SteamWorld Dig 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Trap Link

Whether your received traps are linked to other players. A linked trap becomes the closest of your traps, unless its weight below is 0.
25
0
0
Goal

Generators Required

Which generators the Reactor door needs. Each generator has a Device item, which counts as that generator destroyed. All - All four Devices. Vanilla - The three the vanilla door needs: Devastation, Disaster and Destruction. You start with the Device of Doom.
25
0
0
Logic

Logic Difficulty

What the logic expects of you. Hard - Only the tools a location can't be reached without, nothing extra for comfort. Shop expects you to sell about 85% of accessible ore. Normal - Also a pickaxe tier or two in heavy digging, some armor in hazard areas, Armor x2 for the final boss. Shop expects you to sell about 65% of accessible ore. Easy - About one tier more of the same tools, armor in every hazard area, a water tank in Fire Temple, and you start with a working lamp. Shop expects you to tell about 50% of accessible ore.
0
25
0
0

Tricks

Puts movement tricks and sequence breaks in logic. Hook jumps, bomb and grenade jumps, several face switches in one climb, digging with Deathplosions, and any jump that needs precise timing.
25
0
0
Locations

Include Trials

Adds the Trials and their Proof of Completion. (1 Location) Their door needs the Sigillum Caelum et Infernum which is only in the pool when this is on.
25
0
0

Teleportersanity

Adds every teleporter (except El Machino's) as locations. (25 Locations) Fast travel still unlocks as usual.
0
25
0

Orbsanity

Adds the chosen kinds of orb containers as locations. Health (23 Locations) Light (34 Locations) Mixed (23 Locations) Super (5 Locations)

Secretsanity

Adds the chosen kinds of secrets as locations. Secret Areas - Hidden rooms. Most also hold a cog container or an artifact. (85 Locations) Mini Secrets - Small hidden notches that only chime. Many are a gem or a cog container's spot. (35 Locations)
Items

Sprint Hydraulics

Where the Sprint Hydraulics are. Almost everything needs them. Until they arrive you have only the Temple's first few checks. Shuffled - Anywhere in the multiworld. Vanilla - On their podium in the Temple of Guidance.
25
0
0

Cog Amount

How many Upgrade Cogs are in the pool. Logic never asks for more than 4. Cogs will only fill up to the number of locations available to them.
This is a range option.

Accepted values:
Normal range: 4 - 84
0 ❌
25 ❌
0
0
0
0
Tool Items

Progressive Mobility

Gives the Hook Shot, the Long-Range Grappler and the 3 Jet Engine items as one progressive item. Hook Items and Jet Engine Items options are ignored when this is enabled.
25
0
0

Pressure Bomb Items

How the Pressure Bomb is given as items. Progressive - Four Progressive Pressure Bombs. The first gives the Pressure Bomb at tier 1, and each one after upgrades it a tier. Main Item - A Pressure Bomb and three Progressive Pressure Bombs. You need the Pressure Bomb to use the tool, and each Progressive Pressure Bomb upgrades it a tier.
25
0
0

Jackhammer Items

How the Jackhammer is given as items. Progressive - Four Progressive Jackhammers. The first gives the Jackhammer at tier 1, and each one after upgrades it a tier. Main Item - A Jackhammer and three Progressive Jackhammers. You need the Jackhammer to use the tool, and each Progressive Jackhammer upgrades it a tier.
25
0
0

Jet Engine Items

How the Jet Engine is given as items. Progressive - Three Progressive Jet Engines. The first gives the Jet Engine at tier 1, and each one after upgrades it a tier. Main Item - A Jet Engine and two Progressive Jet Engines. You need the Jet Engine to use the tool, and each Progressive Jet Engine upgrades it a tier.
25
0
0

Hook Items

How the Hook Shot and the Long-Range Grappler are given as items. Progressive - Two Progressive Hook Shots. The first gives the Hook Shot, the second the Long-Range Grappler. Individual - The Hook Shot and the Long-Range Grappler as two items. You still need the Hook Shot to use the Long-Range Grappler.
0
25
0

Grenade Items

How the Grenade Launcher and the ThreeForce Grenade are given as items. Grenades need the Pressure Bomb either way. Progressive - Two Progressive Grenade Launchers. The first gives the Grenade Launcher, the second the ThreeForce Grenade. Individual - The Grenade Launcher and the ThreeForce Grenade as two items. You still need the Grenade Launcher to use the ThreeForce Grenade.
0
25
0
Shops

Shop Price Percent

Shop prices as a percentage of vanilla. Money bundles are scaled the same way.
This is a range option.

Accepted values:
Normal range: 10 - 100

The following values have special meanings, and may fall outside the normal range.
  • 100: Vanilla
0 ❌
25 ❌
0 ❌
0
0
0
0

Show Shop Items

Shows each shop slot's item and who it is for.
0
25
0
Filler and Traps

Filler Weights

Weights of various filler items.

Trap Fill Percentage

Replaces this percentage of filler with traps.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 10: Light
  • 25: Normal
  • 50: Extreme
25 ❌
0 ❌
0
0
0
0

Leaky Tank Trap Weight

How often a trap is a Leaky Tank Trap, which empties your water tank.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Darkness Trap Weight

How often a trap is a Darkness Trap, which empties your lamp.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Gravity Trap Weight

How often a trap is a Gravity Trap, which increases your gravity.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Freeze Trap Weight

How often a trap is a Freeze Trap, which stops you from moving.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Cutscene Trap Weight

How often a trap is a Cutscene Trap, which makes Dorothy talk to herself.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Gravity Trap Duration

How many seconds a Gravity Trap lasts.
This is a range option.

Accepted values:
Normal range: 1 - 60
0 ❌
25 ❌
0 ❌
0
0
0
0

Freeze Trap Duration

How many seconds a Freeze Trap lasts.
This is a range option.

Accepted values:
Normal range: 1 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.