S.T.A.L.K.E.R. 2: Heart of Chornobyl

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Money Goal

How many coupons you need to reach as part of the victory condition (only applies if Require Money Goal is enabled below). This snaps to the nearest of the existing money-threshold checks (1000, 5000, 10000, 25000, 50000, 100000, 250000, 500000, or 1000000) -- the location set itself doesn't change, only which one of those thresholds is required to complete the goal.
This is a range option.

Accepted values:
Normal range: 1000 - 1000000
0 ❌
25 ❌
0
0
0
0

Require Money Goal

Whether reaching the Money Goal amount is required to win.
0
25
0

Require All Artifacts

Whether collecting all 76 artifacts is required to win.
0
25
0

Require Story Completion

Whether finishing the story (either final route: "The Eternal Shining" or "The Last Step") is required to win.
0
25
0

Enable Cost of Hope Content

Include Cost of Hope DLC content. Currently this adds the two DLC-exclusive regions (Iron Forest and the CNPP) as region-discovery locations. Off by default -- only enable this if every player in the multiworld who could receive one of these checks actually owns the DLC, since these locations don't exist in the base game.
25
0
0

Enable Ultimate Edition Items

Include the 16 Deluxe/Ultimate Edition and pre-order exclusive items (PTM Monolith, AR416 Monolith, Riemann, SA-U "Gabion", Hunter, M860 Monolith, Wanderer Suit, SSP-100M SIRCAA, Mercenary's Light Suit, Model Competitor, Viper "Monolith", Lullaby, Margach D-12MT, PSZ-21W Shturm, Veteran, and Tourist Suit) in the item pool. Off by default -- only enable this if you own the relevant edition, since these items can't actually be granted without it.
25
0
0

Enable Traps

Include trap items in the pool: Trap - Emission (triggers an in-game emission when received), Trap - Mutant Ambush (spawns a mutant near you), and Trap - Lose Money (a coupon penalty). Off by default -- turn on if you want the added chaos.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.