Pikmin

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Ship Parts

Local First Part

Force collecting the Main Engine to give a ship part. This can be useful to prevent getting stuck immediately at the start of the game.
0
25
0

Local Last Part

Force collecting the Secret Safe to give a ship part. Since you complete Pikmin 1 by collecting the last ship part, it could give a required item for another player. This option prevents this, so other players won't ever need to wait for Pikmin to finish.
0
25
0
Pikmin Locations

Enable Pikmin Collection Locations

Enable locations based on the number of Pikmin following Captain Olimar. A Pikmin location is checked when the number of Pikmin of that color currently in Olimar's squad (the Pikmin following him) reaches a threshold. Pikmin left in the Onion, working, idle or scattered do not count. Example: with a Red interval of 5, "Red Pikmin: 10" is checked as soon as 10 Red Pikmin follow Olimar at the same time. The squad is limited to 100 Pikmin (all colors combined). Total Max Locations : 300
25
0
0

Red Pikmin Locations

Enable Red Pikmin locations: checked by the number of Red Pikmin following Captain Olimar (no ship part requirement). Total Max Locations : 100
0
25
0

Red Pikmin Interval

Step between Red Pikmin thresholds (number of Red Pikmin following Olimar). Example: 12 creates "Red Pikmin: 12", "Red Pikmin: 24", "Red Pikmin: 36"...
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Yellow Pikmin Locations

Enable Yellow Pikmin locations: checked by the number of Yellow Pikmin following Captain Olimar (requires 1 ship part). Total Max Locations : 100
0
25
0

Yellow Pikmin Interval

Step between Yellow Pikmin thresholds (number of Yellow Pikmin following Olimar). Example: 5 creates "Yellow Pikmin: 5", "Yellow Pikmin: 10", "Yellow Pikmin: 15"...
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Blue Pikmin Locations

Enable Blue Pikmin locations: checked by the number of Blue Pikmin following Captain Olimar (requires 5 ship parts). Total Max Locations : 100
0
25
0

Blue Pikmin Interval

Step between Blue Pikmin thresholds (number of Blue Pikmin following Olimar). Example: 5 creates "Blue Pikmin: 5", "Blue Pikmin: 10", "Blue Pikmin: 15"...
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Filler Weights

1 Red Leaf Pikmin Weight

Weight for '1 Red Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Red Leaf Pikmin Weight

Weight for '5 Red Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Red Bud Pikmin Weight

Weight for '1 Red Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Red Bud Pikmin Weight

Weight for '5 Red Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Red Flower Pikmin Weight

Weight for '1 Red Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Red Flower Pikmin Weight

Weight for '5 Red Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Yellow Leaf Pikmin Weight

Weight for '1 Yellow Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Yellow Leaf Pikmin Weight

Weight for '5 Yellow Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Yellow Bud Pikmin Weight

Weight for '1 Yellow Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Yellow Bud Pikmin Weight

Weight for '5 Yellow Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Yellow Flower Pikmin Weight

Weight for '1 Yellow Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Yellow Flower Pikmin Weight

Weight for '5 Yellow Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Blue Leaf Pikmin Weight

Weight for '1 Blue Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Blue Leaf Pikmin Weight

Weight for '5 Blue Leaf Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Blue Bud Pikmin Weight

Weight for '1 Blue Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Blue Bud Pikmin Weight

Weight for '5 Blue Bud Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

1 Blue Flower Pikmin Weight

Weight for '1 Blue Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

5 Blue Flower Pikmin Weight

Weight for '5 Blue Flower Pikmin' filler items.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Traps & TrapLink

Trap Percentage

Percentage of filler items that are traps. Default is 0% (traps off).
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Trap Link

When enabled, traps you receive are broadcast to every other TrapLink player, and you receive theirs. Requires traps to be present in the item pool.
25
0
0

Trap Link Conversion

TrapLink is cross-game: a trap sent by another game usually has a name Pikmin doesn't know (e.g. a Hollow Knight trap). By default such unknown traps are "converted" into a random Pikmin trap so you still receive something. Turn this OFF to ignore any unknown/foreign trap instead: you then only ever receive traps whose name matches a real Pikmin trap (i.e. from other Pikmin players). Traps you send out are unaffected.
0
25
0

Trap Link Conversion Allowed Traps

When Trap Link Conversion is ON, restrict which Pikmin traps an unknown/foreign trap can be converted into. List only the traps you are willing to receive from conversion (default: all of them). Has no effect if conversion is OFF, and does not affect traps that already match a Pikmin trap name. Valid entries: Time Trap, End Day Trap, Damage Trap, Teleport Trap, Disbanding Trap, Trip Trap. Trip Trap is never picked when Disable Pikmin Trip is 'always'.

Time Trap Weight

Weight for Time Trap items (reduces remaining day time).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

End Day Trap Weight

Weight for End Day Trap items (forces end of current day).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Damage Trap Weight

Weight for Damage Trap items (damages Olimar).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Damage Trap Can Kill

If enabled, a Damage Trap can take Olimar down when his health is too low (a DeathLink is then sent if Death Link is 'classic' or 'both'). If disabled, a Damage Trap always leaves Olimar with a little health.
25
0
0

Damage Trap Amount

Health (in % of Olimar's max health) removed by a Damage Trap.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Teleport Trap Weight

Weight for Teleport Trap items (teleports Olimar to a random nearby spot).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Disbanding Trap Weight

Weight for Disbanding Trap items (scatters your whole squad).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trip Trap Weight

