TCG Card Shop Simulator

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Max Level

Maximum shop level to reach. Rounded up to the nearest multiple of 5. Hosts may limit this to 60 with a Host.yaml setting.
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Licenses Per Level Group

Number of licenses available every 5 levels. Distributed as evenly as possible across all 4 shop pages.
This is a range option.

Accepted values:
Normal range: 6 - 14
25
0
0
0
0
0

Required licenses Per Level Group

Number of sellable Product Licenses within your current level to unlock the next 5 levels. Lower values make progression easier.
This is a range option.

Accepted values:
Normal range: 2 - 10
0
25
0
0
0
0
0

Goal

Main victory condition. Max Level: Reach the max level Collection Builder: Unlock all packs and collect a target amount of cards. Sell Ghost Cards: Find and sell ghost cards hidden in the multiworld.
25
0
0
0

Collection Goal Percentage

Collection percentage required after unlocking all packs. Hosts may limit this to 60% with a Host.yaml setting.
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
0

Ghost Goal Amount

Number of ghost cards required for victory. Ghost card items will be added to the multiworld.
This is a range option.

Accepted values:
Normal range: 5 - 80
0
25
0
0
0
0
0
General

Starting Worker

Start with a hired worker. You must still pay their daily salary.
25
0
0
0
0
0
0
0
0
0
0

Auto Renovate

Automatically renovate shop expansions when received. Never look at RENO BIGG again!
0
25
0

Extra Starting Item Checks

Adds extra early checks to prevent generation failures on limited starts. Checks per item are capped at 16 regardless of this setting
This is a range option.

Accepted values:
Normal range: 4 - 8
25
0
0
0
0
0

Sell Check Amount

Number of sell checks per product. Selling an entire box counts as one check.
This is a range option.

Accepted values:
Normal range: 2 - 16
25
0
0
0
0
0

Bulk Box Checks

Selling bulk boxes from the workbench can grant checks.
25
0
0

Number of PlayTable Checks

Number of checks available per play table format.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

No Formats

All play table formats share one combined check pool.
25
0
0
Card Checks

Card Opening Check Difficulty

Difficulty of achievement checks for opening cards. There are around 10 achievements for each difficulty. Harder options include easier achievements. Example achievements: Easy: First common foil Medium: Open 20 gold border foils from legendary packs Hard: Collect all 12 versions of a card Impossible: Collect 100 full arts from a pack
0
0
25
0
0
0

Card Selling Check Difficulty

Difficulty of achievement checks for selling cards. There are around 10 achievements for each difficulty. Harder options include easier achievements. Example goals: Easy: Sell 20 commons Medium: Sell 100 foils Hard: Sell 1000 cards Impossible: Sell 50 foil full arts
0
25
0
0
0
0

Card Grading Check Difficulty

Difficulty of achievement checks for grading cards. There are around 10 achievements for each difficulty. Harder options include easier achievements. Grading checks take much longer and are better for async games. Example goals: Easy: Grade 10 commons Medium: Grade 50 foils Hard: Grade 100 cards Impossible: Grade 20 foil full arts
25
0
0
0
0
0
Sanity

Card Sanity

Individual cards become location checks. Enabled: Different card variants count as separate checks based on Card Opening difficulty. Unique Foils: Foil cards also count as separate checks. Each enabled card variant adds 242 checks. Impossible difficulty with Unique Foils adds 2904 checks. This is based on your choice of card opening difficulty above. Card variants by opening difficulty: Easy: Basic Medium: Basic, 1st Edition, Silver Edition Hard: Basic, 1st Edition, Silver Edition, Gold Edition Impossible: All Cards
25
0
0
0
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Filler

Money Filler

Weight for filler items that give money.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

XP Filler

Weight for filler items that give shop XP.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Random Card Filler

Weight for filler items that give a random new card.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Customer Wallet Size Filler

Weight for filler items that increase customer spending money.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Card Luck Filler

Weight for filler items that increase card luck. At max card luck (100) you have the same chance to open a non-foil basic card and a foil full art card
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Traps

Trap Fill Percentage

Percentage of junk items replaced with traps.
This is a range option.

Accepted values:
Normal range: 0 - 80
25
0
0
0
0
0

Stink Trap

You know what this does. Stinky. Weight for traps that are Stink Traps. Requires traps to be enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Poltergeist Trap

Something is messing with the lights Weight for traps that are Poltergeist Traps. Requires traps to be enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Credit Card Failure Trap

Sometimes they only have cash. Weight for traps that disable credit card payments temporarily. Requires traps to be enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Reduce Card Luck Trap

Weight for traps that reduce card luck. Requires traps to be enabled.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.