Spyro 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
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0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
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0

Completion Goal

Lets the user choose the completion goal. Regardless of choice, the door to Ripto requires 40 orbs to open. Unless you are using glitches to enter boss fights, the first three goals should be equivalent. Ripto - Beat Ripto. The goal triggers during the ensuing cutscene. 14 Talisman - Collect 6 Summer Forest Talismans and 8 Autumn Plains Talismans and beat Ripto. In Open World mode, defaults to Ripto. 40 Orb - Collect 40 orbs and beat Ripto. 64 Orb - Collect 64 orbs and beat Ripto. 100 Percent - Collect all talismans, orbs, and gems and beat Ripto. In Open World mode, no talismans are required. 10 Tokens - Collect all 10 tokens in Dragon Shores. All Skillpoints - Collect all 16 skill points in the game. Excluded locations are still required for this goal. Epilogue - Unlock the full epilogue by collecting all 16 skill points and defeating Ripto. Excluded locations are still required for this goal.
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Guaranteed Items

Guarantees that the specified items will be in the item pool

Enable Open World

If on, Crush and Gulp do not require talismans. Every level is unlocked by items. You start with Glimmer and 3 other unlocks.
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Open World Starting Level Unlocks

Determines how many level unlocks the player starts with. The player always has access to Glimmer, homeworlds, and boss fights. Starting with fewer than 8 unlocks requires you to add extra locations to the item pool. NOTE: Only has an effect in Open World mode.
This is a range option.

Accepted values:
Normal range: 0 - 22
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0

Open World Start With Abilities and Warps

If on in Open World mode, the player will start with swim, climb, headbash, and access to all 3 homeworlds. NOTE: Only has an effect in Open World mode.
25
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Enable 25% Gem Checks

Adds checks for getting 25% of the gems in a level
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0

Enable 50% Gem Checks

Adds checks for getting 50% of the gems in a level
25
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Enable 75% Gem Checks

Adds checks for getting 75% of the gems in a level
25
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Enable 100% Gem Checks

Adds checks for getting all gems in a level
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Enable Total Gem Count Checks

Adds checks for every 500 gems you collect total. NOTE: Gems currently paid to Moneybags do not count towards your total. Logic assumes you pay Moneybags everywhere you can so you cannot be locked out of checks.
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Max for Total Gem Count Checks

Sets the highest number of total gems that can be required for Total Gem Count checks. This has no effect if Enable Total Gem Count Checks is disabled.
This is a range option.

Accepted values:
Normal range: 500 - 10000
0
25
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0
0
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0

Enable Skillpoint Checks

Adds checks for getting skill points
25
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0

Enable Life Bottle Checks

Adds checks for getting life bottles
25
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Enable Spirit Particle Checks

Adds checks for getting all spirit particles in a level. Some minigame enemies are counted as spirit particles, like Draclets in Crystal Glacier. NOTE: Some enemies will only release spirit particles while the camera is on them.
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Enable Gemsanity

Adds checks for each individual gem. WARNING: To avoid logic issues, this setting is meant for Moneybagssanity only. If Moneybagssanity is off, all Moneybags prices will be set to 0 in game. Off: Individual gems are not checks. Partial: Every gem has a chance to be a check, but only 200 will be (chosen at random). For every level with loose gems (not speedways), 8 items giving 50 gems for that level will be added to the pool.
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Moneybags Settings

Determines settings for Moneybags unlocks. Vanilla - Pay Moneybags to progress as usual COMING SOON (tm): Price Shuffle - The prices Moneybags charges are randomized, while still allowing for beatable seeds. Moneybagssanity - You cannot pay Moneybags at all and must find unlock items to progress. Glimmer Bridge is excluded to avoid issues with early game randomization.
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0

Enable Extra Lives Filler

Allows filler items to include extra lives
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Enable Temporary Destructive Spyro Filler

