Ratchet and Clank

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
RAC1 Game Options

Starting Item

Randomize what weapon you start the game with. vanilla: Start with the Bomb Glove. random_same: Start with a random weapon. random_item: Start with any random equipable item, weapons or gadgets.
25
0
0
0

Shuffle Starting Planet

Randomize what Planet you start on
0
25
0

Gold Bolt Pack Size

Gold Bolts received each time you collect a pack of Gold Bolts (Gold Bolts Shuffle Off forces this to 1)
This is a range option.

Accepted values:
Normal range: 1 - 40
0 ❌
25 ❌
0 ❌
0
0
0
0

Bolt Pack Size

Bolts received each time you collect a pack of Bolts.
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
25
0
0
0
0
0
0
0
0
0

Metal Detector Bolt Multiplier

Bolt Multiplier when using the metal detector
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Bolt Multiplier

Enables the bolt multiplier feature without being in New Game+.
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Purchasing logic

Should expensive purchases require enough bolts in logic? no_bolt_logic: logic only considers reaching the location of expensive items, not the purchase cost all_bolts: logic requires enough bolt packs, planets unlocked and bolt multiplier level to purchase expensive items, or metal detector with dig spots available only_metal_detector: logic requires the metal detector, with access to dig spots, to purchase expensive items
0
25
0
0
RAC1 Location Options

Shuffle Weapons

Randomize Weapon locations vanilla: Weapons are unshuffled. random_same: Weapons are shuffled to other Weapon locations. random_item: Weapons are shuffled anywhere, useful items are found at Weapon locations. unrestricted: Weapons are shuffled anywhere, anything can be found at Weapon locations.
0
0
0
25
0

Shuffle Gadgets

Randomize Gadget locations vanilla: Gadgets are unshuffled. random_same: Gadgets are shuffled to other Gadget locations. random_item: Gadgets are shuffled anywhere, useful items are found at Gadget locations. unrestricted: Gadgets are shuffled anywhere, anything can be found at Gadget locations.
0
0
0
25
0

Shuffle Packs

Randomize Pack locations vanilla: Packs are unshuffled. random_same: Packs are shuffled to other Pack locations. random_item: Packs are shuffled anywhere, useful items are found at Pack locations. unrestricted: Packs are shuffled anywhere, anything can be found at Pack locations.
0
0
0
25
0

Shuffle Helmets

Randomize Helmet locations vanilla: Helmets are unshuffled. random_same: Helmets are shuffled to other Helmet locations. random_item: Helmets are shuffled anywhere, useful items are found at Helmet locations. unrestricted: Helmets are shuffled anywhere, anything can be found at Helmet locations.
0
0
0
25
0

Shuffle Boots

Randomize Boot locations vanilla: Boots are unshuffled. random_same: Boots are shuffled to other Boot locations. random_item: Boots are shuffled anywhere, useful items are found at Boot locations. unrestricted: Boots are shuffled anywhere, anything can be found at Boot locations.
0
0
0
25
0

Shuffle Extra Items

Randomize Extra Item locations (Hoverboard, Persuader, etc...) vanilla: Extra Items are unshuffled. random_same: Extra Items are shuffled to other Extra Item locations. random_item: Extra Items are shuffled anywhere, useful items are found at Extra Item locations. unrestricted: Extra Items are shuffled anywhere, anything can be found at Extra Item locations.
0
0
0
25
0

Shuffle Gold Bolts

Randomize Gold Bolt locations
0
25
0

Shuffle Infobots

Randomize Infobot locations vanilla: Infobots are unshuffled. random_same: Infobots are shuffled to other Infobot locations. random_item: Infobots are shuffled anywhere, useful items are found at Infobot locations. WARNING! Using random_same, or random_item with no other pool selected, is likely to fail on solo worlds. unrestricted: Infobots are shuffled anywhere, anything can be found at Infobot locations.
0
0
0
25
0

Shuffle Gold Weapons

Randomize Gold Weapon locations vanilla: Gold Weapons are unshuffled. random_same: Gold Weapons are shuffled to other Gold Weapon locations. random_item: Gold Weapons are shuffled anywhere, useful items are found at Gold Weapon locations. unrestricted: Gold Weapons are shuffled anywhere, anything can be found at Gold Weapon locations.
0
0
0
25
0

Shuffle Skillpoints

Randomize Skillpoint locations
0
25
0
RAC1 Progressive Options

Progressive Weapons

If enabled, make gold weapons and their standard variants progressive items. vanilla: Gold Weapons and Weapons are not progressive, Gold Weapons do nothing until their base item is found. normal: Gold Weapons and Weapons are not progressive, each item is independent of other items. progressive: Gold Weapons and Weapons are progressive, collecting multiple of an item will upgrade it. progressive_reversed: Gold Weapons and Weapons are progressive, the order of upgrading is reversed. progressive_random: Gold Weapons and Weapons are progressive, the order of upgrading is random.
0
25
0
0

Progressive Packs

vanilla: Packs are not progressive, each item is independent of other items. progressive: Packs are progressive, collecting multiple of an item will upgrade it. progressive_reversed: Packs are progressive, the order of upgrading is reversed. progressive_random: Packs are progressive, the order of upgrading is random.
25
0
0
0
0

Progressive Nanotech

vanilla: Nanotech is not progressive, each item is independent of other items. progressive: Nanotech are progressive, collecting multiple of an item will upgrade it. progressive_reversed: Nanotech are progressive, the order of upgrading is reversed. progressive_random: Nanotech are progressive, the order of upgrading is random.
25
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.