Pokemon Platinum

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Randomize HMs

Adds the HMs to the pool.
0
25
0

Randomize Badges

Adds the badges to the pool.
0
25
0

Randomize Overworlds

Adds overworld items to the pool.
0
25
0

Randomize Hidden Items

Adds hidden items to the pool.
25
0
0

Randomize NPC Gifts

Adds NPC gifts to the pool.
0
25
0

Randomize Key Items

Adds key items to the pool.
0
25
0
0

Randomize Rods

Adds rods to the pool. Currently, the Super Rod is unavailable, as it is post-game.
0
25
0

Randomize Poketch Apps

Adds Pokétch apps to the pool (and the Pokétch).
0
25
0

Randomize Running Shoes

Adds the running shoes to the pool.
25
0
0

Randomize Bicycle

Adds the bicycle to the pool.
25
0
0

Randomize Pokedex

Add the Pokedex to the pool. Note: this also adds the national dex to the pool.
25
0
0

Randomize Accessories

Adds fashion accessories to the item pool.
25
0
0

Require Badges for HMs

Require the corresponding badge to use an HM outside of battle.
0
25
0

Remove Badge Requirement

Specify which HMs do not require a badge to use outside of battle. This overrides the HM Badge Requirements setting. HMs should be provided in the form: "FLY", "WATERFALL", "ROCK_SMASH", etc.

Logically Require Flash or Defog for Applicable Regions

Logically require Flash or Defog for traversing and finding locations in applicable regions.
0
25
0

Logically Require Dowsing Machine for Hidden Items

Logically require the Dowsing Machine to find hidden items.
0
25
0

North Sinnoh Requires Fly

Require HM02 Fly (and the badge if necessary) to logically access North Sinnoh.
25
0
0

Require Parcel and Coupons for Route 203 from Jubilife

Whether Looker blocks you from exiting Jubilife city towards Route 203 if you haven't delivered the parcel and exchanged the three coupons.
0
25
0

National Dex Num Mons

Number of seen regional Pokémon required to complete the Regional Pokédex. (This is when you can receive the National Dex from Oak)
This is a range option.

Accepted values:
Normal range: 1 - 80
0
25
0
0
0
0
0

Early Sunyshore

With this option enabled, access to Sunyshore City via Valor Lakefront is no longer blocked until the Distortion World has been cleared.
25
0
0

Pastoria Barriers

Add barriers in Route 212 and Route 214, blocking the path to Pastoria City until the player has surf.
25
0
0

Game Options

Presets in-game options. Allowed options and values, with default first: text_speed: mid/slow/fast - Sets the text speed sound: stereo/mono - Sets the shound mode battle_scene: on/off - Sets whether the battle animations are shown battle_style: shift/set - Sets whether pokemon can be changed when the opponent's pokemon faints button_mode: normal/start=x/l=a - Sets the button mode text_frame: 1-20 - Sets the textbox frame. "random" will pick a random frame. received_items_notification: jingle/nothing/message - Sets the received_items_notification. default_player_name: player_name/custom/random/vanilla - Sets the default player name. with player_name, tries to use the AP player name. default_rival_name: random/custom/player_name/vanilla - Sets the default rival name. with random, picks from one of the players in the AP. default_gender: vanilla/male/female/random - Sets the default gender. The text_speed, sound, battle_scene, battle_style, button_mode, text_frame, and received_items_notification options can additionally be modifier in the in-game options menu. for the player and rival names, the maximum length is 7 characters, and the following characters are accepted: all alphanumeric characters (A-Z, a-z, 0-9), and the following symbols: , . ' - : ; ! ? " ( ) ~ @ # % + * / =, and as spaces. as well, there are some special sequences. {"} is an opening double-quotation mark {'} is an opening single-quotation mark {.} is a centred dot (centred vertically) {Z} are two superimposed Zs (as in sleep) ^ is an upwards arrow {v} is a downwards arrow {MALE} is the male sign {FEMALE} is the female sign {...} are ellipsis {O.} is a circle with a dot inside it. {.O} also works {CIRCLE} is a circle {SQUARE} is a square {TRIANGLE} is a triangle {DIAMOND} is a diamond (hollow) {SPADE} is a spade {CLUB} is a club {HEART} is a heart {SUIT DIAMOND} is a diamond (filled) {STAR} is a star {NOTE} is a music note (1/8) {SUN} is a sun {CLOUD} is a cloud {UMBRELLA} is an umbrella {SILHOUETTE} is a really bad looking silhouette {SMILE} is a smiling face {LAUGH} is a laughing face {UPSET} is an upset face {FROWN} is a frowning face If the player or rival names do not satisfy these constraints, the game will use its original behaviour, where the player or rival names are entered during the starting cutscene.
This option cannot be modified here. Please edit your .yaml file manually.

Blind Trainers

Set whether trainers will be blind. This option can also be modified in the in-game options menu.
25
0
0

HM Cut-Ins

Whether HM Cut-Ins should be played. This option can also be modified in the in-game options menu.
25
0
0

60 FPS

Whether the 60 FPS patch should be applied. This option can also be modified in the in-game options menu.
25
0
0

Buck Position

Whether Buck should be moved to the end of Stark Mountain. This option can also be modified in the in-game options menu.
25
0
0

Healthbar Speed

The speed multiplier of the health bar. This option can also be modified in the in-game options menu.
This is a range option.

Accepted values:
Normal range: 1 - 16
25
0
0
0
0
0

Add Master Repel

Add a master repel item to the item pool. The master repel is a key item. It is a repel that blocks all encounters, and never runs out.
25
0
0

Add S.S. Ticket

Add the S.S. Ticket to the item pool. The S.S. ticket can be used to travel to the fight area before defeating Cynthia.
25
0
0

Add Marsh Pass

Add the Marsh Pass item to the game. The Marsh pass gives free access to the Great Marsh, but if it is enabled, it is required to enter. (i.e., you cannot pay to enter the Great Marsh if this option is enabled)
25
0
0

Exp. Multiplier

Set an experience multiplier for all gained experience.
This is a range option.

Accepted values:
Normal range: 1 - 16
25
0
0
0
0
0

Add Storage Key

Add the Storage Key item to the item pool. This allows access to the warehouse portion of the Veilstone Galactic HQ without having to clear all three lake events.
25
0
0

Add Bag

Add the bag to the item pool. Before obtaining it, the bag cannot be opened in the menu.
25
0
0

Unowns Choice

How the Maniac Tunnel is handled. Vanilla: 26 Unown forms must be encountered before the Maniac Tunnel is traversable. Item: 28 "Unown Form" items are added to the item pool. 26 of them must be collected before the Maniac Tunnel is traversable. None: The Maniac Tunnel is always traversable.
0
25
0
0

Show Unrandomized Progression Items

Whether unrandomized progression items should be sent to the server and displayed in the chat. This also means that trackers will consider it a location to be checked. If this is off, some trackers may assume that it is obtained when accessible.
25
0
0

Remote Items

Whether local items should be given in-game, or sent by the server. This overrides the show randomized progression items option: all items are shown. It is highly recommended to use nothing for received items notification, otherwise you will be notified twice for each item.
25
0
0

Goal

The goal of the randomizer. Currently, this only supports defeating the champion and entering the hall of fame.
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.