Pokemon Stadium

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Victory Condition

Choose victory condition. Defeat the Rival at the end of Gym Leader Castle, clear Poké and Prime Master Ball Cups, or both.
25
0
0
0

Badge Requirement

Choose how many badges are required to enter the Gym Leader Castle. The default is 8, which is the vanilla requirement.
This is a range option.

Accepted values:
Normal range: 0 - 8
0 ❌
25 ❌
0
0
0
0

Starting Key Count

Choose how many Gym Keys you start with. The default is 3.
This is a range option.

Accepted values:
Normal range: 0 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0

Progressive Gym Leader Castle

Toggle on to unlock gyms progressively instead of randomly. The gym keys will be replaced with Progressive Gym Keys. Each key received unlocks the next gym. This option is off by default.
25
0
0

BST Randomness

Controls the level of randomness for Pokemon BST. Stat distribution per Pokemon will follow a randomly selected distribution curve. The higher the selection, the more extreme a curve you may see used. Stat changes are universal. Rental Pokemon and enemy trainer team Pokemon use the same BSTs. Vanilla - No change Low - 3 distribution types Medium - 4 distribution types High - 5 distribution types
25
0
0
0
0

Rental Randomness

Toggle on to randomize rental Pokemon. This option is off by default.
25
0
0

Rental List Shuffle

Controls whether the rental pokemon list is randomized or not. Instead of going in dex order, the rental tables will be shuffled. Vanilla - No change Sorted - Sorted by adjusted BST, which is calculated using the base BST and a Pokemon's moveset Random - Fully randomized, with no regard to BST or moveset
25
0
0
0

Trainer Randomness

Toggle on to randomize enemy trainer teams. This option is off by default.
25
0
0

Trainersanity

Toggle on to make all Trainers into checks. This option is off by default.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.