Pikmin 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Win Condition

Collect Louie: Beat the Titan Dweevil and collect the King of Bugs Collect Pokos: Collect a certain number of Pokos, defined by the poko_amount value. Logic and the client do not account for Pokos obtained from enemy corpses. Collect Treasure: Collect a certain number of treasures, defined by the treasure_amount value. Spelling Bee: Collect the letters to spell a word, defined by the spelling_bee_phrase value. Requires Alphabet Rando.
25
0
0
0
0

Poko Amount

When Collect Pokos is selected as the goal, this will control how many Pokos are needed to beat the game. Does nothing in other goals.
This is a range option.

Accepted values:
Normal range: 0 - 26985
0 ❌
25 ❌
0 ❌
0
0
0
0

Treasure Amount

When Collect Treasures is selected as the goal, this will control how many treasures are needed to beat the game. Does nothing in other goals.
This is a range option.

Accepted values:
Normal range: 1 - 201
0 ❌
25 ❌
0
0
0
0

Spelling Bee Phrase

Set the goal phrase for spelling bee.
This option allows custom values only. Please enter your desired values below.
25

Debt

Controls how many Pokos need to be collected before Wistful Wild can be accessed.
This is a range option.

Accepted values:
Normal range: 1 - 15000
0 ❌
25 ❌
0 ❌
0
0
0
0

Shuffle Caves

Controls the settings for cave shuffling. No Shuffle: Caves are in their vanilla locations. Keep Dream Den: Dream Den's location does not change, but all other caves are shuffled. Wistful Wild Lock: The Wistful Wild caves are guaranteed to be shuffled within Wistful Wild, all other caves are shuffled wherever. Full Shuffle: All caves are shuffled. If caves are shuffled, Violet Candypop Buds will appear outside of Emergence Cave, and Ivory Candypop Buds will appear in Awakening Wood by the ship.
25
0
0
0
0

Cave Keys

Controls whether caves are open or closed. All Unlocked: All caves are accessible as in vanilla. All Locked: Caves require a key to unlock. The keys will always unlock a cave's vanilla location. For example, if you collect the Emergence Cave Entrance Key, it will always unlock the first cave in Valley of Repose, no matter what cave has been shuffled to that location. Cave keys use the The Key model in game.
25
0
0

Death Link

Controls Death Link settings. No Deathlink: Deaths will not be sent or received. Pikmin Death: Deaths received will cause a percentage of active Pikmin to die, controllable by a different setting. Captain Damage: Deaths received will cause one of the two captains to take a percentage of their HP, controllable by a different setting. Full Random: Deaths received will randomly cause either Pikmin death or captain damage. Deaths will be sent to other games if a Pikmin extinction that ends the day occurs or if both captains die.
25
0
0
0
0

Death Link Pikmin Death Percent

If the deathlink Pikmin death option is enabled, controls the percentage of active Pikmin that die when deathlink packets are received.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Death Link Captain Damage Percent

If the deathlink captain damage option is enabled, controls the percentage of HP that a captain takes when deathlink packets are received.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Boss Rando

Controls boss randomization settings. Vanilla: Bosses will be in their vanilla locations. Shuffle: Bosses will be shuffled. Full Random: Bosses will be completely random.
25
0
0
0

Enemy Rando

Controls enemy randomization settings. Vanilla: Enemies will be in their vanilla locations. Full Random: Enemies will be completely random.
25
0
0

Boss and Enemy Rando

Randomizes bosses and enemies together, allowing enemies to be in boss spots and bosses to be in enemy spots. This setting overrides the enemy rando and boss rando options. Note that this setting is extremely experimental and may cause crashes. No: Enemies and bosses will be randomized according to the Boss Rando and Enemy Rando settings. Yes: Completely randomize all bosses and enemies. Enemies may be randomized to boss locations, and bosses may be randomized to enemy locations. Overrides other boss/enemy rando settings.
25
0
0

Boss/Enemy Rando Locations

If enemy rando or boss + enemy rando is on, controls what locations randomized enemies will spawn in. Caves Only: Only cave enemies will be randomized. Overworld Only: Only overworld enemies will be randomized. Both: Both cave and overworld enemies will be randomized.
0
0
25
0

