RWBY Grimm Eclipse

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Goal

Number of artifacts in the pool

How many artifacts should be in the item pool
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Percentage of artifacts required to goal

How many of the artifacts in the pool you need to goal in percent
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Number of completed levels required to goal

How many levels you need to complete to goal
This is a range option.

Accepted values:
Normal range: 0 - 9
25 ❌
0 ❌
0
0
0
0
Levels

Randomize starting level

If the starting level should be randomized
25
0
0
Characters

Max characters

How many characters should at most be included in the generated seed
This is a range option.

Accepted values:
Normal range: 1 - 8
0 ❌
25 ❌
0
0
0
0

Starting characters

How many characters should be available at the start
This is a range option.

Accepted values:
Normal range: 1 - 8
25 ❌
0 ❌
0
0
0
0

Level up checks per character

How many level up checks should be included per character
This is a range option.

Accepted values:
Normal range: 2 - 10
0 ❌
25 ❌
0
0
0
0

JNPR DLC enabled

If characters from the team JNPR DLC should be added to the item pool
25
0
0

Characters disabled

Characters in this list will never appear in the generated seed Valid entries are: Ruby, Weiss, Blake, Yang, Jaune, Nora, Pyrrha, Ren
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Receive Mode

How incoming deathlinks should be handled "single" downs a single random player "all" downs all players
25
0
0

Death Link Send Mode

When death links should be sent out "single" sends a death link whenever any player goes down "all" sends a death link when all players are downed
0
25
0
Advanced

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.