Sternly Worded Adventures

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Check Distribution Options

Early Crypt Check Count

The size of the item pool for level 1-3 Crypt chests. (includes forest crypts, also known as Mausoleums)
This is a range option.

Accepted values:
Normal range: 20 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Mid Crypt Check Count

The size of the item pool for level 4-6 Crypt chests. (includes forest crypts, also known as Mausoleums)
This is a range option.

Accepted values:
Normal range: 20 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Late Crypt Check Count

The size of the item pool for level 7+ Crypt chests. (includes forest crypts, also known as Mausoleums)
This is a range option.

Accepted values:
Normal range: 5 - 20
25 ❌
0 ❌
0
0
0
0

Early Graveyard Check Count

The size of the item pool for level 1-3 Graveyard nodes. More specifically, the size of the item pool for looting the chapel ruins inside graveyards.
This is a range option.

Accepted values:
Normal range: 3 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Mid Graveyard Check Count

The size of the item pool for level 4-6 Graveyard nodes. More specifically, the size of the item pool for looting the chapel ruins inside graveyards.
This is a range option.

Accepted values:
Normal range: 3 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Late Graveyard Check Count

The size of the item pool for level 7+ Graveyard nodes. More specifically, the size of the item pool for looting the chapel ruins inside graveyards.
This is a range option.

Accepted values:
Normal range: 0 - 5
25 ❌
0 ❌
0
0
0
0

Early Spider Forest Check Count

The size of the item pool for level 1-3 Spider Forest chests.
This is a range option.

Accepted values:
Normal range: 10 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Mid Spider Forest Check Count

The size of the item pool for level 4-6 Spider Forest chests.
This is a range option.

Accepted values:
Normal range: 10 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0

Late Spider Forest Check Count

The size of the item pool for level 1-3 Spider Forest chests.
This is a range option.

Accepted values:
Normal range: 0 - 30
0 ❌
25 ❌
0 ❌
0
0
0
0

Early Bandit Camp Check Count

The size of the item pool for level 1-3 Bandit Camp chests.
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Mid Bandit Camp Check Count

The size of the item pool for level 4-6 Bandit Camp chests.
This is a range option.

Accepted values:
Normal range: 0 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Late Bandit Camp Check Count

The size of the item pool for level 7+ Bandit Camp chests.
This is a range option.

Accepted values:
Normal range: 0 - 10
25 ❌
0 ❌
0
0
0
0
Item Pool Options

Starting Locked Letter Count

The number of letters that will be locked at the start of the multiworld. The higher the value, the more letters will be unable to spawn by default. The letters are chosen at random. In order to unlock a locked letter, its respective 'Letter Unlock:' item must be received. The randomiser has built-in rules to make sure that your starting letter pool is fair and reasonably playable.
This is a range option.

Accepted values:
Normal range: 0 - 23
25 ❌
0 ❌
0
0
0
0

Nexus Charge Percentage

The percentage of items in the item pool that will end up being Nexus Charges. Default is 10%.
This is a range option.

Accepted values:
Normal range: 0 - 25
0 ❌
25 ❌
0 ❌
0
0
0
0

Gear Slot Percentage

The percentage of items in the item pool that will end up being Extra Gear Slots. Default is 2%.
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Heart Percentage

The percentage of items in the item pool that will end up being Extra Hearts. Default is 4%.
This is a range option.

Accepted values:
Normal range: 0 - 15
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Percentage

Percentage of the remaining filler pool replaced by traps.
This is a range option.

Accepted values:
Normal range: 0 - 50
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.