TOEM: A Photo Adventure

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Include Basto

Include the free DLC Basto. Changes the goal to the Basto bonfire.
25
0
0

Include Items

Include inventory and clothing items as locations.
0
25
0

Include Cassettes

Include cassette tapes as locations. Option currently forced disabled for the ER beta.
25
0
0

Include Achievements

Include achievements as locations. Adds more photos to the pool to compensate.
25
0
0

Progressive Stamps

Make stamps progressive. Makes it so any stamp item will give you a stamp for the earliest region that still needs stamps for the bus ticket.
0
25
0

Homelanda Stamp Requirement

The number of stamps required to leave Homelanda.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Oaklaville Stamp Requirement

The number of stamps required to leave Oaklaville.
This is a range option.

Accepted values:
Normal range: 0 - 15
0
25
0
0
0
0
0

Stanhamn Stamp Requirement

The number of stamps required to leave Stanhamn.
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0
0

Logcity Stamp Requirement

The number of stamps required to leave Logcity.
This is a range option.

Accepted values:
Normal range: 0 - 18
0
25
0
0
0
0
0

Kiiruberg Stamp Requirement

The number of stamps required to leave Kiiruberg.
This is a range option.

Accepted values:
Normal range: 0 - 13
0
25
0
0
0
0
0

Basto Stamp Requirement

The number of stamps required to leave Basto.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Honk Attachment Early

Add honk attachment to `early_items`. Will force it to be in a player's sphere 1 to make it more likely to be found before reaching Stanhamn.
25
0
0

Entrance Randomization

Should area entrances be randomized? Disabled: No entrance randomization is done Within Region: Only entrances within a region are randomized with each other
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.