Spyro 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Completion Goal

Choose the completion goal. Ripto - Collect enough orbs to open the arena and beat Ripto. 64 Orb - Collect 64 orbs and beat Ripto. 100 Percent - Collect all talismans, orbs, and gems and beat Ripto. In Open World mode, no talismans are required. 10 Tokens - Collect 8000 gems and 55 orbs to unlock the theme park and collect all 10 tokens in Dragon Shores. All Skillpoints - Collect all 16 skill points in the game. Epilogue - Unlock the full epilogue by collecting all 16 skill points and defeating Ripto.
25
0
0
0
0
0
0

Guaranteed Items

Guarantees that the specified items will be in the item pool

DeathLink

Spyro will die when a DeathLink is received and will send them on his death. Not every death will trigger a DeathLink, and not every received DeathLink will kill Spyro.
25
0
0
Enabled Locations

Enable 25% Gem Checks

Adds checks for getting 25% of the gems in a level
25
0
0

Enable 50% Gem Checks

Adds checks for getting 50% of the gems in a level
25
0
0

Enable 75% Gem Checks

Adds checks for getting 75% of the gems in a level
25
0
0

Enable 100% Gem Checks

Adds checks for getting all gems in a level
25
0
0

Enable Total Gem Count Checks

Adds checks for every 500 gems you collect total. Gems currently paid to Moneybags do not count towards your total. Logic assumes you pay Moneybags everywhere you can so you cannot be locked out of checks.
25
0
0

Max for Total Gem Count Checks

The highest number of total gems that can be required for Total Gem Count checks. Has no effect if Enable Total Gem Count Checks is disabled.
This is a range option.

Accepted values:
Normal range: 500 - 10000
0
25
0
0
0
0
0

Enable Gemsanity

Adds checks for each individual gem. If Moneybagssanity is off, all Moneybags prices will be set to 0 in game. Full requires the host to edit allow_full_gemsanity in their yaml file, as it is very disruptive. Off: Individual gems are not checks. Partial: Only some number of randomly chosen gems become checks. For every level with loose gems (not speedways), Gem Bundle items giving gems for that level will be added to the pool. Full: All gems are checks.
25
0
0
0

Gemsanity Item Locations

Should gem items be shuffled only in your world, or spread across the entire multiworld. Global is more disruptive to other players.
25
0
0

Gemsanity Item Reward Type

Adds item rewards to the pool to match the applicable gem locations. Gems: If Gemsanity is set to FULL, each gem location in the game will have its individual matching gem added to the item pool. Applies only to full gemsanity. Choosing this slows down generation significantly. Bundles: Adds items that grant a number of gems for an individual level to the item pool. If Gemsanity=FULL, extra gem locations may contain other/filler items. If Gemsanity=PARTIAL, This option is selected automatically
0
25
0

Gem Bundle Item Size

Define the amount of gems awarded by each Gem Bundle item. Determines how many items are added to the item pool. Determines how many gem locations are randomly selected if Gemsanity is set to Partial (adds one location per bundle item). WARNING: Selecting an option smaller than 25 requires the host to edit allow_full_gemsanity in their yaml file. Default (50):adds 8 Gem Bundles per Level to the Item Pool (168 Total) 10: 40 Bundles/Level (840 Total) , 16: 25 Bundles/level (525 Total) 20: 20 Bundles/Level (420 Total) , 25: 16 Bundles/Level (336 Total) 40: 10 Bundles/Level (210 Total) , 50: 8 Bundles/Level (168 Total) 80: 5 Bundles/Level (105 Total) , 100: 4 Bundles/Level (84 Total)
0
0
0
0
0
25
0
0
0

Enable Skillpoint Checks

Adds checks for getting skill points
25
0
0

Enable Life Bottle Checks

Adds checks for getting life bottles
25
0
0

Enable Spirit Particle Checks

Adds checks for getting all spirit particles in a level. Some minigame enemies are counted as spirit particles, like Draclets in Crystal Glacier. Some enemies only release spirit particles while the camera is on them.
25
0
0
Game Progression

Enable Open World

If on, Crush and Gulp do not require talismans. Removes talisman items from the pool. Effectively allows early access to each homeworld, though swim and climb may logicially lock progression.
25
0
0

Start With Abilities

The player will start with swim, climb, headbash.
25
0
0

Open World Start With Warps

The player will start with warps to all 3 worlds. Only has an effect in open world mode.
25
0
0

Level Locks

Rules for unlocking each level. Glimmer, homeworlds, and bosses always have their vanilla requirements. If Moneybagssanity is off, sets prices to 0 to ensure beatable seeds. Vanilla: Levels are available if you meet the vanilla requirements. Keys: Levels are unlocked by finding "Unlock" items. Note: you may need to increase the number of locations (for example, by adding gem checks) to provide spots for the keys.
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0

Starting Level Unlocks

How many level unlocks the player starts with. The player always has access to Glimmer, homeworlds, and bosses. Only has an effect when level locks are on.
This is a range option.

