Sly 3: Honor Among Thieves

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Starting Episode

Select Which episode to start with. Dead Men Tell No Tales requires items to do the first job, meaning you'll only have ThiefNet locations in logic when starting there. Flight of Fancy and A Cold Alliance also require items to have even ThiefNet in logic, so if you start with one of those episodes without the required items, you will start with no locations in logic. Flight of Fancy only needs Bentley (the default bonus crew member), so this is only a problem if you change the bonus crew member away from Bentley.
25
0
0
0
0
0
General

Permissive Yaml

If permissive yaml is on, incompatible yaml options will be changed to more suitable ones. If turned off, these yaml options will throw an error and cause generation to halt. This is intended for yamls with random values. If you're not randomizing any options, it's recommended that you turn permissive yaml off.
25
0
0
Goal

Goal

Which boss you must defeat to goal.
0
0
0
0
0
25
0
0
Items

Bonus Crew Member

Which crew member, in addition to Sly, you start with.
0
25
0
0
0
0
0
0
0

Start with Binocucom

Start with the ability to use the binocucom, rather than shuffling it into the pool.
0
25
0

Start with Bombs

Start with Bentley's bombs, rather than shuffling it into the pool.
0
25
0

Start with Double Jump

Start with Bentley's double jump (one Progressive Hover Pack), rather than shuffling all three into the pool. This is the vanilla default.
0
25
0

Include Mega Jump

Add the Mega Jump ability to the pool.
25
0
0

Mega Jump Energy Cost

The amount of gadget meter a single Mega Jump consumes. Vanilla is 34 (a full meter allows three jumps).
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Coins Minimum

The minimum number of coins you'll receive when you get a "Coins" filler item.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0

Coins Maximum

The maximum number of coins you'll receive when you get a "Coins" filler item.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0 ❌
25 ❌
0 ❌
0
0
0
0
Locations

ThiefNet Locations

The number ThiefNet locations.
This is a range option.

Accepted values:
Normal range: 0 - 37
0 ❌
25 ❌
0 ❌
0
0
0
0

ThiefNet Cost Minimum

The minimum number of coins items on ThiefNet will cost.
This is a range option.

Accepted values:
Normal range: 0 - 9999
0 ❌
25 ❌
0 ❌
0
0
0
0

ThiefNet Cost Maximum

The maximum number of coins items on ThiefNet will cost.
This is a range option.

Accepted values:
Normal range: 0 - 9999
0 ❌
25 ❌
0 ❌
0
0
0
0

Scout Thiefnet

Whether to scout/hint ThiefNet checks. They will still be displayed in game.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.