Super Hexagon

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal

The level you must survive in to complete your goal. Cannot be the same as your starting level. If it is the same, the goal level will be changed to the next available level.
0
0
25
0
0
0
0

Goal Time

The amount of time you are expected to survive in order to goal on your goal level. Will round to the nearest 10 seconds, if its not set to a multiple of 10.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0

Hexagon Fragments

The number of fragment items you need to collect to unlock the goal level. If set to 0, you will not need any hexagon fragments, and none will be added into the pool.
This is a range option.

Accepted values:
Normal range: 0 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Levels Beat Required

Number of levels (excluding goal) you need to have beaten before unlocking your goal level. A level is beaten when you survive for your set maximum survival time. 0 requires no levels beaten, allowing you to goal when you receive your goal level.
This is a range option.

Accepted values:
Normal range: 0 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0
Level Options

Starting Level

The level you start on. This is the first level you will play, and the first level you will have to survive in. Cannot be the same as your goal level. If it is the same, your goal will be moved instead (see the Goal option).
25
0
0
0
0
0
0

Disable Hyper Levels

Choose which Hyper levels to remove from the game. Disabled levels are fully removed from the game and not playable, and have no checks. A disabled level cannot be your goal or starting level. If a level is set as a goal or starting level, it will be removed from this list. Valid options: "Hyper Hexagon", "Hyper Hexagoner", "Hyper Hexagonest"

Hexagon Survival Time

The amount of time you are expected to survive the Hexagon level. This adjusts the check count, with every 10 seconds sending a check. Will round to the nearest 10 seconds, if its not set to a multiple of 10.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0

Hexagoner Survival Time

The amount of time you are expected to survive the Hexagoner level. This adjusts the check count, with every 10 seconds sending a check. Will round to the nearest 10 seconds, if its not set to a multiple of 10.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0

Hexagonest Survival Time

The amount of time you are expected to survive the Hexagonest level. This adjusts the check count, with every 10 seconds sending a check. Will round to the nearest 10 seconds, if its not set to a multiple of 10.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0

Hyper Hexagon Survival Time

The amount of time you are expected to survive the Hyper Hexagon level. This adjusts the check count, with every 10 seconds sending a check. Will round to the nearest 10 seconds, if its not set to a multiple of 10. This option is ignored if this level is disabled.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0

Hyper Hexagoner Survival Time

The amount of time you are expected to survive the Hyper Hexagoner level. This adjusts the check count, with every 10 seconds sending a check. Will round to the nearest 10 seconds, if its not set to a multiple of 10. This option is ignored if this level is disabled.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0

Hyper Hexagonest Survival Time

The amount of time you are expected to survive the Hyper Hexagonest level. This adjusts the check count, with every 10 seconds sending a check. Will round to the nearest 10 seconds, if its not set to a multiple of 10. This option is ignored if this level is disabled.
This is a range option.

Accepted values:
Normal range: 30 - 240
0 ❌
25 ❌
0 ❌
0
0
0
0
DeathLink Options

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Deathlink Amnesty

The amount of deaths it takes for a deathlink to count. Can be adjusted in the client after this is set.
This is a range option.

Accepted values:
Normal range: 1 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.