Pokemon Snap

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Settings

Goal Type

Determines what is required to unlock The Rainbow Cloud where Mew (the Goal Condtion) lives. Note: If significantly lowering requirements, we recommend disabling the # pokemon and score cehcks - signs: What is used in Vanilla Pokemon Snap - spread accross the multiworlds. Can be adjusted. - pokemon_pictures: A number of Pokemon Pictures spread accross the multiworlds. Can be adjusted.
0
25
0

'Good Technique' Mew Required

Determines if submitting a "Good Technique" photo of Mew is required to win. Does nothing if "Good Technique" photos are disabled
25
0
0

Signs Required

Determines the number of Sign Pictures required to unlock the Rainbow Cloud. Only matters if Goal Type is set to "Signs"
This is a range option.

Accepted values:
Normal range: 1 - 6
0 ❌
25 ❌
0
0
0
0

Extra Sign Pictures

Determines how many extra Sign Pictures to add to the pool. Only matters if Goal Type is set to "Signs"
This is a range option.

Accepted values:
Normal range: 0 - 6
25 ❌
0 ❌
0
0
0
0

Pokemon Required

Determines the number of Pokemon Pictures required to unlock the Rainbow Cloud. Only matters if Goal Type is set to "Pokemon"
This is a range option.

Accepted values:
Normal range: 1 - 63
0 ❌
25 ❌
0 ❌
0
0
0
0

Extra Pokemon Pictures

Determines how many extra Pokemon Pictures to add to the pool. Only matters if Goal Type is set to "Pokemon"
This is a range option.

Accepted values:
Normal range: 0 - 20
25 ❌
0 ❌
0
0
0
0

Picture Names

Determines how the goal items are named. Generic: All goal items will be called "Pokemon Picture"/"Sign Picture" Specific: Items will be labeled to specific locations, e.g. "Pokemon Picture: Charmander"/"Sign Picture: Kingler Rock"
25
0
0
Items

Photo Scoring

Determines how the photo score bonuses, "Good Technique" and "Multiple PKMN", are unlocked. - vanilla: Photo score bonuses are available from the start. "Multiple PKMN" score requires "Good Technique." - separate: Photo score bonuses are available from the start. "Multiple PKMN" can be scored *without* "Good Technique." - progressive_unlocks: Adds "Progressive Scoring" items that unlock "Good Technique" then "Multiple PKMN." - separate_unlocks: Adds items that unlock "Good Technique" and "Multiple PKMN" scoring separately.
25
0
0
0
0

Extra 'Photo Score Bonus' Items

Adds the specified number of extra scoring bonus items to the pool, making it more likely to unlock "Good Technique" and "Multiple PKMN" bonuses earlier. If `photo_scoring` is set to `vanilla` or `separate`, this does nothing.
This is a range option.

Accepted values:
Normal range: 0 - 2
25 ❌
0 ❌
0
0
0
0

Starting Film

Sets the amount of film available at the start of the game.
This is a range option.

Accepted values:
Normal range: 1 - 60
0 ❌
25 ❌
0 ❌
0
0
0
0

Maximum Film

Sets the maximum amount of film available. Making this number very small will increase the length of your playthrough.
This is a range option.

Accepted values:
Normal range: 10 - 60
0 ❌
25 ❌
0
0
0
0

Film Upgrade Amount

Sets the amount of film granted by each "Film Capacity Upgrade" item.
This is a range option.

Accepted values:
Normal range: 1 - 60
0 ❌
25 ❌
0 ❌
0
0
0
0

Extra Film Capacity Upgrades

Adds the specified number of extra "Film Capacity Upgrade" items to the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Map Fragments

Determines the number of items required to unlock a course. Examples: - If set to 1, finding the "Beach" item will unlock the Beach course. - If set to 2+, you will need that many "Beach: Map Fragment" items to unlock the Beach course.
This is a range option.

