The Magical Quest Starring Mickey Mouse

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Game Mode

How the Stages open up. Map Fragments: You start with one Stage, and each Stage is locked behind an AP Item called "Map Fragment", shuffled into the multiworld. You are guaranteed to always start with a Map Fragment. Recommended for playing alongside other games. Open World: All Stages are available from the beginning: Treetops, Dark Forest, Fire Grotto, Pete's Peak and Snowy Valley. Only the Pete's Castle Map Fragment has to be found in the multiworld. Recommended for synchronous play. Linear: You start in Treetops. Clearing a Stage unlocks the next one, in the vanilla game's order. (Treetops -> Dark Forest -> Fire Grotto -> Pete's Peak -> Snowy Valley -> Pete's Castle). Vanilla Progression: Like Linear, but each Costume is also on its vanilla Stage (Wizard in Dark Forest, Firefighter in Fire Grotto, Mountaineer in Pete's Peak). Costumes are received on Stage entry. You will likely end before other Players.
25
0
0
0
0

Starting Stage

The Stage you start in. This only applies to the Map Fragments Game Mode. Recommended: Random.
0
0
0
0
0
0
25

Starting Max Health

The number of Big Hearts Mickey starts with (1 to 10). The rest of the Big Hearts are placed in the pool. The vanilla game starts with 3 on Normal and 2 on Hard. Only choose 1 if you hate your own guts.
This is a range option.

Accepted values:
Normal range: 1 - 10
0 ❌
25 ❌
0 ❌
0
0
0
0

Hard-only Box Holds Filler

Treetops 1-2 has a Treasure Box that can only be reached when the game is played on Hard difficulty. Turn this is on so that Location only holds filler items. Turn it off if you plan to play on Hard: it becomes a normal Location. You choose the difficulty in the game's own options menu.
0
25
0

Store Hints

When you enter a Store, the client sends hints for what you would get from it: the two Upgrades in every Store, and the two Big Hearts in their respective Stores. Everyone in the multiworld sees them, whichever game the item belongs to. Turn this off if you would rather find out what the Store holds by buying it.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.