The Henry Stickmin Collection

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Breaking the Bank

Include Henry Stickmin Breaking the Bank in the randomization 0 - Don't include Breaking the Bank 1 - include Breaking the Bank its avilable from the start 2 - include Breaking the Bank its unlocked when you receve it from an archipelago check
0
25
0
0

Escaping the Prison

Include Henry Stickmin Escaping the Prison in the randomization 0 - Don't include Escaping the Prison 1 - include Escaping the Prison its avilable from the start 2 - include Escaping the Prison its unlocked when you receve it from an archipelago check 3 - include Escaping the Prison its unlocked when you complete Breaking the Bank
0
25
0
0
0

Stealing the Diamond

Include Henry Stickmin Stealing the Diamond in the randomization 0 - Don't include Stealing the Diamond 1 - include Stealing the Diamond its avilable from the start 2 - include Stealing the Diamond its unlocked when you receve it from an archipelago check 3 - include Stealing the Diamond its unlocked when you complete any rank in Escaping the Prison
0
25
0
0
0

Infiltrating the Airship

Include Henry Stickmin Infiltrating the Airship in the randomization 0 - Don't include Infiltrating the Airship 1 - include Infiltrating the Airship its avilable from the start 2 - include Infiltrating the Airship its unlocked when you receve it from an archipelago check 3 - include Infiltrating the Airship its unlocked when you complete any rank in Stealing the Diamond
0
25
0
0
0

Fleeing the Complex

Include Henry Stickmin Fleeing the Complex in the randomization 0 - Don't include Fleeing the Complex 1 - include Fleeing the Complex its avilable from the start 2 - include Fleeing the Complex its unlocked when you receve it from an archipelago check 3 - include Fleeing the Complex its unlocked when you complete any rank in Infiltrating the Airship
0
25
0
0
0

Completing the Missionx

Include Henry Stickmin Completing the Mission in the randomization 0 - Don't include Completing the Mission 1 - include Completing the Mission its avilable from the start 2 - include Completing the Mission its unlocked when you receve it from an archipelago check 3 - include Completing the Mission its unlocked when you complete any rank in Fleeing the Complex
0
25
0
0
0

Phone a friend mode

How Should the Phone a friend event be handled in Fleeing the complex 0 - Vanilla unlock the phone a friend options when you complete rapidly promoted excutive and either relentless bounty hunter or goverment supported private investagator 1 - Phone numbers unlock the options by collecting "Charles's Phone Number" and "Reginald's Phone Number" from the multiworld this option is always used if Infiltrating the Airship is not enabled
25
0
0

Timeline Unlock Mode

How Should the Timelines be unlocked for Completing the Mission 0 - Vanilla unlock the timelines by completing the endings in FtC and ItA 1 - Timeline Items unlock the options by collecting timeline items from the multiworld (ie "Presumed Dead Timeline") this option is always used if Infiltrating the Airship or Fleeing the Complex are not enabled (if only one is enabled and this is set to vanilla you will use vanilla progression to get the timelines from the enabled game and timeline items for the disabled game) 2 - Open World all timelines are unlocked from the begining you just have to unlock CtM
25
0
0
0

Goal

What do you have to achive to beat the game (obviously 1 doesen't work right now because CtM isen't yet supported) 0 - Achive a certain amount of ranks across all henry games 1 - Achive any rank in CtM this obviously requires at least one timeline unlocked from both ItA and FtC (if CtM is disabled and this option is picked it will default to complete every mission instead) 2 - Achive any rank in each of the games included in the randomization
25
0
0
0

Required_Ranks

How many ranks must you achive does nothing if goal is not rank hunt. If you are not including all games in the randomization and this is set higher than the total acivable ranks for the games you have your goal will become achive all ranks
This is a range option.

Accepted values:
Normal range: 1 - 32
0 ❌
25 ❌
0 ❌
0
0
0
0

Teleporter_Start

Start with a teleporter if you don't do this, give another item or start with StD or FtC you will start off BKed and generation will fail in singleplayer
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.