Pokemon Snap

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Settings

Goal Type

Determines what is required to unlock The Rainbow Cloud where Mew (the Goal Condtion) lives. Note: If significantly lowering requirements, we recommend disabling the # pokemon and score cehcks - signs: What is used in Vanilla Pokemon Snap - spread accross the multiworlds. Can be adjusted. - pokemon_pictures: A number of Pokemon Pictures spread accross the multiworlds. Can be adjusted.
25
0
0

Signs Required

Determines the number of Sign Pictures required to unlock the Rainbow Cloud. Only matters if Goal Type is set to "Signs"
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0

Pokemon Required

Determines the number of Pokemon Pictures required to unlock the Rainbow Cloud. Only matters if Goal Type is set to "Pokemon"
This is a range option.

Accepted values:
Normal range: 1 - 63
0
25
0
0
0
0
0
Checks - Categories

Include photo bonuses

Determines which photo bonuses to include as checks. - technique_and_multiple: adds "Good Technique" and "Multiple Pokemon" photos as checks - technique_only: adds "Good Technique" photos as checks - none: only normal photos are checks
0
0
25
0

Include special poses

Include the 11 "Special Pose" photos as checks. The special poses are: - Beach: Surfing Pikachu, Pikachu on a Stump, Gust-Using Pidgey - Tunnel: Pikachu on a Ball - Volcano: Fighting Magmar - River: Speed Pikachu - Cave: Balloon Pikachu, Flying Pikachu, Jigglypuff on Stage, Jigglypuff Trio on Stage - Valley: Graveler's Group Dance
0
25
0

Include pokemon signs

Include the 6 Pokemon Sign photos as checks (requires Pokemon Sign Detector).
0
25
0

Include secret exits

Include taking each of the 3 Secret Exits (Tunnel, River, and Valley) as checks.
0
25
0

PKMN Report Photo Rewards

Include the three photo count rewards from Professor Oak as checks. They are rewarded for having 6, 22, and 40 pictures in your PKMN Report.
0
25
0

PKMN Report Score Rewards

Include the three PKMN Report score checkpoint rewards from Professor Oak as checks. They are rewarded for having a score of 24,000, 72,500, and 130,000 in your PKMN Report.
0
25
0
Checks - Pokemon

Include random checks

Include the luck-heavy photos as checks. They are: - [Volcano] Arcanine: Multiple - [ River] Cloyster: Multiple and Psyduck: Multiple - [ Valley] Magikarp (Valley): Multiple and Dratini: Multiple
25
0
0

Include hard checks

Include the hard photos as checks. They are: - [ River] Pikachu (River): Good Technique - [ Cave] Zubat (Cave): Multiple, Magikarp (Cave): Wonderful, Balloon Pikachu, and Flying Pikachu - [Valley] Staryu: Multiple, Starmie: Multiple, and Goldeen: Good Technique
25
0
0
Quality Of Life

Start with Dash Engine

Start with the Dash Engine. This makes up to six more checks available from the beginning.
25
0
0

Press L to start/stop

Adds the ability to start/stop the Zero-One by pressing L.
25
0
0

Camera Inversion

Choose if the camera controls are Normal or Inverted.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.