Red Faction: Guerrilla Re-Mars-tered

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Story missions required for finale

Story checks needed for Mars Attacks, including Marauder Temple. The finale needs no sector item; 21 requires all preceding story checks.
This is a range option.

Accepted values:
Normal range: 0 - 21
0 ❌
25 ❌
0 ❌
0
0
0
0

Start with fast travel

Start with Guerrilla Express. All safehouses are available from the start.
25
0
0

Shop reward visibility

Show the reward item and recipient in each shopsanity purchase description.
0
25
0

Ore deposit checks

One sector-gated check for each of the 300 ore deposits.
25
0
0

Propaganda billboard checks

One sector-gated check for each of the 54 propaganda billboards.
25
0
0

Radio tag checks

One sector-gated check for each of the 36 radio tags.
25
0
0

EDF supply crate checks

One sector-gated check for each of the 419 campaign EDF supply crates.
25
0
0

Collectible map markers

Show unfinished enabled collectibles on the map in unlocked sectors.
25
0
0

Vehicle spawn costs

Charge 50 salvage for unarmed vehicles, 100 for armed vehicles, and 200 for walkers and gunships.
25
0
0

Gunship unlock

Separate gunship and bomber AP items, or one garage purchase unlocking both.
25
0
0

Gunship purchase cost

Price to unlock gunships and bomber together. Includes the first spawn.
This is a range option.

Accepted values:
Normal range: 0 - 30000
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.