Phantasy Star II

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Goal

Mother Brain: Finish the whole game. Neifirst: Beat Neifirst at Climatrol.
25
0
0

Starting Meseta

How many mesetas you start the game with.
This is a range option.

Accepted values:
Normal range: 0 - 999999
0
25
0
0
0
0
0
Randomisation

Item Distribution

Shuffle: Shuffle vanilla item placement. Rando: Randomly add items to the game.
25
0
0

Useful Items

(only applies to Item Distribution = Rando) Percentage of items in the pool that are 'useful'.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Randomise Techs

Vanilla: Characters learn techs as normal. Shuffle: Characters learn random techs chosen from the normal pool. Sensible Shuffle: As Shuffle, but you will learn weaker techs earlier than more powerful ones.
25
0
0
0

Randomise Characters (EXPERIMENTAL)

WARNING: THIS IS EXPERIMENTAL AND MAY SCREW UP YOUR RUN! USE ONLY AT YOUR OWN RISK. Vanilla: Characters arrive in the normal order. Shuffle: Characters arrive in a random order (Neifirst will always kill second character!) Shuffle except Nei: Characters arrive in a random order, but Nei will always be second.
25
0
0
0
Quality of Life

Meseta Multiplier

Multiplier applied to meseta earned from battle.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

XP Multiplier

Multiplier applied to experience earned from battle.
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Encounter Rate

None
0
0
25
0
0
0

Movement Speed

None
0
25
0
0
Fixes

Lac Dagger fix

Change Lac Dagger AT/DF to 45/7 rather than 4/20.
0
25
0

Nei Better Armour

Let Nei wear some better armour.
0
25
0

Nei Lac Dagger

Let Nei use the Lac Dagger.
0
25
0

Nei Wear Own Stuff

Let Nei wear all the items with her name in!
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.