Pipistrello and the Cursed Yoyo

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Difficulty

Determines the logic difficulty. - **Normal**: Vanilla difficulty logic. - **Hard**: More difficult but consistent tricks, or unusual solutions. Requires the following knowledge: - Binding abilities to solo buttons and unbinding "Walk-the-Dog (+ Trick)" is required for most of these tricks. - Dash-Throw: Wall-Dash + midair UFO Throw or Offstring Throw. Timing is very lenient. - Trick-Dash: UFO Throw or Offstring Throw near a wall to perform a Wall-Dash while keeping an item on the yoyo. - Drop: Input any Special Move to drop a held item slightly behind you. - Sleeper-Drop: Hold an item with Sleeper, then use Parry or Around-the-World to drop the item near the yoyo. - **Expert**: Very difficult tricks, or very unusual solutions. Requires the following knowledge: - Midair UFO Throw: Perform a midair UFO Throw after jumping. Timing is very tight. - Hard Trick-Dash: Hold trick stance when Wall-Dashing, then release trick stance. - Enemies in rooms may not respawn if you leave the room and come back.
25
0
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths it takes to send a DeathLink.
This is a range option.

Accepted values:
Normal range: 1 - 10
25 ❌
0 ❌
0
0
0
0

Moneysanity

Adds standalone money bags and money bags from optional combat encounters as location checks.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.