shop Revenue

If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 5000
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Challenge: Max Ride Profit

If a challenge determines you need a ride with a total profit, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 5000
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Challenge: Max Shop Profit

If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 2500
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Challenge: Deco Rating

Determines if a challenge need an Attraction with a specific Decoration rating. Difficulty depending on the value.
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Challenge: Max Photos

If a challenge determines you need a Rollercoaster with sold photos, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 750
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Challenge: Max Ride Vouchers

If a challenge determines you need a ride with redeemed vouchers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 250
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Challenge: Max Shop Vouchers

If a challenge determines you need a shop with redeemed vouchers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.

Accepted values:
Normal range: 0 - 250
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Challenge: Park Guests

Adding Challenge with "Have X amount of Guests in your Park""
This is a range option.

Accepted values:
Normal range: 0 - 25
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Challenge: Employee

Adding Challenge with "Have X amount of Employees"" Difficulty depends on the Experience Level an Employee must have
This is a range option.

Accepted values:
Normal range: 0 - 25
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Challenge: Pay Money

Adding Challenge with "Pay X amount of Money"" Depending on the Difficulty and if "goal_money" is set
This is a range option.

Accepted values:
Normal range: 0 - 30
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Skips

by default, every game start with 5 skips to, well, skip a challenge. This will add additional skips to be found in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 30
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Traps

Player Money Trap

When found, little Money is added to your Bank Account! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Attraction Breakdown Trap

When found, instantly break specific amount of Attraction/s! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Attraction Voucher Trap

When found, certain Guests will receive an Attraction Voucher in your Park! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Shop Ingredients Trap

When found, ProductShops ingredients needs to be restocked! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Shop Cleaning Trap

When found, Shops needs to be cleaned! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Shop Voucher Trap

When found, some Guests will receive a Shop Voucher in your Park! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 20
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Employee Hiring Trap

When found, instantly Hire randomly picked Employees in your park! Adding traps will increase the total number of items in the world. The difficulty decides how many of them will be hired!
This is a range option.

Accepted values:
Normal range: 0 - 20
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Employee Training Trap

When found, instantly send randomly picked Employees to the training room! Adding traps will increase the total number of items in the world. The difficulty decides how many of them will be training!
This is a range option.

Accepted values:
Normal range: 0 - 20
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Employee Tiredness Trap

When found, instantly raise Employes tiredness! Adding traps will increase the total number of items in the world. The difficulty decides how many of them will be tired!
This is a range option.

Accepted values:
Normal range: 0 - 20
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Weather Trap

When found, Rainy, Cloudy, Sunny or Stormy Weather is comming over! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 30
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Guest Spawn Trap

When found, a wave of certain Guests appears in your Scenario! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 30
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Guest Kill Trap

When found, certain Guests will disappear in your Scenario! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Money Trap

When found, certain Guests will receive or lose their Money in your Park! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Hunger Trap

When found, Guests will be hungry! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Thirst Trap

When found, Guests will be thirsty! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Bathroom Trap

When found, alot of Guests will be running to the next toilet! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Vomiting Trap

When found, Too many Guests will try to find the next First-Aid room or Trashcan! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Happiness Trap

When found, certain Guests will just be happy! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Tiredness Trap

When found, certain Guests will just be tired! Adding traps will increase the total number of items in the world.
This is a range option.

Accepted values:
Normal range: 0 - 15
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Guest Vandal Trap

When found, certain Guests become a Vandal! Adding traps will increase the total number of items in the world. The difficulty decides how many Guests vandalizing your Park!
This is a range option.

Accepted values:
Normal range: 0 - 30
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Research Trap

When found, certain Decoration (Path Attachments included) Theme, Attraction/s or Shop/s have to be researched again.
This is a range option.

Accepted values:
Normal range: 0 - 35
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Trap Link

When a player found a Trap, it will spread to everyone that has TrapLink enabled! You're able to change TrapLink with commands (case-insensitive): - !!toggleTrapLink = Toggle the TrapLink - !!joinTrapLink = Join the TrapLink - !!leaveTrapLink = Leave the TrapLink
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Rules

Guest Money Flux

(If Guest Money Trap is enabled!) Decides if the Guest receive or/and lose money.
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Progressive Speedups

If included, the ability to use the speedups at the window will be restricted behind an item. 6 items total will be added, each progressively unlocking a faster speed. Game Speedups (0x, 1x, 2x, 3x) are always usable.
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Release Mode

Checks/Challenges will *not* be removed when Park Goal completed. Bigger Async profits from this option when it is 'false'. Note: When "Release Mode" is enabled, all Challenges/Checks are removed. You're able to change it with commands (case-insensitive): - !!toggleReleaseMode = Toggle the Release Mode - !!disableReleaseMode = Disable Release Mode - !!enableReleaseMode = Enable Release Mode
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Parkitect Mods

Parkitect Mods

Enable or disable individual Parkitect mods below. Steam Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3647109901 You can ignore this setting. It is always on.
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Dragon Shop

Dragon Shop (Recommended)
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Taco Shop

Taco Shop (Recommended)
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Pancake Shop

Pancake Shop (Recommended)
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Revolution

Revolution
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Monster

Monster
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Inverter & Somersault

Inverter & Somersault
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Circus Show

Circus Show (Recommended)
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Jump

Jump²
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Rockin' Tug

Rockin' Tug (Recommended)
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Fish In A Barrel

Fish In A Barrel
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Hopper

Hopper (Recommended)
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Demon Drop

Demon Drop
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RotoShake

RotoShake
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Hexentanz

Hexentanz
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Power and Mega Swing

Power Swing & Mega Swing
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Kraken Attack

Kraken Attack (Recommended)
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Corkscrew Coaster

Corkscrew Coaster (Recommended)
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Inverted Launch Coaster

Inverted Launch Coaster
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Quadruple Rail Coaster

Quadruple Rail Coaster (Recommended)
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Retro Steel Coaster

Retro Steel Coaster (Recommended)
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.