Slay The Princess

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Chooses which of the three possible endings to pursue: - Our Song: Complete the game's classic ending after collecting five vessels. - Your New World: Collect five vessels through violent or hostile outcomes and destroy her without outside help. - Oblivion: Reject the Princess and refuse to enter the cabin, ultimately choosing oblivion.
25
0
0
0

Memories Hunt

Determines how many gallery images must be collected before the game can be completed. - 0: No memories are required, just complete the goal. - 1-439: The specified number of memories must be collected before completion.
This is a range option.

Accepted values:
Normal range: 0 - 439
25 ❌
0 ❌
0
0
0
0

Death Link

Determines how DeathLink behaves. - Nothing: DeathLink is disabled. - Only Receive: You can receive DeathLinks from other players, but your deaths are never sent. - On Archipelago Death: Sends a DeathLink when you become stuck because you are missing required progression items. - On Real Death: Sends a DeathLink whenever the protagonist dies during the story. - Both: Combines Archipelago Death and Real Death behaviors.
25
0
0
0
0
0
Item Options

Chapter Access Rando

Determines which items are required to access chapters and shuffles them into the item pool. - Nothing: No items added, you can enter a chapter just like in the base game. - Princess: You will only need the princess item to enter a chapter (+23 items) - Voices: You will only need the voice items to access a chapter (+10 items) - Both: You will need the princess and voice items to access a chapter (+33 items)
0
0
0
25
0

Pristine Blade Rando

Controls how many Pristine Blades are available and shuffles them into the item pool. - Nothing: Pristine Blade is not randomized - One Blade: Only one Pristine Blade is available for the entire game (+1 items) - Chapter Blade: One Pristine Blade per chapter [The fourth one is for the goddess] (+4 items) - Princess Blade: One Pristine Blade per princess (+23 items)
0
0
0
25
0

Pristine Sword Rando

Shuffles the pristine sword in the apotheosis chapter into the item pool. (+1 items)
0
25
0

Narrator Rando

Shuffles the narrator into the item pool as an item required to talk with him in the mirror in the space between. (+1 items)
0
25
0

Save Slot Rando

Shuffles save slots into the item pool, indicating the number of possible saves It's just a slot, you can save multiple times to the same slot if you want Set to -1 so it's not randomized (you will have 5 pages of 6 slots (30 in total) available) Set to -2 so that all filler items become save slot items (= number of locations - number of items) [max 30]
This is a range option.

Accepted values:
Normal range: -2 - 30
25 ❌
0 ❌
0
0
0
0
Items/Location Options

Gift Rando

Chooses to randomize gifts in the world. (+5 locations/items) - Nothing: Gifts are not randomized - Item: Invitations are added as progression items required to complete loops - Location: Gifts are added as check locations. When you encounter the Shifting Mound for the Xth time during the same save - Both: Invitations and Gifts are both items and locations
0
0
0
25
0

Memories Sanity

Chooses to randomize the memories in the world. (+439 locations/items) - Nothing: Memories are not randomized - Location: Memories are added as check locations, but the items are not shuffled. - Both: Memories are both items and locations
0
0
25
0
Location Options

Chapter Rando

Chooses to randomize entering a chapter in the world. - Nothing: Entering a chapter is not random. - Chapter: Entering a chapter for the first time is a check locations in the world. (+23 locations) - Global: Entering a global chapter (2 and 3) for the first time is a check locations in the world. (+2 locations) - Both: Entering chapter and global chapter are check locations in the world. (+25 locations)
0
0
0
25
0

Voice Rando

Add the fact that a voice speaks for the first time as check locations in the world. (+10 locations)
0
25
0

Heart Rando

Chooses to randomize hearts in the world. - Nothing: Hearts are not random. - Heart: Hearts are check locations in the world. (+29 locations) - Vessel: For example, for Damsel: "A Gentle Heart" and "A Pliable Heart" are combined into a single location Chapter affected: Razor, Prisoner, Damsel, Fury, Dragon, Wild, Grey. (+22 locations)
0
25
0
0

Mirror Rando

Chooses to randomize facing a mirror in the world. - Nothing: Mirror are not random. - Space Between: Add facing the mirror in the end of the 5 loops as check locations in the world. (+5 locations) - Chapter: Add facing a mirror in a chapter as check locations in the world. (+19 locations) - Both: Facing the mirror in the space between and in a chapter are check locations in the world. (+24 locations)
0
0
0
25
0

Oblivion Rando

Add all oblivion steps as check locations in the world. (+6 location)
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.