The Legend of Spyro: Dawn of the Dragon

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Shuffle Chapter Order

Chapters are unlocked in a random order with the exception of Malefor's Lair which is always unlocked last.
25
0
0

Shuffled Elements

Any elements added to this set will be unselectable until obtained via an item. Fire and Poison are unsupported by this feature due to a lack of checks prior to their use in the Catacombs. Use the Spyro/Cynder Elements Handling options for finer control.

Spyro Elements Handling

Determines how to group Spyro's shuffled elements (Fire/Electricity/Ice/Earth). This option has no effect if none of Spyro's elements are present in Shuffled Elements. Individual: Each shuffled element that belongs to Spyro is its own item. All At Once: Every shuffled element that belongs to Spyro is obtained via the "Spyro's Elements" item.
25
0
0

Cynder Elements Handling

Determines how to group Cynder's shuffled elements (Poison/Fear/Wind/Shadow). This option has no effect if none of Cynder's elements are present in Shuffled Elements. Individual: Each shuffled element that belongs to Cynder is its own item. All At Once: Every shuffled element that belongs to Cynder is obtained via the "Cynder's Elements" item.
25
0
0

Learn to Climb

Neither dragon can climb vines until it is enabled via the "Wall Climbing" item. This functionality extends to large objects that must be held onto and pulled with the chain. Examples of such objects include the raft in Valley of Avalar, the floodgate pistons in the Dam, and the hanging platforms in the Ruins of Warfang.
25
0
0

Learn to Wall Run

Neither dragon can run on walls until it is enabled via the "Wall Running" item.
25
0
0

Learn Fury

One or both dragons cannot build the fury bar until it is enabled via an item. Use of fury breath via the Fury Armor's Set Bonus remains unaffected. Fury is required to pass phase 3 of the Malefor final boss fight. Disabled: Both dragons can build the fury bar (vanilla behavior). Spyro: Spyro cannot build fury until the "Spyro's Fury" item is obtained. Cynder remains unaffected. Cynder: Cynder cannot build fury until the "Cynder's Fury" item is obtained. Spyro remains unaffected. Both Together: Both dragons will not be able to build fury until the "Dragons' Fury" item is obtained. Both Separate: Both dragons will not be able to build fury and can re-obtain them separately with the "Spyro's Fury" and "Cynder's Fury" items.
25
0
0
0
0
0

Random Elite Elements

All 8 Elite Enemies will have the element required to break their masks randomized, with the color of the mask matching the newly randomized element. Disabled: Elites will keep their vanilla elements and masks. Random Normal: Elites will have a random element for each of their possible masks, with no duplicates. This means that Elites that had 2 or 3 possible elements in vanilla will have 2 or 3 different random possible elements. Random Unique: Each Elite will have their own unique element. All 8 normal elements will be required to defeat all Elite Enemies.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.