Allows filler items to include temporarily powering up Spyro so anything destructible he touches is destroyed. Affects enemies, strong chests, breakable walls, etc.
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Enable Changing Spyro's Color Filler

Allows filler items to include changing Spyro's color
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Enable Big Head and Flat Spyro Filler

Allows filler items to include turning on Big Head Mode and Flat Spyro Mode
25
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Enable healing Sparx Filler

Allows filler items to include healing Sparx.
25
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Trap Percentage of Filler

Determines the percentage of filler items that will be traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
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Enable Hurting Sparx Trap

Allows filler items to include damaging Sparx. Cannot directly kill Spyro.
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Enable Sparxless Trap

Allows filler items to include removing Sparx.
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Enable Invisibility Trap

Allows filler items to turn Spyro invisible briefly. NOTE: Duckstation must be run in Interpreter mode for this to have any effect.
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Enable Progressive Sparx Health Upgrades

Start the game with lower max health and add items to the pool to increase your max health. Off - The game behaves normally. Blue - Your max health starts at blue Sparx, and 1 upgrade is added to the pool. Green - Your max health starts at green Sparx, and 2 upgrades are added to the pool. Sparxless - Your max health starts at no Sparx, and 3 upgrades are added to the pool. True Sparxless - Your max health is permanently Sparxless. No upgrades are added to the pool.
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Enable Progressive Sparx Health Logic

Ensures that sufficient max Sparx health is in logic before various required checks. Entering Aquaria Towers and Crush logically requires green Sparx. Entering Skelos Badlands and Gulp logically requires blue Sparx, and entering Ripto logically requires gold Sparx. Note: This does nothing unless Enable Progressive Sparx Health Upgrades is set to blue, green, or Sparxless,
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Double Jump Ability

By default, Spyro 2 supports a double jump ability, where jumping then pressing square without letting go of jump gains extra height. This allows many sequence breaks within the game. Note that most skips possible with double jump can be done in other, harder ways. This option affects how the game plays, but does not directly impact logic. The logic impact of the tricks below may be impacted by whether you can double jump. NOTE: Duckstation must be run in Interpreter mode for this to have any effect. Vanilla - Double Jump behaves normally. In Pool - Adds Double Jump to the item pool. The ability is disabled until you acquire the item. Off - Double Jump is disabled.
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Permanent Fireball Ability

Spyro 2 has a permanent fireball powerup in Dragon Shores, which makes gameplay much easier. With glitches, it is possible to get here without 100% completion. Exiting a 100% save file and entering a new game without resetting Duckstation also carries it over to the new save. This option affects how the game plays, not game logic. Vanilla - The fireball powerup in Dragon Shores behaves normally. In Pool - Adds Permanent Fireball to the item pool. The Dragon Shores powerup does not work. Off - Permanent Fireball is disabled. The Dragon Shores powerup does not work. Start With - You begin the game with fireball, as in New Game Plus.
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Tricks

Enter Crush Early

Puts entering the Crush fight without all 6 Summer Forest Talismans into logic. Requires one of numerous out-of-bounds glitches. Off: Requires 6 summer forest talismans, like normal. On With Double Jump: If the player has access to double jump, skipping into Crush is in logic. Always On: Skipping into Crush is always in logic.
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Enter Gulp Early

Puts entering the Gulp fight without all 14 Talismans into logic. See https://www.youtube.com/watch?v=zkIq-2g8x8U. Off: Requires 14 talismans, like normal. On With Double Jump: If the player has access to double jump, skipping into Gulp is in logic. Always On: Skipping into Gulp is always in logic.
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Enter Gulp Early

Puts entering the Ripto fight without 40 orbs into logic. Off: Requires 40 orbs, like normal. On With Double Jump: If the player has access to double jump, skipping into Ripto is in logic. Always On: Skipping into Ripto is always in logic.
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Cosmetics

Portal and Gem Collection Text Color

Changes the color of the number that appears when gems are collected, as well as the text on portals.
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Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.