Stella

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

goal

the goal for Stella beat decks: win with specified number of unique decks beat difficulty: win on specified difficulty with any deck beat decks on difficulty: win with specified number of unique decks on specified difficulty
25
0
0
0

difficulties with checks

which difficulties should have checks (0-10) note that each difficulty added will increase the number of filler checks by over 100

required decks to win

when the goal "beat decks" or "beat decks on difficulty" is selected, the number of decks required to complete the archipelago run
This is a range option.

Accepted values:
Normal range: 1 - 16
0 ❌
25 ❌
0 ❌
0
0
0
0

required difficulty to win

when the goal "beat difficulty" or "beat decks on difficulty" is selected, the difficulty required to complete the archipelago run
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

minimum AP item price in shop

the minimum price for an AP item in the shop
This is a range option.

Accepted values:
Normal range: 1 - 50
25 ❌
0 ❌
0
0
0
0

maximum AP item price in shop

the maximum price for an AP item in the shop
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

number of starting stella decks

number of random stella decks you want to start with.
This is a range option.

Accepted values:
Normal range: 1 - 8
25 ❌
0 ❌
0
0
0
0

number of starting cosmic decks

number of random cosmic decks you want to start with.
This is a range option.

Accepted values:
Normal range: 1 - 8
25 ❌
0 ❌
0
0
0
0

Death Link

when you lose your run, everybody will die. when somebody else dies, your will lose your run.
25
0
0

percentage of trap items

percentage of filler items that will be traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.