Rhythm Doctor

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Generation Options

End Goal

The end goal required to beat the game. **X-0 - Helping Hands:** Clear all other bosses (1-X, 2-X, 3-X, 3-DOG, 1-XN, 5-X, 6-X, 7-X, 7-X2) to unlock X-0 - Helping Hands. Then, clear X-0 to beat the game! **B Rank All Levels:** Clear all levels with a B rank or higher to beat the game! **A Rank All Levels:** Clear all levels with an A rank or higher to beat the game! **Perfect All Levels:** Clear all levels with an S/Perfect rank to beat the game!
25
0
0
0
0

Boss Unlock Requirement

The requirements to unlock the boss level for an act. **B Rank:** The number of levels in their respective act are required to be cleared with a B rank or higher to unlock the act's boss. **A Rank:** The number of levels in their respective act are required to be cleared with an A rank or higher to unlock the act's boss. **Perfect:** The number of levels in their respective act are required to be cleared with an S/Perfect rank to unlock the act's boss.
25
0
0
0

Act 1 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock '1-X - Battleworn Insomniac'. This includes '1-BOO - theme of really spooky bird' and '1-CNY - Chinese New Year'.
This is a range option.

Accepted values:
Normal range: 1 - 6
0 ❌
25 ❌
0 ❌
0
0
0
0

Act 2 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock '2-X - All The Times'. This includes '2-B1 - Beans Hopper', but **does not** include '2-XN - Bitter Times'.
This is a range option.

Accepted values:
Normal range: 1 - 9
0 ❌
25 ❌
0 ❌
0
0
0
0

Act 3 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock '3-X - One Shift More'.
This is a range option.

Accepted values:
Normal range: 1 - 6
0 ❌
25 ❌
0 ❌
0
0
0
0

Act 4 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock '1-XN - Super Battleworn Insomniac'.
This is a range option.

Accepted values:
Normal range: 1 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0

Act 5 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock 5-X - Dreams Don't Stop. This includes '5-3 - Seventh-Inning Stretch', but **does not** include '5-B1 - Rhythm Weightlifter'.
This is a range option.

Accepted values:
Normal range: 1 - 6
0 ❌
25 ❌
0 ❌
0
0
0
0

Act 6 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock '6-X - Boss Fight'.
This is a range option.

Accepted values:
Normal range: 1 - 2
0 ❌
25 ❌
0
0
0
0

Act 7 Boss Unlock Requirement

The number of levels required to be cleared (with the rank set in Boss Unlock Requirement) to unlock the Abandoned Ward and '7-X - Miracle Defibrillator', '7-X2 - Miracle Defibrillator (Cole's Song)'. This includes '2-XN - Bitter Times'.
This is a range option.

Accepted values:
Normal range: 1 - 2
0 ❌
25 ❌
0
0
0
0

Perfect Rank Locations

Determines if Perfect/S rank locations should be placed in the world.
0
25
0
Gameplay Options

death_link

When you die (a patient's heart breaks), everyone dies. The reverse is also true. This can be changed in-game, using the Archipelago page in the pause menu.
25
0
0
Trap Options

Trap Chance

Determines the percent likeliness of a **filler item becoming a trap**. **The sum of Trap Chance and Powerup Chance cannot be over 100%.**
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Enable Fragile Heart Traps

Determines if **increased mistake weight traps** should be in the item pool.
25
0
0

Enable Character Scramble Traps

Determines if **randomized characters traps** should be in the item pool.
25
0
0

Enable Beatsound Scramble Traps

Determines if **randomized beatsound traps** should be in the item pool.
25
0
0

Enable Hitsound Scramble Traps

Determines if **randomized hitsound traps** should be in the item pool.
25
0
0

Enable Hard Difficulty Traps

Determines if **hard difficulty traps** should be in the item pool.
25
0
0

Enable Chilli Speed Traps

Determines if **🌶️ chilli speed traps** should be in the item pool.
25
0
0

Enable Ghost Tap Traps

Determines if **ghost tap traps** (make a mistake on ghost tap) should be in the item pool.
25
0
0

Sticky Traps

Determines the **set of traps that should be applied wherever possible**.
Powerup Options

Powerup Chance

Determines the percent likeliness of a **filler item becoming a powerup**. **The sum of Trap Chance and Powerup Chance cannot be over 100%.**
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Enable Easy Difficulty Powerups

Determines if **easy difficulty powerups** should be in the item pool.
25
0
0

Enable Strong Heart Powerups

Determines if **decreased mistake weight powerups** should be in the item pool.
25
0
0

Enable Ice Speed Powerups

Determines if **🧊 ice speed powerups** should be in the item pool.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.