Time Rifters

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Enable hidden escape checks

Include the 15 hidden arena escapes and the Title Screen hidden escape.
25
0
0

Require episode keys

Require Archipelago items before Episodes 2 and 3 can be started.
0
25
0

Shuffle arenas between episodes

Shuffle all 15 arenas between episode groups; Episode 1 always has five playable arenas.
25
0
0

Arena percentage checks

Checks per arena, evenly spaced through 100%. Higher values add checks and room for Time Echoes.
This is a range option.

Accepted values:
Normal range: 4 - 20
0 ❌
25 ❌
0 ❌
0
0
0
0

Required Time Echoes

Shop credits guaranteed as progression. Raise checks if the selected number will not fit.
This is a range option.

Accepted values:
Normal range: 25 - 84
0 ❌
25 ❌
0 ❌
0
0
0
0

Shop power-up item mode

Off keeps every shop power-up normal. Categories uses six shared items; per weapon uses one item for each real weapon power-up.
25
0
0
0

Goal

Completion target, based on best destruction percent rather than checks.
0
25
0
0
0
0

Enable DeathLink

Send a DeathLink after finishing an arena below the selected percent; received links disable firing for one minute.
25
0
0

DeathLink percent

Completed arenas below this destruction percent send a DeathLink.
This is a range option.

Accepted values:
Normal range: 1 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

DeathLink firing-lock duration

Seconds that firing is disabled after receiving a DeathLink.
This is a range option.

Accepted values:
Normal range: 30 - 120
0 ❌
25 ❌
0 ❌
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.