TFT Archipelago

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Trust Mode

Honor system: the client does not validate your restrictions. Rule violations are not detected and never invalidate a match, so checks count whenever you reach Top 4 with the right board. Blockers on the shop, XP and augment buttons stay as reminders. Use this if detection does not work reliably on your setup (e.g. a non-English client).
25
0
0
Goal

Goal Checks

Number of major checks you have to complete to win. Major checks are the "Reach Top 4 with ..." checks: a trait at a high breakpoint or a 5-cost champion on your board at the end of a Top 4 match.
This is a range option.

Accepted values:
Normal range: 1 - 33
0 ❌
25 ❌
0 ❌
0
0
0
0

Starting Major Checks

Number of major checks you can complete from the start. The others stay locked until you receive a Progressive Major Check Unlock; each one opens one more major check.
This is a range option.

Accepted values:
Normal range: 1 - 33
0 ❌
25 ❌
0 ❌
0
0
0
0
Item Pool

Bonus Item Share

Percent of the leftover locations (after all unlocks are placed) that hold one-time items such as Bonus Reroll instead of Nothing. Each one-time item allows one action beyond your current limit.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0
0
0
0

Trap Share

Percent of the leftover locations that hold traps: a short extra restriction such as no shop rerolls for a round. Traps replace one-time items or Nothing.
This is a range option.

Accepted values:
Normal range: 0 - 50
25 ❌
0 ❌
0
0
0
0

3-Star Progression

Lets 3-Star checks for 1- to 3-cost champions hold progression items, your own or other games'. Turn it off when playing with other games: a specific 3-Star is luck, so these checks then only hold one-time items, traps or Nothing. 3-Star checks for 4- and 5-cost champions never hold progression.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.