Sneak King
Where is the options page?
The player options page for this game contains all the options you need to configure and export a config file.
What does randomization do to this game?
The four levels (Sawmill, Cul-De-Sac, Construction, Downtown) are treated as an open world. Each level's 20 missions are locked behind mission unlock items, and levels themselves may require unlock items or a completion count in a previous level before they become accessible.
What is the goal of Sneak King when randomized?
Complete a set number of missions or A-rank completions across all levels, depending on your chosen goal option.
- Complete X Missions — complete the required number of missions at any rank across all levels.
- Complete X A-Ranks — earn A-rank on the required number of missions across all levels.
The goal count is configured with the Goal Range option (default 20, max 80).
What items and locations can get shuffled?
Locations:
- All 20 missions per level at each enabled rank (C, B, A) — up to 240 mission locations total
- Interactable objects across all four levels (hiding spots, doors, ladders, etc.)
Items:
- Mission unlock items for each level (e.g. "Sawmill Mission 5 Unlock")
- Level unlock items when using the unlock item method (e.g. "Sawmill Unlock")
What does another world's item look like in Sneak King?
Receiving items from other worlds happens automatically in the background — no in-game visual change occurs.
When the player receives an item, what happens?
Mission unlock items make the corresponding mission scroll visible in-game. Level unlock items make the first mission of that level available.