Game Options
Progression Balancing
A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.
Accepted values:
Normal range: 0 - 99
The following values have special meanings, and may fall outside the normal range.
- 0: Disabled
- 50: Normal
- 99: Extreme
Accessibility
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
Starting Tetromino Count
Number of random tetrominoes to start with.
This can help prevent softlocks and make the early game more forgiving.
Reusable Tetrominoes
When enabled, tetrominoes are returned to the player after being placed in
a gate, tool panel, or tower door, making each piece reusable.
This dramatically reduces the number of tetrominoes required to reach climb
the tower (from 90 down to ~37).
Randomise Purple Sigils
When enabled, the 24 Purple Sigils hidden throughout the worlds are randomised
Randomise Stars
When enabled, the 30 Stars hidden throughout the worlds are randomised.
Randomise Bonus Puzzles
When enabled, the 9 Bonus White tetrominoes are randomised.
If stars are also randomised, logic will require all 30 stars to be collected before
the bonus puzzles can be completed due to the potential of unlocking them in any order,
unless an order is specified in bonus_level_order below.
Shuffle Mechanics
When enabled, Golden tetrominoes are removed from the item pool and the
five mechanic tools (Connector, Hexahedron, Fans, Playback, Platform)
are shuffled into the item pool.
This option is still in development and is not fully functional.
It is recommended to leave this option disabled for now.
Shuffle Messenger Gates
When enabled, Green tetrominoes are removed from the item pool and the
four world gates (World A1 Gate, World A Gate, World B Gate, World C
Gate) are shuffled into the item pool.
When received, the tetrominoes required to open the gate will be granted to the player
Bonus Level Order
Logic normally requires all 30 stars to access the 3 bonus levels, to avoid potential softlocks.
This option allows for specifying the access order for the 3 bonus levels. If an order is specified,
you will still need the appropriate world access and puzzle mechanics unlocked to complete them.
For example, selecting "BAC" would put world B's bonus level into logic at 10 stars, A's at 20, and C's at 30.
"unchanged" keeps the above behavior, requiring all 30 stars for bonus level access.
Messenger Island Order
Logic normally requires all 24 purple sigils to access the 3 messenger islands, to avoid potential softlocks.
This option allows for specifying the access order for the 3 messenger islands. If an order is specified,
you will still need the appropriate world access to access them.
Note this option currently has minimal value, because the only messenger island check currently is the star in
messenger island A. Thus, setting an order only affects how late into the seed that star may enter logic.
This option will gain value if messenger items are added as Archipelago items in the future.
For example, selecting "CAB" would put messenger island A's star into logic at 16 purple sigils.
"unchanged" keeps the above behavior, requiring all 24 purple sigils for messenger island access.
Item & Location Options
Local Items
Forces these items to be in their native world.
Non-local Items
Forces these items to be outside their native world.
Start Inventory
Start with the specified amount of these items. Example: "Bomb: 1"
Start Hints
Start with these item's locations prefilled into the ``!hint`` command.
Start Location Hints
Start with these locations and their item prefilled into the ``!hint`` command.
Excluded Locations
Prevent these locations from having an important item.
Priority Locations
Prevent these locations from having an unimportant item.
Item Links
Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.