Accepted values:
Normal range: 1 - 6
25 ❌
0 ❌
0
0
0
0

Per-Course Item Unlocks

Unlock the Apple, Pester Ball, and PokeFlute for each level separately, rather than every level at once.
0
25
0

Filler Item Names

Determines how filler items are named. Simple: all filler items will be called "Bad Picture" Flavorful: filler items will have flavorful names, e.g. "Faded Photo of Blastoise"
0
25
0

'Apple-shaped Pokemon Food' Item Name

Determines what the "Apple-Shaped Pokemon Food" unlock is called in the AP world. Has no impact on gameplay.
25
0
0
Checks - Categories

Include photo bonuses

Determines which photo bonuses to include as checks. - technique_and_multiple: adds "Good Technique" and "Multiple Pokemon" photos as checks - technique_only: adds "Good Technique" photos as checks - none: only normal photos are checks
0
0
25
0

Include special poses

Include the 11 "Special Pose" photos as checks. The special poses are: - Beach: Surfing Pikachu, Pikachu on a Stump, Gust-Using Pidgey - Tunnel: Pikachu on a Ball - Volcano: Fighting Magmar - River: Speed Pikachu - Cave: Balloon Pikachu, Flying Pikachu, Jigglypuff on Stage, Jigglypuff Trio on Stage - Valley: Graveler's Group Dance
0
25
0

Include pokemon signs

Include the 6 Pokemon Sign photos as checks (requires Pokemon Sign Detector).
0
25
0

Include secret exits

Include taking each of the 3 Secret Exits (Tunnel, River, and Valley) as checks.
0
25
0

PKMN Report Photo Rewards

Include the three photo count rewards from Professor Oak as checks. They are rewarded for having 6, 22, and 40 pictures in your PKMN Report.
0
25
0

PKMN Report Score Rewards

Include the three PKMN Report score checkpoint rewards from Professor Oak as checks. They are rewarded for having a score of 24,000, 72,500, and 130,000 in your PKMN Report.
0
25
0

Posesanity

The number of Pokemon poses to include as checks. These are the poses that Oak has a line for, but do not give a "Special Pose" bonus. Setting this to a high number will make your playthrough much longer. See the Pose FAQ for a guide to each pose. Note that some poses are hard/RNG checks, so this number may be adjusted during generation if you do not have those enabled.
This is a range option.

Accepted values:
Normal range: 0 - 141
25 ❌
0 ❌
0
0
0
0
Checks - Difficulty Settings

Include random photos

Include the luck-heavy photos as checks. The photos are: - [Volcano] Arcanine: Multiple - [ River] Cloyster: Multiple and Psyduck: Multiple - [ Valley] Magikarp (Valley): Multiple and Dratini: Multiple
25
0
0

Include random poses

Include the luck-heavy poses as checks. See the Pose FAQ for a list of what poses are considered lucky heavy (tagged "RNG").
25
0
0

Include hard photos

Include the hard photos as checks. They are: - [ River] Pikachu (River): Good Technique - [ Cave] Zubat (Cave): Multiple, Magikarp (Cave): Wonderful, Balloon Pikachu, and Flying Pikachu - [Valley] Staryu: Multiple, Starmie: Multiple, and Goldeen: Good Technique
25
0
0

Include hard poses

Include the hard poses as checks. See the Pose FAQ for a list of what poses are considered hard (tagged "HARD").
25
0
0

Hard logic

Enable hard logic. This puts more checks in-logic earlier, with potentially much more difficult requirements. Only enable this option if you are experienced and want a challenge.
25
0
0
Quality Of Life

Start with Dash Engine

Start with the Dash Engine. This makes up to six more checks available from the beginning.
0
25
0

Press L to start/stop

Adds the ability to start/stop the Zero-One by pressing L. - start_with: start the game with this ability - in_item_pool: add the ability to the item pool - disabled: default
25
0
0
0

Camera Inversion

Choose if the camera controls are Normal or Inverted.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.