Overworld Boss/Enemy Exclusions

Excludes bosses and enemies from the overworld pool. Frog enemies use their modern names (i.e., Wollyhop and Wolpole). Example: {Empress Bulblax: 1, Swooping Snitchbug: 1}

Cave Boss/Enemy Exclusions

Excludes enemies from the cave pool. Frog enemies use their modern names (i.e., Wollyhop and Wolpole). Example: {Empress Bulblax: 1, Swooping Snitchbug: 1}

Singularity Enemy Randomizer

Randomizes every enemy to the same enemy. Overrides boss and enemy rando settings. Frog enemies use their modern names (i.e., Wollyhop and Wolpole). WARNING: Certain enemies (Empress Bulblax) will likely crash your game. Waterwraith is not allowed because it often breaks. Breadbugs are not allowed since they can't be on the overworld. Some other enemies are not allowed since they can't hold treasure. Example: {Swooping Snitchbug: 1}

Sublevel Shuffle

Controls sublevel shuffle settings. Vanilla: Sublevels are played through in their normal order. Shuffled: Sublevels within each cave are shuffled.
25
0
0

Onion Shuffle

Controls onion shuffle settings. Vanilla: Onions will be in their vanilla locations. Shuffle: Onions will be shuffled. Exclude Vanilla: Onions will be shuffled, and the onions will not be in their vanilla arrangement (Red in Vor, Blue in AW, Yellow in PP). In Pool: Onions will be added to the pool. Starting onion will be random. The water around the Blue Onion in Awakening Wood will always be removed. The electric gate will be replaced with a normal gate if the Yellow Onion is in Awakening Wood.
25
0
0
0
0

Progressive Globes

Controls whether globes are progressive or not. Non Progressive: Globes will unlock their vanilla area (Spherical Atlas will unlock Awakening Wood, Geographic Projection will unlock Perplexing Pool). Progressive: The first collected globe will unlock Awakening Wood, and the second will unlock Perplexing Pool.
25
0
0

Titan Dweevil Weapons In Pool

Controls whether the Titan Dweevil's weapons can appear in the pool. No: The Titan Dweevil's weapons will only appear on the Titan Dweevil. Yes: The Titan Dweevil's weapons will appear on the Titan Dweevil and also in the pool. Collecting a weapon from the pool (i.e., before the fight) will remove it from the fight completely. Collecting all four weapons before the fight will completely trivialize it.
25
0
0

Treasure Collection Checks

Controls whether checks are added for collecting certain numbers of treasure. No: Checks will only exist at in-game locations. Yes: Checks will be added at certain treasure collection intervals, controllable by other options.
25
0
0

Treasure Collection Start

If treasure collection checks are enabled, they will be added starting at this number of treasures collected. For example, if this is set to 5, the first treasure collection check will be granted by collecting 5 treasures.
This is a range option.

Accepted values:
Normal range: 1 - 201
0 ❌
25 ❌
0 ❌
0
0
0
0

Treasure Collection End

If treasure collection checks are enabled, they will be added ending at this number of treasures collected. For example, if this is set to 195, the last treasure collection check will be granted by collecting 195 treasures.
This is a range option.

Accepted values:
Normal range: 1 - 201
0 ❌
25 ❌
0 ❌
0
0
0
0

Treasure Collection Interval

If treasure collection checks are enabled, they will be added at this interval. For example, the starting value is 5, the ending value is 50, and the interval is 10, treasure collection checks will be granted when 5, 15, 25, 35, and 45 treasures are collected.
This is a range option.

Accepted values:
Normal range: 1 - 201
0 ❌
25 ❌
0 ❌
0
0
0
0

Poko Collection Checks

Controls whether checks are added for collecting pokos. Checks will be added at 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% of the user-selected debt, coinciding with the in-game messages. No: Checks will only exist at in-game locations. Yes: Checks will be added at the poko collection interval specified above.
25
0
0

Treasure Series Completion Checks

Controls whether checks are added for completing a treasure series. A list of treasure series can be found here: https://www.pikminwiki.com/Series No: Checks will not be added when treasure series are completed. Yes: Checks will be added when treasure series are completed.
25
0
0