Accepted values:
Normal range: 0 - 22
0
25
0
0
0
0
0

Orbs to Unlock Ripto

How many orbs are required to unlock the door to Ripto.
This is a range option.

Accepted values:
Normal range: 0 - 64
0
25
0
0
0
0
0

Moneybags Settings

Settings for Moneybags unlocks. Vanilla - Pay Moneybags to progress as usual Moneybagssanity - You cannot pay Moneybags at all and must find unlock items to progress. Glimmer Bridge is excluded to avoid issues with early game randomization.
25
0
0

Winter Tundra Inner Warp

When warping to Winter Tundra from outside Crush or Gulp, reroutes the warp to inside the castle. Logically grants access to inner Winter Tundra. Represents planned vanilla functionality that was cut. Vanilla: Warps always go to outside the castle. Door: Warps inside the castle if you have unlocked the door with headbash. Wall Orb: Warps inside the castle if you have the WT wall orb. Always: Warps always go to inside the castle. Logic will expect homeworld navigation via Winter Tundra's castle warp.
25
0
0
0
0

Open Professor's Door

Automatically open the Professor's door in Autumn Plains, which normally requires 8 orbs (normally bypassable with tricks). This door also affects the behavior of the warp from Crush to Autumn Plains. When the door is open, this warp will bring you next to Gulp, allowing you to skip needing climb to access the second half of Autumn Plains. This option is intended for use with open world with open world warps, but can be used without.
25
0
0
Item Pool

Double Jump Ability

Settings for the unintended double jump ability, where jumping then pressing square without letting go of jump gains extra height. May impact logic on harder trick settings. Duckstation must be run in Interpreter mode for this to have any effect. Vanilla - Double Jump behaves normally. In Pool - Adds Double Jump to the item pool. The ability is disabled until you acquire the item. Off - Double Jump is disabled.
25
0
0
0

Permanent Fireball Ability

Settings for the Dragon Shores permanent fireball ability. May impact logic, even on the easiest trick settings. Vanilla - The fireball powerup in Dragon Shores behaves normally. In Pool - Adds Permanent Fireball to the item pool. The Dragon Shores powerup does not work. Off - Permanent Fireball is disabled. The Dragon Shores powerup does not work. Start With - You begin the game with fireball, as in New Game Plus.
25
0
0
0
0

Enable Extra Lives Filler

Adds extra lives to the item pool.
0
25
0

Enable Temporary Destructive Spyro Filler

Adds to the item pool an item temporarily powering up Spyro so anything destructible he touches is destroyed. Affects enemies, strong chests, breakable walls, etc. Warning: Behavior is not consistent while charging.
25
0
0

Enable Changing Spyro's Color Filler

Adds changing Spyro's color to the item pool.
25
0
0

Enable Big Head and Flat Spyro Filler

Adds turning on Big Head Mode and flat Spyro Mode to the item pool.
25
0
0

Enable Healing Sparx Filler

Adds healing Sparx to the item pool. Sparx must be alive to be healed.
25
0
0

Trap Percentage of Filler

The percentage of filler items that will be traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Enable Hurting Sparx Trap

Adds damaging Sparx to the item pool. Cannot directly kill Spyro.
25
0
0

Enable Sparxless Trap

Adds an item removing Sparx to the item pool.
25
0
0

Enable Invisibility Trap

Adds turning Spyro invisible briefly to the item pool. Duckstation must be run in Interpreter mode for this to have any effect.
25
0
0

Enable Lazy Sparx Trap

Adds making Sparx refuse to pick up gems for 30 seconds to the item pool.
25
0
0
Sparx Settings

Enable Progressive Sparx Health Upgrades

Start the game with lower max health and add items to the pool to increase your max health. Off - The game behaves normally. Blue - Your max health starts at blue Sparx. Green - Your max health starts at green Sparx. Sparxless - Your max health starts at no Sparx. True Sparxless - Your max health is permanently Sparxless.
25
0
0
0
0
0

Enable Progressive Sparx Health Logic

Certain Sparx health amounts are expected before you are required to enter different levels. Aquaria Towers, Crush, and Autumn Plains expects green Sparx. Entering Skelos Badlands, Gulp, and Winter Tundra expects blue Sparx. Entering Ripto expects gold Sparx. This does nothing unless Enable Progressive Sparx Health Upgrades is set to blue, green, or Sparxless,
25
0
0

