Stray

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal

Goal Requirement

ONLY OPEN THE CITY IS IMPLIMENTED, THE OTHER OPTIONS WILL DO NOTHING! What do you need to complete your goal? Open the city: Complete the game's story by opening Walled City 99. Recieve all badges: Get all six of the Badges from the multiworld. Both: Open Walled City 99 after getting all six Badges. Complete Chapter: Complete a specific chapter, specified by the next option.
25
0
0
0

Chapter Required To Goal

NOT CURRENTLY IMPLIMENTED! THIS OPTION DOES NOTHING! What chapter needs to be beaten to goal? Only has an effect if Goal Requirement is set to Complete Chapter. To prevent instant Go Mode, the earliest goal chapter is The Slums Part 1. 4: The Slums Part 1 5: Rooftops 6: The Slums Part 2 7: Dead End 8: Sewers 9: Antvillage 10: Midtown 11: Jail
This is a range option.

Accepted values:
Normal range: 4 - 11
25
0
0
0
0
0
Locations

Scratchsanity

When enabled, makes each spot where you can scratch an object a location. It is highly recommended to turn either this and/or Camerasanity on when playing solo. Adds 43 locations.
0
25
0

Camerasanity

NOT CURRENTLY IMPLIMENTED! THIS OPTION DOES NOTHING! When enabled, makes meowing at each camera in Dead City and The Flat a location. It is highly recommended to turn either this and/or Scratchsanity on when playing solo. Adds 0 locations.
25
0
0
Logic

Outsider Badge Logic

How should the Outsider Badge work logically? This only affects Logic. Nothing in the game actually requires having the Outsider Badge. False: The Outsider Badge is never logically required for anything. True: The Outsider Badge is logically required to progress past the start of Dead End.
25
0
0

Code Logic

How should code giving items work logically? For example, the Sheet Music Safe inside the Slums is supposed to be opened with the Safe's Mysterious Password. However, if you know the code ahead of time, this can be skipped. If you would rather do it the intended way, this option makes the code giving items logically required. This affects... Unreadable Sheet Music (requires Safe Mysterious Password and Poncho) Accessing the Nightclub (requries Mysterious Message) False: Code giving items are never logically required for anything. True: Code giving items are logically required for things that are behind those codes.
25
0
0
Cross-Game Interactions

DeathLink

NOT CURRENTLY IMPLIMENTED! THIS OPTION DOES NOTHING! If the Stray dies :(, everyone else with DeathLink dies. If someone else with DeathLink dies, the Stray dies too :(
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.