Filler Item Weights

Controls the distribution of filler and trap items that will be placed into the pool. If you don't want a specific filler item, set the weight to zero. The Red/Yellow/Blue/Purple/White Pikmin options add treasures to the pool that, when collected, give you that type of Pikmin. If you don't yet have the type unlocked, you will still get the Pikmin, you just won't be able to use them until you unlock the type. The trap items work as follows: Bulborb Trap: Spawns 2 Bulborbs, Orange Bulborbs, or Hairy Bulborbs, with a small chance to spawn a Spotty Bulbear instead and a small chance for a special surprise Dweevil Trap: Spawns 1 of each of the Dweevils Arachnorb Trap: Spawns 2 Beady Long Legs with a high chance, 1 Raging Long Legs with a medium chance, or 1 Man-At-Legs with a low chance Random Enemy Trap: Spawns a Spotty Bulbear, a Gatling Groink, 2 Decorated/Armored Cannon Beetles, 2 Swooping/Bumbling Snitchbugs, 1 of each Dweevil, or 2 Careening Dirigibugs, with a very small chance for a special surprise Falling Object Trap: Spawns 3 falling objects, each with an equal chance to be a rock or a bomb Reversya Trap: Reverses movement for a short time Embezzlement Trap: Lose a user-defined number of Pokos Weakness Trap: Lose the ability to throw Purple Pikmin for a short time Darkness Trap: The world becomes dark for a short time Scramble Trap: All active Pikmin have their models swapped for a short time, but they retain their original abilities from before the swap Carrot Trap: All active Pikmin are turned into carrots for a short time, and they lose their abilities during this time Snap Trap: Half of the active Pikmin are killed Speed Trap: Captains either slow down or speed up with an equal chance Yap Trap: The ship will interrupt gameplay to share important wisdom

Filler Pikmin Amount

If filler Pikmin are added to the pool, controls how many Pikmin should be given when the item is collected.
This is a range option.

Accepted values:
Normal range: 1 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0

Filler Pikmin Leaf Type

If filler Pikmin are added to the pool, controls the leaf type they spawn with. Leaf: Pikmin will be spawned with leaves. Bud: Pikmin will be spawned with buds. Flower: Pikmin will be spawned with flowers. Full Random: Each Pikmin will be spawned with a different leaf type.
25
0
0
0
0

Embezzlement Loss Amount

Amount of Pokos you lose on picking up an Embezzlement Trap.
This is a range option.

Accepted values:
Normal range: 10 - 500
0 ❌
25 ❌
0 ❌
0
0
0
0

Show Item Types

Shows item types for off-world items. No: All off-world items will have a "Mystery" model. Yes: Progression, useful, and filler items will all have separate models. Trap items will use a use one of these three models, selected at random.
25
0
0

Overworld Task Checks

Adds checks for completing certain tasks on the overworld: breaking all types of gates, breaking clogs, creating bridges, and flattening bags. No: Completing these tasks will not grant any items. Yes: Completing these tasks will grant items.
25
0
0

Cave Encounter Checks

Adds checks for encountering each cave for the first time. No: Approaching a cave will not grant any items. Yes: Approaching a cave will grant an item.
25
0
0

Titan Dweevil Spawn Conditions

Controls spawn options for the Titan Dweevil. These options can be combined. If this is set, and the conditions have not been met, the final boss cutscene will not play and the boss will not be damageable. Note that receiving all the weapons or enough Pokos while on the Titan Dweevil floor WILL pass those conditions, BUT receiving the correct number of treasures while on the Titan Dweevil floor will require you to leave and re-enter the cave for the condition to be considered met. Weapon Collection: The boss will be fightable when all four elemental weapon treasures are collected. Poko Collection: The boss will be fightable when a certain number of Pokos have been obtained. Treasure Collection: The boss will be fightable when a certain number of treasures have been obtained.

Titan Dweevil Spawn Poko Amount

Controls how many Pokos are needed to be able to fight the Titan Dweevil, if that option is set.
This is a range option.

Accepted values:
Normal range: 0 - 26975
0 ❌
25 ❌
0 ❌
0
0
0
0

Titan Dweevil Spawn Treasure Amount

Controls how many treasures are needed to be able to fight the Titan Dweevil, if that option is set.
This is a range option.

Accepted values:
Normal range: 1 - 200
0 ❌
25 ❌
0 ❌
0
0
0
0

Alphabet Rando

Adds the letters of the alphabet into the pool. No: Letters will not be in the pool. Yes: Letters will be in the pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.