The Legend of Zelda: Four Swords Adventures

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Level Access

If on "vanilla", the main levels are accessed in the way they are in the base game (e.g. Cave of No Return is accessible after beating Lake Hylia). If on "tickets", each level has a ticket item that must be acquired to access the level.
0
25
0

Shuffle Stages

Turn off to keep the normal stage order. Temple of Ice, Tower of Winds, The Dark Cloud and Palace of Winds remain in their original place.
25
0
0

Starting Max Health

How many heart pieces you start with. This also determines how many heart pieces are added to the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 32
0 ❌
25 ❌
0 ❌
0
0
0
0

Death Link

When enabled, deaths are shared with other DeathLink players.
25
0
0

Require Lamp for Dark

Turning this off requires you to play mostly blind in a few places, like Cave of No Return.
0
25
0

Require Minor Tricks

Turning this on requires you to use some unintuitive tricks. Like killing Gohma's by throwing links, or using link regroups to teleport objects.
25
0
0

Inlcude Item Pedestals as locations

Turning this on will add all Item Pedestals as locations.
25
0
0

Playing Multi-Player

Turning this on will require you to play a Multi-Player Game, 2-4 players. Some room layouts are changed for Multi-Player, therefore some locations will be added/removed.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.