Pikmin

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Local First Part

Force collecting the Main Engine to give a ship part. This can be useful to prevent getting stuck immediately at the start of the game.
0
25
0

Local Last Part

Force collecting the Secret Safe to give a ship part. Since you complete Pikmin 1 by collecting the last ship part, it could give a required item for another player. This option prevents this, so other players won't ever need to wait for Pikmin to finish.
0
25
0

Enable Pikmin Collection Locations

Enable generation of locations based on Pikmin collection thresholds Total Max Locations : 300
25
0
0

Red Pikmin Locations

Enable Red Pikmin collection locations (no ship part requirements) Total Max Locations : 100
0
25
0

Red Pikmin Interval

Pikmin count interval for Red locations (e.g., 12 = 12, 24, 36... locations)
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Yellow Pikmin Locations

Enable Yellow Pikmin collection locations (requires 1 ship part) Total Max Locations : 100
0
25
0

Yellow Pikmin Interval

Pikmin count interval for Yellow locations
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

Blue Pikmin Locations

Enable Blue Pikmin collection locations (requires 5 ship parts) Total Max Locations : 100
0
25
0

Blue Pikmin Interval

Pikmin count interval for Blue locations
This is a range option.

Accepted values:
Normal range: 1 - 100
0
25
0
0
0
0
0

1 Red Leaf Pikmin Weight

Weight for '1 Red Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Red Leaf Pikmin Weight

Weight for '5 Red Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Red Bud Pikmin Weight

Weight for '1 Red Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Red Bud Pikmin Weight

Weight for '5 Red Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Red Flower Pikmin Weight

Weight for '1 Red Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Red Flower Pikmin Weight

Weight for '5 Red Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Yellow Leaf Pikmin Weight

Weight for '1 Yellow Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Yellow Leaf Pikmin Weight

Weight for '5 Yellow Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Yellow Bud Pikmin Weight

Weight for '1 Yellow Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Yellow Bud Pikmin Weight

Weight for '5 Yellow Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Yellow Flower Pikmin Weight

Weight for '1 Yellow Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Yellow Flower Pikmin Weight

Weight for '5 Yellow Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Blue Leaf Pikmin Weight

Weight for '1 Blue Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Blue Leaf Pikmin Weight

Weight for '5 Blue Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Blue Bud Pikmin Weight

Weight for '1 Blue Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Blue Bud Pikmin Weight

Weight for '5 Blue Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

1 Blue Flower Pikmin Weight

Weight for '1 Blue Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

5 Blue Flower Pikmin Weight

Weight for '5 Blue Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Trap Percentage

Percentage of filler items that are traps. Default is 0%.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Time Trap Weight

Weight for Time Trap items (reduces remaining day time).
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

End Day Trap Weight

Weight for End Day Trap items (forces end of current day).
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Damage Trap Weight

Weight for Damage Trap items (deals damage to Pikmin).
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Day Cycle Mode

Controls how the day counter is managed. normal : Day cycles between 2 and 29 (default Pikmin behavior without cheats) custom_range : Day cycles between two values chosen by the player fixed : Day is locked on a fixed value chosen by the player
25
0
0
0

Day Cycle Minimum

Minimum day number for custom range mode. Only used when Day Cycle Mode is custom_range.
This is a range option.

Accepted values:
Normal range: 2 - 29
25
0
0
0
0
0

Day Cycle Maximum

Maximum day number for custom range mode. Only used when Day Cycle Mode is custom_range.
This is a range option.

Accepted values:
Normal range: 1 - 29
0
25
0
0
0
0

Day Cycle Fixed

Fixed day number for fixed mode. Only used when Day Cycle Mode is fixed.
This is a range option.

Accepted values:
Normal range: 2 - 29
25
0
0
0
0
0

Ship Part Hint Mode

Controls what information is displayed when approaching a ship part. none : No hint displayed (vanilla behavior) item : Shows what item the ship part location contains super_radar : Shows where your progression items are located in the multiworld both : Shows both the item and where progression items are located
0
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.