Weight for Trip Trap items: for 10 seconds, the Pikmin running behind Olimar stumble and fall. Removed from the pool when Disable Pikmin Trip is 'always' (tripping is patched out of the game), and has no effect once you own the 'Trip Immunity' item.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
DeathLink

Death Link

Link deaths with the other players in your multiworld. off : DeathLink disabled. classic : Send a DeathLink whenever Olimar goes down (dies). pikmin : Send a DeathLink for every X Pikmin that die during the day (see Pikmin Death Amount). both : Send a DeathLink when Olimar dies OR when too many Pikmin die in the day, and losing too many Pikmin also kills Olimar. In every mode, receiving a DeathLink kills Olimar.
25
0
0
0
0

Pikmin Death Amount

Number of Pikmin deaths within a single day that triggers one DeathLink. Used when Death Link is set to 'pikmin' or 'both'. The counter resets each day.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Olimar & Pikmin Bond

Olimar-Pikmin Bond

The bond between Olimar and the Pikmin: every time a Pikmin dies during the day, Olimar loses some health (see Pikmin Bond Damage). If his health reaches 0, Olimar goes down (and a DeathLink is sent if Death Link is 'classic' or 'both').
25
0
0

Pikmin Bond Damage

Health points (out of 100) Olimar loses for each Pikmin that dies. Used when Olimar-Pikmin Bond is enabled.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Olimar Bond

The reverse of the Olimar-Pikmin Bond: every Pikmin born during the day (seeds from an Onion, and Pikmin bonus items you receive) heals Olimar (see Olimar Bond Heal).
25
0
0

Olimar Bond Heal

Health (in % of Olimar's max health) restored for each Pikmin born.
This is a range option.

Accepted values:
Normal range: 1 - 100
25 ❌
0 ❌
0
0
0
0
Quality of Life

Normal First Day

Play the very first day like any other day. Normally the first day is a tutorial: it opens with Olimar's long crash-landing cutscene, the day timer stays frozen, and pop-up tips keep interrupting you. Turn this on and the first day behaves like a normal one: no crash cutscene, the clock runs, and the tutorial pop-ups are skipped.
0
25
0

Disable Pikmin Trip

Pikmin sometimes stumble and fall flat on their face while walking behind you, and stay down for a few seconds. This lets you turn that off. off - Pikmin can trip, just like in the original game. always - Pikmin never trip, right from the start. item - Pikmin can trip until you find the "Trip Immunity" item somewhere in the multiworld; once you get it, they never trip again. This adds one extra useful item to the pool.
0
25
0
0

Skip Cutscenes and Messages

Choose which one-time cutscenes and tutorial messages to skip. List only the entries you want skipped (default: all of them). Remove an entry to keep it. Cutscenes: Onion Discovery : short cutscene the first time you meet each Onion (red/yellow/blue). New Pikmin : cutscene the first time you pluck a new colour of Pikmin from the ground. Main Engine Discovery : cutscene when you first find the Main Engine in The Impact Site. First Pellet : cutscene the first time a pellet is carried into an Onion. Part Collection : cutscene when Pikmin bring a ship part to the ship (camera, absorption and its description text), plus the Main Engine's version. Ship-part hints (on approach) are NOT affected. [ISO DOL patch: re-patch needed.] Ship Upgrade : cutscene when the ship upgrades and a new area unlocks. [ISO DOL patch: re-patch needed.] Box Push : cutscene the first time your Pikmin push the big box (The Impact Site). First Bomb : cutscene the first time a Yellow Pikmin brings back a bomb-rock. Tutorial messages: Pikmin Limit : message the first time you exceed 100 Pikmin on the field. Bomb Explosion : message the first time a bomb-rock explodes. Olimar Damage : message the first time Olimar takes damage. Carry Path : message when your Pikmin can't find a path to carry an object. First Noon : info message shown at noon on the first day. Onion Followed : message where Olimar notes the red Onion followed him (first landing). Nectar : message explaining nectar the first time a Pikmin drinks some. Sunset Warning : message after the first "Hurry Up!" warning that sunset is approaching. Most entries are applied live by the client; "Part Collection" and "Ship Upgrade" are baked into the ISO at patch time (re-patch to change them).

Always Keep One Leaf Pikmin

Always keep at least one leaf-stage Pikmin of each colour around. This skips the "new sprouts" cutscene that plays at the start of a day when an Onion grows fresh Pikmin.
0
25
0

Day Cycle Mode

Controls how the day counter is managed. normal : Day cycles between 2 and 29 (default Pikmin behavior without cheats) custom_range : Day cycles between two values chosen by the player fixed : Day is locked on a fixed value chosen by the player
25
0
0
0

Day Cycle Minimum

Minimum day number for custom range mode. Only used when Day Cycle Mode is custom_range.
This is a range option.

Accepted values:
Normal range: 2 - 29
25 ❌
0 ❌
0
0
0
0

Day Cycle Maximum

Maximum day number for custom range mode. Only used when Day Cycle Mode is custom_range.
This is a range option.

Accepted values:
Normal range: 1 - 29
0 ❌
25 ❌
0
0
0
0

Day Cycle Fixed

Fixed day number for fixed mode. Only used when Day Cycle Mode is fixed.
This is a range option.

Accepted values:
Normal range: 2 - 29
25 ❌
0 ❌
0
0
0
0

Ship Part Hint Mode

Controls what information is displayed when approaching a ship part. none : No hint displayed (vanilla behavior) item : Shows what item the ship part location contains super_radar : Shows where your progression items are located in the multiworld both : Shows both the item and where progression items are located
0
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.