The Escapists 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

DeathLink

Enable DeathLink
0
25
0

StealthLink

Enable StealthLink (Prison Lockdowns trigger in other prisons and vice versa)
0
25
0

Center Perks 2.0

Enable Center Perks 2.0 in the item pool
0
25
0

Cougar Creek Railroad

Enable Cougar Creek Railroad in the item pool
0
25
0

Rattlesnake Springs

Enable Rattlesnake Springs in the item pool
25
0
0

K.A.P.O.W Camp

Enable K.A.P.O.W Camp in the item pool
25
0
0

H.M.S. Orca

Enable H.M.S. Orca in the item pool
25
0
0

H.M.P. Offshore

Enable H.M.P. Offshore in the item pool
25
0
0

Fort Tundra

Enable Fort Tundra in the item pool
25
0
0

Area 17

Enable Area 17 in the item pool
25
0
0

Air Force Con

Enable Air Force Con in the item pool
25
0
0

U.S.S. Anomaly

Enable U.S.S. Anomaly in the item pool
25
0
0

Strength Step

How often you will send out a check for increasing your strength. This also changes how many Progressive Strength items you will need to receive for specific checks. 0 Disables this option, and you will start with the Max
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Stamina Step

How often you will send out a check for increasing your stamina. This also changes how many Progressive Stamina items you will need to receive for specific checks. 0 Disables this option, and you will start with the Max
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Intellect Step

How often you will send out a check for increasing your intellect. This also changes how many Progressive Intellect items you will need to receive for specific checks. 0 Disables this option, and you will start with the Max
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Trap Chance

What percent of filler items are replaced with traps
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Unique Escapes Required

How many unique escapes you must make to goal. This will automatically reduce to the max escapes you can make with your selected prisons if you set a higher amount.
This is a range option.

Accepted values:
Normal range: 0 - 21
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.