Sparx Gem Finder

Settings for Sparx's gem finder ability. Vanilla - Holding L1+R1+R2 has Sparx point to the nearest gem. Beating Ripto makes the effect permanent. In Pool - Adds Sparx Gem Finder to the item pool. Behaves like Vanilla once you find the item. Off - Removes the ability for Sparx to point to gems.
25
0
0
0

Extended Sparx Range

Settings for Extended Sparx range. Vanilla - Beating Ripto doubles Sparx's range. In Pool - Adds Extended Sparx Range to the item pool. This item doubles Sparx's range. Beating Ripto has no effect on your range.
25
0
0

Extra Hit Point in Item Pool

Adds an extra hit point (equivalent to the in game cheat code) to the item pool. This does not affect progressive health logic. Has no effect when Progressive Sparx Health Upgrades are True Sparxless.
25
0
0
Game Difficulty

Trick Difficulty

Determines which tricks, if any, are in logic. See https://github.com/Uroogla/S2AP/wiki/Tricks-and-Presets Off: Only dev-intended strategies are expected. Easy Tricks: Straightforward double jumps and fireball usage may be required. Medium Tricks: Standard speedrunning tricks, including more difficult double jumps, may be required. Custom: Choose exactly which tricks are in logic.
25
0
0
0
0

Custom Tricks

Set various tricks for logic. Only used if Trick Difficulty is Custom. Format as a comma-separated list of "nice" names: ["Sunny Beach Turtle Soup without Climb", "Crystal Glacier Bridge without Moneybags"]. A full list of supported tricks can be found at: https://github.com/Uroogla/S2AP/blob/main/apworld/spyro2/LogicTricks.py

Colossus Starting Goals

How many goals you start with in both Colossus orb challenges.
This is a range option.

Accepted values:
Normal range: 0 - 4
25
0
0
0
0
0

Idol Easy Fish

Red fish behave the same as other types of fish in Idol Springs.
25
0
0

Hurricos Easy Lightning Orbs

Lightning thieves do not steal the orbs in Hurricos.
25
0
0

Breeze Required Gears

How many gears you must collect to complete the trolley orb.
This is a range option.

Accepted values:
Normal range: 1 - 50
0
25
0
0
0
0

Scorch Bombo Settings

Settings for the Bombo orb in Scorch. Vanilla - Bombo behaves as normal. First Only - Complete the first (shortest) path to complete the orb. Attackless First Only - Complete the first (shortest) path to complete the orb. Bombo will not attack.
25
0
0
0

Fracture Require Headbash

Whether Hunter requires headbash to start Earthshaper Bash. Without headbash, this orb can be completed with fireball or the Fracture Easy Earthshapers setting. This changes the orb's logic.
0
25
0

Fracture Easy Earthshapers

Removes the 7 earthshapers from the Alchemist area and reduces the maximum number of spirit particles in the level. Removes the headbash requirement from the Fracture Hills all spirit particles check. The second orb still requires headbash, unless Fracture Require Headbash is disabled.
25
0
0

Magma Spyro Starting Popcorn

How many popcorn crystals you start with in each Hunter orb challenge.
This is a range option.

Accepted values:
Normal range: 0 - 9
25
0
0
0
0
0

Magma Hunter Starting Popcorn

How many popcorn crystals Hunter starts with in each Hunter orb challenge.
This is a range option.

Accepted values:
Normal range: 0 - 9
25
0
0
0
0
0

Shady Require Headbash

Whether Free Hippos in Shady Oasis requires headbash to start. Without headbash, this orb can be completed with fireball. This changes the orb's logic.
0
25
0

Easy Gulp

Spyro does double damage to Gulp.
25
0
0
Cosmetics

Portal and Gem Collection Text Color

Changes the color of the number that appears when gems are collected, as well as the text on portals.
25
0
0
0
0
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0

Gem Color

Changes the color of gem types (and some other items in game). Default: No changes. Shuffle: Mixes up the colors of gem types. Random Choice: Gem colors are randomly selected from a curated set of options. True Random: Gem colors are completely random. This probably won't look great.
25
0
0
0
0

Musicsanity

Shuffles most of the music in game. Off: No changes. Like With Like: Music is shuffled within its type: Homeworld, Normal Level, Boss. Full: Music is shuffled regardless of type.
25
0
0
0

Streamer-Friendly Music

Streaming platforms sometimes mute VODs with the Autumn Plains or Winter Tundrea homeworld music. Replaces these with Summer Forest.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.